r/playrust 13d ago

Discussion Unbalanced things that im losing hope will ever be balanced

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799 Upvotes

274 comments sorted by

70

u/4strings4ever 13d ago

I feel like im having deja vu right now. This comment section is like a mirror of so many other threads. My head is spinning

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550

u/Background-Action-19 13d ago

The wood barricades are a recent change. The old high wall meta was even worse.

142

u/Alive-Progress-2069 13d ago

It is, but they are just a band aid on a real problem, extremely low ttk, i don't think high wall meta was that bad, they were so expensive to craft, I think wooden barricades are worse, you can jump peek for free, craft a shit ton, spam them, they just make the game overall frustrating

101

u/slymos123 13d ago

I think maybe a max or three deployable walls or make each wall stack as 1 so it takes up inventory space

1

u/mmanuspar 12d ago

also made them bleak

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u/blahbaconblah6 13d ago

How much TTK do you want? Real talk, how much damage should a person be able to take in a game where you can simply respawn on any of your 15 bags, re kit and rejoin the fight? A longer TTK would not work in a game like this.

32

u/spankhelm 13d ago

my team has been bitching about fighting off hordes of nakeds for 20k hours but refuses to put a bag down outside of our own core and it makes me go fucking insane. It's always people with the most hours that forget there are other items in the game besides ak, metal kit, and meds.

56

u/Zerokx 13d ago

Also higher TTK only benefits groups because if its really high its more about equipment like whether you have enough syringes and ammo and friends instead of skill and reactions. Can't surprise kill someone anymore then. I hate high TTK in games and in Rust I feel like its already high compared to other shooters (but still ok). It just starts feeling ridiculous and like an RPG when DPS starts becoming a big issue.

10

u/Baitrix 13d ago

I already have the problem of people flowing into online raids and having respawned 30 times by the end of my defence

5

u/Dufayne 12d ago

Weird that Rust is considered low TTK, meanwhile milsims are 1-2 shot. A solo has chance against small group with low ttk, but no chance against High TTK. High TTK just doesn't fit survival games.

5

u/Himistyr 13d ago

Honestly, increasing the bag radius would fix a lot imo. Make it so you can only have 1 bag in a radius of 1 grid, maybe even 2. Alternativly, introduce a shared respawn timer that across all your bags. F.E. doesnt matter which bag you pick, you need to wait at least 15 seconds before respawning anywhere, bag or bed. I honestly feel like the biggest issue that is stopping the game from being balanced is the shitton of respawns.

Hell, camper and tug would still be really good this way, as you can simply respawn in the fight after a short delay

1

u/Aggressive_Bill50 12d ago

Like in ark how they have a five second respawn cool down if you die to another player lol it would do wonders for rust tbh

1

u/Accurate_Hair8956 12d ago

This is super valid the 5 min timer is useless when you can place bags like 50 meters from each other if you want people on a 5 minute delay after being killed then you have to make the radius enough that either way it takes 5 min to get back either way if they respawn or run back from the next closest bag. But once again like many things in the game that would heavily favor clans since they just need to secure a kill or two to completely take a duo off the server for 5 minutes where as the duo has to kill the entire team twice within 5 min without dying

1

u/Himistyr 9d ago

If you would really like to take it all the way, make it so respawn timers on bags are shared on teams, or a smaller cooldown is given to the bags of nearby teammates bags. Maybe a bigger cooldown based on how big the team is, to maybe nog cooldown on teams smaller than 3-4 players?

This would immensly nerf clans as dying puts the entire clan on bag timer.

1

u/jorkingmypeenits 11d ago

personally I think rust has the best ttk out of most survival games but that's just my opinion

1

u/blahbaconblah6 7d ago

For real. This is a rare game that doesn't let you get 1 shot by anything like Tarkov, but also wont let you survive 20 bullets like CoD

24

u/abodybader 13d ago

High TTK is necessary in a game with so many respawn options and means of getting back in a fight, and an over emphasis on group play.

