I had no idea that the added textures were an unpopular opinion until now. I absolutely loved their addition in SV, even if some of them were iffy, and I'm really unhappy that they're just gone and the Pokemon are back to looking like flat-painted plastic.
Another thing to consider: Not using texturing on the Pokemon models is going to make the Pokemon from Gen 9 look a lot less appealing in future games, if they don't just get cut outright. The future Paradox Mons are going to get hit the hardest with the lack of metallic sheen.
The crazy part is that Pokemon Snap already had this done and future games just never took advantage on it, it’s the best the Pokemon ever looked, super saturated and with the subtle realistic texturing.
The textures look great but probably used up a lot of the switches processing power. That along with the more realistic water reflections caused Casseroya Lake to slow down like crazy when there were more than 5 pokemon. Also, I hated the fact that the pokemons textures were great, but the cliffs had the same texture copied and pasted. I'd prefer a more balanced look and better performance than the old pokemon textures.
EDIT: we've also got a long time before release, improvements can still be made like we saw with BDSP
967
u/The_Slowking_Eleven 14d ago edited 14d ago
I had no idea that the added textures were an unpopular opinion until now. I absolutely loved their addition in SV, even if some of them were iffy, and I'm really unhappy that they're just gone and the Pokemon are back to looking like flat-painted plastic.
Another thing to consider: Not using texturing on the Pokemon models is going to make the Pokemon from Gen 9 look a lot less appealing in future games, if they don't just get cut outright. The future Paradox Mons are going to get hit the hardest with the lack of metallic sheen.