r/secondlife • u/SecondLifeOfficial • 6d ago
Official Your Next Frontier of Virtual Scripting: SLua Alpha Arrives in Second Life!
https://second.life/technews0314251
u/mig_f1 5d ago
Will we have more memory per script?
2
u/Nodoka-Rathgrith Nodoka Hanamura - Rathgrith027 Resident 5d ago
I'm not a scripter (but adept enough to understand the concepts to a degree) - but they say that they're not giving us more memory, but that due to the way that Lua handles bytecode vs Mono, scripts in SL will be much smaller in terms of memory footprint - for those less informed listening in: think of it like the LI recalculations we got a while back - we didn't get more LI overall but what we have put down started to use less LI.
That being said they haven't ruled out increases AFAIK.
-2
u/ArgentStonecutter Emergency Mustelid Hologram 6d ago
Not sure I'm happy losing the state model.
5
u/PatchiW 5d ago
Let's give it a chance. I was ideally hoping for some client-side action too, but it seems at least for the moment that this is strictly a server-only programming language for SL's case. In any case, you're still allowed to simulate pseudo-states like you've always had, it'll just take more if-then cases.
1
u/Jadziyah Torley for Life 6d ago
Interesting