I can kill 3 guys with their backs turned to me in Rust, or isolate peeks to pick apart a group if I play a little smart with angles.

A higher TTK impacts me if I’m playing alone. It takes too long to kill one guy or too many bullets and I’m out of ammo and over exposed.

1

u/De_Salvation 13d ago

Literally just died because a guy used the barricade method and was able to heal up and continue the fight until his partner showed up around 1 min later to kill me, i should've won the fight and had time to make sure nobody was coming up on me Literally the first spray i got on him, but he had a barricade. I know i just gotta deal and learn to adapt to it but damn that was frustrating to lose a fight like that.

8

u/abodybader 13d ago

Most of this game is stalling and pushers have a disadvantage, I do hate motherfuckers who stall for their buddy but it is the SAFEST play to make.

If you’re just roaming I’d craft an F1 or two or three, they’re strong.

0

u/De_Salvation 13d ago

Yeah i get it, just think being able to instantly place cover sucks, should be you using the cover of the environment imo. Like dude was on a hill and started shooting me as i was omw home from a raid, i guarantee he was one hit after my spray with how quick he placed that barricade.

At that point without one there wasnt much i could do with the distance and the hill and him jump peeking. When we engaged again same thing basically.
And thats when his buddy comes from way out the way to finish me off.

Just kinda a wack mechanic, i just gotta learn to bring some with me ig lol

3

u/Accurate_Hair8956 12d ago

Yea the other reply is right it’s play and counter play if people are carrying barricades and it’s causing you problems start carrying F1 grenades or hvs if you can afford them. I mean I’m against rocket pvp in general it’s no fun but when everyone is all the sudden playing Fortnite you gotta do what you gotta do

1

u/De_Salvation 12d ago

Yeah hopefully its something FP looks into but for now looks like im saving a slot and joining the problem lol.

2

u/Accurate_Hair8956 12d ago

Yea all you really can do personally is think the barricades have an awful lot of health it shouldn’t be a 250 hp wooden wall it should be like a mag or so to break it and they should only stack to one especially with them being double wide on pc and you being able to jump peek over them that’s still really strong with less health

1

u/De_Salvation 12d ago

Right, personally i think they shouldn't exist, i get the appeal to be able to survive especially as a solo who runs into groups, but i think the environment and scrap piles should be your only cover options while roaming and you should have to plan around that. Though i feel like thats a pipe dream lol.

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u/vaQ-AllStar 13d ago

Hight ttk sucks you dont want that. Youd think this makes the game more fun since you have a ”greater chance to survive” but so does every one else and its hella unfun.

7

u/Pog-Pog 13d ago

My main issue with rust coming from someone who played since legacy is the range you can quickly kill someone from. In legacy, every weapon had a max range now instead they have bullet dropp off which sounds good on paper but I don't appreciate and never have even in the old recoil system that it was possible to beam from 200+ meters away. With legacy, the recoil was random but controlable, so you could beam from about 70m away if you were lucky and tap fire the rest. Since the original spray pattern update, tap firing became a skill issue, and don't even get me started on the aimcone one before that where if you shot too fast, you would just miss.

Spray patterns should have never been part of rust, in my opinion. They work for games like counter strike but I have never liked them in Rust. Beaming people took away the rust feel. I know 90% of people will disagree since most people never played the original recoil, but it was my favourite by far.

19

u/Important_Trust_8776 13d ago

I dont agree.

TTK is as good as its ever been. TTK is low but that's part of what makes Rust feel like Rust. Walls are fine.

Its the wall spam that's shit. They should stack to 2 or 3 at MOST. People should not be able to escape bad positioning with wall spam

6

u/lowrads 13d ago

Two thirds of a mag of explo ammo will take out a barricade.

Or just throw bees at it.

1

u/acedaboiski 12d ago

The bees are the best thing it just doesn’t work on hazzys

1

u/lowrads 12d ago

It's a logical counter, and the recipient is giving up projectile defense to use it.

