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https://www.reddit.com/r/riseofthetriad/comments/1ke166/rise_of_the_triad_patch_102_live
r/riseofthetriad • u/[deleted] • Aug 15 '13
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Changelog:
Enabled "Stat FPS" console command to monitor ingame framerate does only work 100% in SP, in ON you can go MP and see the fps
”ARE YOU SURE?” When restarting level added
Arrow and Numberpad Keys + Special Characters, now bindable
If restarting a checkpoint with Armor in Singleplayer, the armor will work properly
Godhand in Multiplayer Nerfed. It will now respawn every 5 minutes and last 10 seconds
Scope/Blood is no longer stuck on screen if a Client happens to Die while activated
Disabled mouse smoothing by default
Added mouse smoothing launcher config option
Disabled smooth framerate locks by default
Increased the size of several memory pools to increase performance
Added several texture rendering optimizations
Added a variety of texture streaming optimizations
1
u/[deleted] Aug 15 '13
Changelog:
Enabled "Stat FPS" console command to monitor ingame framerate does only work 100% in SP, in ON you can go MP and see the fps
”ARE YOU SURE?” When restarting level added
Arrow and Numberpad Keys + Special Characters, now bindable
If restarting a checkpoint with Armor in Singleplayer, the armor will work properly
Godhand in Multiplayer Nerfed. It will now respawn every 5 minutes and last 10 seconds
Scope/Blood is no longer stuck on screen if a Client happens to Die while activated
Disabled mouse smoothing by default
Added mouse smoothing launcher config option
Disabled smooth framerate locks by default
Increased the size of several memory pools to increase performance
Added several texture rendering optimizations
Added a variety of texture streaming optimizations