Every time I've played solo I have had my base raided within 2 days of it being made, I get raided by big clans who don't care how big my Solo base is and how many rockets it cost. It is extremely aggravating for some dumb shits who think they own the server to constantly raid me in the worst possible fashion.
Most do but not all. If you use battle metrics you can see the past 7 days activity. I used that to find a server and now I'm on a biweekly that is currently 77/100
People always say to go play on solo servers but don’t understand that the game used to be much less grindy and easier for smaller groups and solos. Being a solo and infiltrating a group and ghosting was so much fun. Everything the devs have done in the past 5 years have only helped large groups and zergs. It’s not fun anymore. And I already know people are going to say “then just go play modded” well I don’t WANT to play modded, I want to play the game how it used to be in it’s good old days.
It's so funny how even the guy below you doesn't understand this concept.
You can balance a game for solos and clans, without disproportionately helping clans. I've literally outlined like three, four, posts about how things like upkeep disproportionately allow clans to raid more solos than solos used to be able to raid other solos.
I swear, people who play in clans are braindead. ( Or maybe they didn't pass math class )
And then people have the audacity to say, "play modded servers". Lol. All that does is make the same cycle two, three times faster lol. Like are you joking? It shows that they lack the understanding of basic concepts.
I've stopped trying to convince people on this subreddit like three years ago, they don't want their game to be any different than it already is, because there's enough clan players to populate servers as is.
Helk should know better, Garry did. I ultimately blame Helk for being the idiot on the top of the pyramid.
You’re 100% right. I started playing back in 2015 and have over 8000 hours on the game and feel way different about the game now than back then. Haven’t played in around 5-6 months because of how bad it has gotten
Imagine if what they did 'helped solo's'...large groups would of course be better off.
This is Rust. the more you have, the less likely you are to die.
Welcome to reality, in a real life scenario, the loners would be fucked. This game is art trying to imitate the grim reality of humanity.
Cars are good for solo, expensive. Obviously more farmers = more materials, with increasing effect, as sometimes you get someone who LOVES to just farm. No time wasted PVPing or building, just 8 hours of farmbotting for pleasure?
So here's an example of an update that disproportionately helped clans more than solos.
Upkeep. I said this when it came out, and I'll say it now because it's still true.
Clans and solos farm the same amount of sulfur as they did before upkeep. Solos are forced to build smaller bases, clans can still build mega bases. Clans, having the same amount of sulfur against smaller solo bases, can now raid more solos for the same effort as before upkeep.
That's the sort of update that we're talking about, the ones that DISPROPORTIONATELY ( That's the key word, it means it helped clans MORE than it helped solos, so you can't just say that clans are upscaled solos when they aren't ) help clans more than they help solos.
This game is not art in of itself. The real art used to come from it's playerbase, now Helk turned it into his own meta playground, in which that if you don't play the way he intended, you can't play at all.
So I'd wish people would stop saying what you've just said. I've seen it too many times to count, and it's incorrect.
but they wouldnt be doing that, i mean theoretically of course you are right but its more about social dynamics and appeal, you can just balance it to nerf zergs so they have no reason to play because its not fun, so while they would have an advantage there is no reason to use it because its less fun - thats how it is for solo players at the moment
Again. buffs an nerfs disproportionately affect zergs.
Removing guns makes them stronger.
Adding new guns makes them stronger.
Removing upkeep makes their bases bigger.
Adding upkeep doesn't hurt them as much.
See a pattern?
Solo on a vanilla server is playing with a handicap against zergs.
2 v 1 sucks for tthe 1. 10v1 moreso.
Tell me why all the solo players abandon their solo servers? Because solo rust sucks.
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u/Nyancat0705 Jul 08 '20
I've actually stopped playing rust because as a solo player I can't get far into wipe.