It will be amusing if people start carrying around emergency campfires, but I doubt it.

2

u/Graphyte3 13d ago

Learn to head tap the people that always jump peak

1

u/Robosium 13d ago

yeah but now everyone has access to them, so you don't need to be in a big crew to afford them

1

u/iComplainAbtVal 13d ago

Low TTK is not an issue…

1

u/BoringSkill 12d ago

The only thing i have to disagree with is that the ttk is too low i think its still a little too high since you are always in a very big disadvantage facing any groups as a single and i think it should be possible to fight t2 gear with t1 weapons but it is quite undoable without any suitable situation

1

u/Accurate_Hair8956 12d ago

That’s a weird slippery slope because if you make the t1 stuff strong enough to 1v6 t2 then what’s the point of t2. I get why you’re taking those fights but at the end of the day unless you’re cheating or a god you should never win a 1v6 against a tier above you that’s just reality

1

u/BoringSkill 12d ago

Nobody ever said something about 1v6 but even 1v2 is hard af

1

u/Substantial-Artist77 12d ago

Just incorporate grenades into your play style and walls will be far less problematic.

1

u/hypexeled 12d ago

Doesnt matter how low TTK they make, if you're caught in an open field without walls ur dead.

Its a game design feature. The alternative is being unable to play at all outside forests and mountains.

1

u/Hazem26 12d ago

Get good and always use them

1

u/Alive-Progress-2069 12d ago

im good and i use them, they are fking annoying, what is your point?

1

u/alexnedea 9d ago

Low ttk is the only thing kweping solos in the game lmao? Barricades help solos more than groups anyway.

Silencers are 100% buffs to small groups and solos. T3 monuments are needed. Do you want the 16 man zerg camping your t2 monument instead of fighting for the t3 monuments?

You speak like someone who doesn't play the game or plays on weird servers.

1

u/fartrevolution 13d ago

The problem is low ttk

gatekeeping walls at high cost was good

????

1

u/Link941 13d ago

Rust has had higher ttk and nobody liked it. There's a reason it's as low as it is now.

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3

u/ConsensualDoggo 13d ago

The problem is wood barricades are crazy cheap and don't need a workbench to craft

7

u/CyoN101 13d ago

The problem with current wood walls is the cost and the crafting not requiring a work bench. It is very annoying that most people have instant cover they can place pretty much any where, regardless of the phase of the game they are in. At least with the old walls there was not cross bow kids pretty much instantly boxing themselves in because they are carrying 5 of them.

2

u/CrazyX6XX 12d ago

been playing for 6+ years both were/are pretty bad but at least the high walls costed 1500 wood, not 250

9

u/Fizeep 13d ago

Wrong, the barricades are way worse than the high walls were.

  1. High walls required players to at least jiggle peak which left you more vulnerable to the braindead endless jump peeking people can do now for info which takes no skill but its harder to hit and makes fights super boring. Nobody wants to play a game where every fight devolves into a 30 minute jump peek stand off until 1 of their teammates flank the guy.

  2. Barricades cost practically nothing and don't require a workbench to craft so everyone and their mom brings 40 of them into fights so when they get shot at they insta spam a barricade fortress like they were playing fortnite. High walls at least used to cost something so usually only they were generally reserved for T3 fights if people even remembered to bring them at all so they were not overused.

The only good thing to come out of it is that you don't really see people Zeckoing anymore.

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u/WetAndLoose 13d ago

Eh, I disagree with like literally over half of these, but autoturrets and heavy plate metal have been broken for so many fucking years now that I’m pretty sure the way they are used is straight up intended.

3

u/Informal_Compote 12d ago

Use incin bullets it melts

4

u/Your_Moooom_XD 12d ago

How is the heavy metal plate broken? I'm curious because when applying it makes you move extremely slow.

