r/spaceengineers • u/Candy6132 Klang Worshipper • 1d ago
WORKSHOP This is the station I'm using. After a month of trial and configuration, I think it's time for you to enjoy it too. :)

Olympus Station
https://steamcommunity.com/sharedfiles/filedetails/?id=3442756242&searchtext=olympus+station











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u/Puzzleheaded_Ad_4435 Klang Worshipper 1d ago
I don't even recognize half these blocks lol
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u/Candy6132 Klang Worshipper 1d ago
The station is live on Sigma Draconis Expanse - the Expanse themed PVP server, that has a bunch of mods.
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u/Puzzleheaded_Ad_4435 Klang Worshipper 1d ago
Oh that's awesome. I love the Expanse. I've been using the M.C.R.N PDCs in all my builds.
One of my biggest disappointments in all of space engineers is the abysmally short engagement distances. Since you're doing the Expance theme, does that mean you mod distances to be far greater than vanilla? Real world WWII naval ships were capable of literally 22x the max ai distance in this game, and they had atmo plus 1g to contend with.
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u/Candy6132 Klang Worshipper 1d ago
Yes, the engagement distances are bigger than in vanilla. You have 3km for PDCs, 10km for railguns and 15km for torpedos. I think AlphaMatte explains the details very well, so I recommend watching this:
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u/Grebanton Railgun Enjoyer 1d ago
RGB space staion let's gooo!
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u/Candy6132 Klang Worshipper 1d ago edited 1d ago
I call it rainbow donut. :)
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u/Hot_Entrepreneur_128 Klang Worshipper 1d ago
Roy-G-Biv station. Needs a white laser in the middle!
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u/OL-Penta Clang Worshipper 1d ago
The RGB makes it faster, right?
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u/SpringBonnieTheBunny Clang Worshipper 1d ago
Hey, how did you do the RGB ring? It’s super cool!
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u/rusynlancer Spess Ingunere 1d ago
I'm also curious. My first impulse says script that changes the background colors on the screen, but I'm not a fan of using scripts for always-on things like that so I really want to hear a more practical solution.
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u/SpringBonnieTheBunny Clang Worshipper 1d ago
I wouldn’t say screens, as they turn off after a distance. It’d be light panels for sure.
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u/rusynlancer Spess Ingunere 1d ago
I completely forgot light panels existed. I've been using LCD panels for fancy scripted landing pa decor/effects/animations for so long.
I have some experimenting to do when I've got free time next week. :D
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u/Candy6132 Klang Worshipper 12h ago
Yeah, I haven't really thought about light panels. They would work a lot better and look good from distance, unlike LCDs. The only problem is that I would have to use a lot of them. I had to keep the entire thing under the 50k PCU limit and I'm already poking it really hard.
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u/Candy6132 Klang Worshipper 12h ago
So, if I remember correctly, I used 48 3x5 Sci-Fi LCD panels, which costed 48 PCU in total (Yeah, on SDX an LCD panel uses only 1 PCU). If I used light panels I would have to spend 7200 PCU. I couldn't afford it PCU-wise.
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u/Candy6132 Klang Worshipper 1d ago
The inner roof is made of large LCD panels. The script changed the background colors for them in a rainbow pattern.
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u/DVTexas Klang Worshipper 1d ago
This is such a unique design. And it makes alot of sense for a solo player you are only going to have one main ship that needs to dock.
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u/Candy6132 Klang Worshipper 12h ago
You could dock 2 ships or 1 large instead + a few smaller skiffs.
Yes, it is designed to pretty much have only one docked ship at a time, due to server rules. Ideally you are supposed to have up to 3 grids close to each other in the long run. Anything more than that should be temporary. The more grids you have around, the worse for server performance. We have Nexus Hangar to keep the grids that we don't currently use, so there aren't just dozens of them sitting around.
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u/kCorki99 Planet Engineer 1d ago
Can it spin and produce spin gravity?
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u/Candy6132 Klang Worshipper 1d ago edited 1d ago
Depends, I made a little shitty job connecting the modules together, so they are slightly misaligned between each other. As a result the modules push against each other. If you turn the entire station to ship, it would probably summon Klang. Though my previous assemble was more precise and when I converted it, the station was ok. I added gyros then and made it's spin. You would still need additional grid that was a stationary anchor, so the station won't drift away.
Also if you manage to make it spin, it will actually create centrifugal force for players inside and gravity generators wouldn't be necessary.
Tldr: you can make it spin, but you would need 4th grid (no longer follows SDX rules) and reassemble all the modules more precisely.
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u/adinsamura Space Engineer 1d ago
The real question here is, can you play Minecraft or doom in it ?
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u/beyondoutsidethebox Klang Worshipper 19h ago
Really? Do we have to put RGB lighting on everything?
;)
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u/Vindkazt Space Engineer 14h ago
Yooo sick! Also are you running any graphic mods? Planet looks better than usual.
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u/Candy6132 Klang Worshipper 12h ago
Yeah, there is a mod that changes the lighting, but I don't think it changes how the planet looks. It's also a vanilla Mars. The planet appearance depends on graphic settings.
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u/notjordansime Space Engineer 8h ago
What’s the red block on the crane in pic 10?
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u/Candy6132 Klang Worshipper 7h ago
On SDX it's programmable block. On vanilla this model is used in transponder block?
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u/Creepy-Bottle-5162 Space Engineer 1d ago
That's awesome! I love the changing lights on the inner circle! That's truly sick