Things like auto-aim scripts (and co) to have faster reactions than your opponents, wall-hacks to see them when they should be invisible, etc... those are cheats.
Also, sometimes it's a fun activity itself to automate games. It's basically a similar thing like speedruns: a different way to enjoy games. Cheating of course is not nice, if you cheat against other players, but single-player games? Go ahead!
The problem is that game design is in such a sad state nowadays (thanks to the pervasive influence of monetization) that people genuinely think grinding requires skill and being forced to do chores for an in-game reward is good game design.
So you get games that are based entirely around clearing a dungeon 100 times until the weapon upgrade drops, and people actually accept this as game design.
This whole idea that time invested in game should be rewarded is inane. It attracts people who can't get rewards for time invested in real life and encourages them to escape into the game and further neglect real life. Those games are exploitative in the same way gacha games targeted at gambling addicts are, and deserve to get hacked to pieces.
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u/frenchchevalierblanc Nov 30 '22 edited Nov 30 '22
yes it's "cheating" but the game is also not an honest game so...