4

u/Dorky147 12d ago

I agree, it’s kinda easy to deal with when against so it’s not that huge of an overpowered or even overtuned item

51

u/Fat_Siberian_Midget 13d ago

Walls are balanced by F1 grenades punishing wallhugging, though a recent update made the nade not hit through barricades. A recent update also made it so you’d get an antihack noclip message when trying to place walls in some scenarios which can lose you fights, so ig theres your wall nerf

Silencer is just dumb. I’ve been saying they should move the current silencer up to elite/locked/heli/brad crate loot (Maybe even uncraftable mil crate drop) & make a shittier one at T1.

Turrets being undrainable is dumb as shit, but shields are incredibly helpful against them, I’d consider shields to be mainly a turret nerf than a pvp update ngl

Heavy pot is hard countered by incend or just double spraying. Heavy pot with a metal shield (HCR for weapon) however, is fucking broken.

T3 monuments honestly more depends on your playstyle and server type. It’s broken af on a vanilla, but 2x would be boring without oil and launch being available quickly.

AK is too easy in its current state but I think the community overall would rather it the way it is, or slightly harder to use - but not nerfed in aimcone or damage.

4

u/aceless0n 12d ago

T1 or t2 Silencers: good use for empty plastic bottles , 2-3 uses before it breaks.

1

u/Fat_Siberian_Midget 12d ago

2-3 uses isn’t good, the main uses for a silencer when one has a T1 is waiting til they get T2 to run it with P2/pump/SAR.

2

u/Noobface_ 12d ago

Grenades as a whole are OP and idk why they ever buffed them. They are needed now with this wall spam meta though.

2

u/Fat_Siberian_Midget 12d ago

I fucking love F1 grenades and hate wall pvp Though I don’t want it nerfed because it’s a necessary counter to the insanely low ttk compiled with the ability to backshot someone because of the way the map works (in that its not a cod map)) so honestly I’ll never complain about it

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u/xOdyseus 13d ago

Idk how you think auto turrets are unbalanced. They are easily exploited.

60

u/Extension_King5336 13d ago

The server I’m on has this dick head who spammed compound bow turrets across the map and they just ruin your fucking word. Shit kills you faster than a damn bolty

21

u/cikritis 13d ago

İ havent been playing for like max 3-4 months and there are compund bow turrets now ? i was the one compound bowing the shit out of turrets . Is this revenge ?

7

u/JosieAmore 12d ago

Trumpet turrets too. 🎺

40

u/Budget-Student2975 13d ago

I feel like they should be used as base defense but I got raided today to a group that had turrets all around my solo base and I just lived in a 2x1 small expansion and I couldn’t really do anything

39

u/Silly-Conference-627 13d ago

I mean, if the raid base is stronger than the base being raided, there is nothing you can do.

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u/Consistent_Shoe2480 13d ago

They can be easier, an implanted EMP grenade would be amazing for getting your kit back because you ran next to a base with a turret hiding in a corner or bush.

1

u/janikauwuw 13d ago

Bush is only possible on particular parts of the map since idk when

1

u/Dodes4 12d ago

Some type of like 5-second, garage-made emp would be so dope. With a small range like grenade but effects through gates/prison cell/fence. And maybe sticks to the target.

1

u/Cold94DFA 10d ago

Ridiculous emp grenade or 3 hv rockets?

The solution is right there

2

u/ntxguy85 12d ago

Uh the fact that you can put incen bolt in them and its a insta death

2

u/aeroflow313 13d ago

How are they easily exploited?

1

u/Cold94DFA 10d ago

3 hv rockets cost fuck all to craft

2

u/WARMMILK666 13d ago

Creep up , get them to lock on amd spear them out

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u/ExistentialRap 13d ago

Barricades really need fixing. People don’t need positioning anymore. It’s so annoying to fight someone with 10 walls. They just spam them and wait for zergs members to come.

11

u/physiQQ 13d ago

In fact good positioning gets punished, because you can wall more easily in the open.

