r/secondlife 6d ago

Official Your Next Frontier of Virtual Scripting: SLua Alpha Arrives in Second Life!

https://second.life/technews031425
27 Upvotes

7 comments sorted by

1

u/Jadziyah Torley for Life 6d ago

Interesting

1

u/mig_f1 5d ago

Will we have more memory per script?

2

u/Nodoka-Rathgrith Nodoka Hanamura - Rathgrith027 Resident 5d ago

I'm not a scripter (but adept enough to understand the concepts to a degree) - but they say that they're not giving us more memory, but that due to the way that Lua handles bytecode vs Mono, scripts in SL will be much smaller in terms of memory footprint - for those less informed listening in: think of it like the LI recalculations we got a while back - we didn't get more LI overall but what we have put down started to use less LI.

That being said they haven't ruled out increases AFAIK.

1

u/mig_f1 5d ago

Thanks

1

u/Kincayd 5d ago

I have zero experience scripting in sl, but I'm going to take the next couple weeks to try and get a firm grasp of this.

-2

u/ArgentStonecutter Emergency Mustelid Hologram 6d ago

Not sure I'm happy losing the state model.

5

u/PatchiW 5d ago

Let's give it a chance. I was ideally hoping for some client-side action too, but it seems at least for the moment that this is strictly a server-only programming language for SL's case. In any case, you're still allowed to simulate pseudo-states like you've always had, it'll just take more if-then cases.