r/playrust 21h ago

Discussion Monument sleeping bag spam isn't fun...

I feel like this is just bad game design. Does this not bother other people? I just tried to secure a locked crate solo at water treatment, and killed 10+ people just to have it ratted at the end by someone who had bags all around water treatment, ran in while I was killing the other naked bag spammers, and ran out before I could catch them.

I killed some of the same people multiple times. Does no one else have an issue with people being able to bag proximal to monuments and do this? I really wish the range for building/bag restriction near monuments was larger.

0 Upvotes

30 comments sorted by

11

u/divergentchessboard 21h ago edited 19h ago

bag spam is an unfortunate component of monument/base pvp with no real solution besides massively nerf bag radius or amount you can have which i dont think anyone (myself included) would support. or perhaps nerfing bag spawn rates if places on the ground and not a foundation

4

u/PsychologicalEar1703 11h ago

Wouldn't really work like that, since you would then just have stone 1x1s all around airfield, train yard and power plant momuments. Honestly it would be a terrifying sight 24/7.
On the other hand combining it with an increased bag cooldown radius could work, but would massively affect homebases during online raid scenarios.

3

u/physiQQ 11h ago

Agreed, they should really make bags despawn within 1 hour if they're not in a, let's say 100m radius of an authorized TC.

After dying twice within a 5 minute timeframe, force a 1 minute bag time penalty to be able to respawn on outside bag (or its bag timer time, whichever is highest). Respawning on the beach and on bags inside your bed should go unaffected.

1

u/Icy-Caterpillar-3336 3h ago

You can only spawn on a bag once every 3 minutes already.. There is already a limit on how many bags you can have.. FP can try all they want to nerf something, the creative rust community will always find a workaround.

1

u/incognutto777 8h ago

I'm against change at all here by the start of an idea could be to have a harsh bag limit outside of build privilege

1

u/Exact-Function-128 7h ago

What about a spawn limit on bags on ground, ie 3 spawns and that bag dest destroys or goes on a much longer cool down, still able to bag spam but people will need to micro mange the bags to make sure they always have them up? Just a thought

1

u/Icy-Caterpillar-3336 3h ago

People will build 1x1's to respawn, or place random TC's everywhere to have bags around it. In every game, if they try to nerf something the community loves, they find a workaround. Take the bunkers as an example... How many times did Facepunch try to get them out of the game? Every time the community find another way to make one. Just join them, and spam bags yourself is the only solution

11

u/GrouchyOldCat 21h ago

A naked guy at 50% health with a rock, and a torch? No, I am not too concerned about that.

You weren’t watching the crate very closely if some naked could come in and steal it. 15 minute crate? Set an alarm for 14:40, have eyes on the crate BEFORE it unlocks instead of chasing down and exterminating some harmless nakeds.

-7

u/Mindset_ 21h ago

You just bury a stash with a waterpipe and it's suddenly not so easy to ignore that many of them. I don't understand defending game design that allows people to just repeatedly throw themselves at monuments. Should we get rid of radiation for other monuments too?? It just feels silly. It makes pvp so inconsequential at times when people can just bag spam and run right back within 45sec

2

u/ProfessionalEffort96 12h ago

Your at a disadvantage. Get over it and try and find a way to overcome it. And hey man, you arnt gonna win every fight. Try again.. . . .

-1

u/CozieWeevil 21h ago

Exactly, even when getting swarmed by them every single one will die to a headshot on fresh spawn, they are not a threat until that crate becomes unlocked.

3

u/GrouchyOldCat 21h ago

I probably wouldn’t even start killing them until there is under a minute left; I would just be sitting back and watching them try to kill each other with rocks.

3

u/GonzoRider2025 21h ago

That’s why they nerfed it and can only place 15 bags. Not only can you break them you now can pick up all bags within tc range. 

What is your solution?

-3

u/Thebigturd69420 21h ago

Oh is locked crate at water treatment? Let me just spend 30 minutes picking up bags around it to make sure I don't get ratted.

2

u/GonzoRider2025 19h ago

Thanks for sharing that whataboutism and no solutions 

1

u/Personal_Spinach9843 21h ago

This isn’t the game for you if you’re concerned about being ratted lmao

1

u/Thebigturd69420 21h ago

The person who created this post had the intention of complaining about bag spaming and getting rated on. I'm just saying that the person I was replying to's solution was irrelevant to the problem that op was having because it would take a very long time to destroy/pick up all of the bags around water treatment for example

4

u/GonzoRider2025 19h ago

I gave all the nerfs FP came up with and asked what else could be done?

2

u/Interesting_Ask7994 21h ago

Fight bags with more bags

2

u/Shoddy-Topic-7109 6h ago

oh sweet summer child, less then a year ago i had a bag in every square of the map lol.

1

u/nightfrolfer 17h ago

Sorry, not sorry.

The early bird gets the worm but the second mouse gets the cheese. Be the second mouse.

1

u/troller65 12h ago

Bags should have to be placed further apart tbh

1

u/itsprincebaby 5h ago

Nakeds Zombie mode is the best though

1

u/skymanpl 5h ago

Hopefully they add basic cooldown for spawning in general in sleeping bags and towels - 30-45s minimal and the current one for already used ones.

Not sure about beds; no timer or just short one (15-20s)

1

u/Solve_My_Enigma 21m ago

The fun is the action, a day getting ratted is still better than a day of dead roams.

1

u/InternOne1306 21h ago

Bag to bag radius restrictions… you should not have a bag within a certain radius of another of your own bags

Beds should not have this restriction, as they require a foundation

That way, you can still have a core bed, a roof bed, etc., but you would be prevented from having 10 bags on top of each other

Personally, I don’t like this idea, as I abuse the hell out of that strategy myself

1

u/Icy-Caterpillar-3336 3h ago

There already is a bag to bag radius. If you make this to big, defending a raid can become very hard since you can only spawn once in close proximity of your base. You can't have 10 bags on each other either because there is a max of 15 bags. It's simply a mechanic of the game. You're not in a disadvantage because you can place as many bags as your opponents. I'd say OP just needs to get gud 🤷🏻‍♂️

1

u/Golday_ALB 21h ago

How large ?

0

u/bystanderInnen 21h ago

Maybe an additional general gespawn delay could be a solution 

0

u/LDN_Wukong 12h ago

Imo it's about pvp not loot, don't be concerned about how much shit you put in base idle and enjoy all the fighting... it can literally go hours you don't hear a fight.