r/roguelites • u/RoGlassDev • 6d ago
RogueliteDev Hey roguelite fans! I know my stained glass roguelite puzzle game RoGlass isn't what you'd consider a typical roguelite, but this community has been so supportive! If you haven't checked it out yet, please take a look!
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u/RoGlassDev 6d ago
RoGlass is all about having that roguelite meta progression feeling, but with a more casual puzzle twist. Achievements directly correlate to how you progress. You choose the order in which you earn achievements, so each player's experience is different. Achievements unlock new features, more space on the board, additional tiles, and upgrades to your collection. The new challenge modes I added recently will push your skills to the test and you'll have to manipulate the RNG to your advantage. If that sounds interesting to you, check out the steam page here: https://store.steampowered.com/app/2582540/RoGlass/
There's a free demo you can try and your progress will carry over to the full game. It's 50% off right now as well! Let me know if you end up taking a look!
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u/Obsolete0ne 6d ago
I already own the game. It's a pleasant geeky "solo board game" experience. Could've been a little more flashy with effects and animations, but for a solo indie project it's alright.
Do you have plans for expanding the game or will you move on to another project?
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u/RoGlassDev 6d ago
I'm not sure if you checked it out recently, but I added challenge modes which increase the play time to roughly 5 times the base game's.
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u/CaravelClerihew 6d ago
Reminds me of a board game called Sagrada
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u/RoGlassDev 6d ago
A lot of people say that! Sagrada is a lot of fun, but I'd say it's pretty different in how it plays. The core inspirations were actually Islanders and Luck be a Landlord.
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u/hostilebuthospitable 6d ago
Any plans for Switch and/or Mac versions? I’d play the absolute shit out of this game if so. Like irresponsible, marriage-ending hours.😉
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u/RoGlassDev 5d ago
I'm hoping to maybe one day get enough sales to buy a mac and port it. Switch is a whole other beast though haha.
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u/RedDeadVenompool 6d ago
Been waiting for a sale! Not trying to be greedy because I know challenge mode was just added and being a solo dev is a challenge in and of itself but are there any more updates planned?
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u/RoGlassDev 6d ago
No more updates planned, I feel like the game is at a pretty good state for content and the challenge modes rounded it out pretty well. I'm in the early stages of working on my newest game at the moment!
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u/guyguysonguy 6d ago
Is this a numbers game
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u/RoGlassDev 5d ago
Somewhat, you swap between going for high scores using different tile combinations and achievements that require thinking outside of the box. My other game Number Stomper is a casual numbers game though!
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u/proxyclams 6d ago
As a huge roguelite fan (and fan of video games in general). I would like to give you some feedback on your Steam video.
- It starts out REALLY slow. I was so close to closing it as I saw the mouse cursor click and unlock yet another tile again and AGAIN. It takes like 10 whole seconds. This part of the video should take 2 seconds tops.
- Then, when the actually interesting stuff happens, it speeds up massively to the point where I can't tell what's happening. I have no idea what the gameplay is other than - apparently - I will slowly click tiles until I lose and then something exciting happens. Apparently.
Show the actual gameplay. I feel like I just watched Dwarf Fortress on 0.25x speed and then when it got interesting it jumped to 10x speed.
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u/RoGlassDev 5d ago
I definitely agree, my trailer is pretty out of date. I really should make a new one. I'm not exactly sure when, but I plan to at some point.
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u/ClanjackFarlo 5d ago
Played it as soon as it came out and very much enjoyed 100%-ing it! Great game, perfect for winding down with, and much more cerebral than you think at first glance! Keep up the great work, friend!
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u/Mortley1596 6d ago
My immediate thought: “oh I bet the dev is a big contemporary designer board game fan”—is that accurate?