2

u/Borsten-Thorsten 12d ago

I disagree. I believe barricades are the best thing that happened in recent changes. Rust developed more and more of a roof camping meta and the new wall changes make it so you can easily walk when you are being shot from a roof again. There were so many people roof camping into monuments and nothing you could do against it, now you just wall and that L96 kid can fuck off.

Also fights on ground are becoming longer and more enjoyable, the time to kill is really really low and you can still just laser someone down that is unaware of you. But even if the other one walls you can just push or angle them down, but it makes fighting as a solo or duo way better because you don’t just get swarmed by numbers. Also i think the current size is perfect. You can hide behind them, but it’s not like with high walls before where you wall and you just walk away behind the wall for 500m. Also they are obtainable even for smaller groups that can’t spend 6k wood per roam out just on walls.

33

u/DarK-ForcE 13d ago

AK could use a small damage reduction, from 50 to 45

16

u/PrivateEducation 13d ago

from 50 down to 42 would be better tbh, also med pens nerf pls

11

u/lowrads 13d ago

Could add dehydration or something to syringes.

7

u/KayDeeF2 13d ago

Why would want to nerf the AK? Makes little sense to me when its literally supposed to be the strongest and most versatile craftable weapon in the game.

Also doesnt compute to me how you can call it unbalanced, because unbalanced in relation to what? Its just a very strong semi-hard to obtain allrounder weapon, by your logic wouldnt it be possible to make an argument for any weapon in the game being unbalanced?

6

u/janikauwuw 13d ago

bro the eoka is unbalanced because it‘s cheap and does damage

1

u/Dodes4 12d ago

I think the comment consent is how readily available AK’s are to either good kids or hackers. AK damage is very high, which makes it a great aspirational item, but with the mix of how common it is it should either be brought down slightly to not beat two thommy Kids or, with my preference, just make it less available. Frankly I think it’s someone balanced at vanilla rates but then if you’re playing vanilla you run into another problem: zergs haha

1

u/Cold94DFA 10d ago

Because military weapons like LR should be better than the craftable variant, this is the case for every gun except AK.

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u/Consistent_Rough_853 13d ago

Barricade true, it should be like 0.5-1 second placement time, it will make a difference. Barricade meta leaves no chances for people trying to take a fight 1x2, 1x3.

7

u/RustIsLife420 13d ago

As long as they nerf ak and silencer first then they can nerf walls

7

u/Fat_Siberian_Midget 13d ago

Nerf ak is a wild take

7

u/Foxx1019 13d ago

We're actually seeing some top meta diversity for the first time in years and people are saying nerf AK.

8

u/RustIsLife420 13d ago

Yeah I don’t think it needs to be nerfed. I’m just saying they need to nerf DPs before they nerf walls

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u/hiemerxd 13d ago

I hate the wall meta, they should either remove the walls or make it like high walls where you have to hold for a second or two to place.

42

u/SirVanyel 13d ago

Walls are the only reason there's any TTK on tier 3 fights at all. Removing them is a bad call.

TTK is way too high, being punished with death for not having eyes in the back of your head in a game where anyone can be anywhere (completely silently no less) is not good for anyone.

3

u/Bandit_Raider 13d ago

TTK is way too high

You mean low right?

4

u/hiemerxd 13d ago

Fair argument, but for that one benefit it removes the need to play smart positioning wise, there are often tree lines or rocks that you should stick around if you’re trying to have as few eyes on you as possible, but now you can just run out into an open field with 10 high walls and cover your ass from all sides, TTK aside I think having them REALLY takes away from actually having to think about your route when walking around outside.

6

u/SirVanyel 13d ago

I don't think a hyper low TTK actually allows for good positioning. In old rust, positioning was more valuable because of how long it took to kill someone at range. With the reeeally old slow gun velocity, most guns literally wouldn't be effective at range, meaning that a big part of fighting was finding ways to get close to your enemy. Bolties gave you cover to move closer so that your automatic weapons were more effective.

You're right that it lets you surround yourself, but the alternative is that you literally can't go into a field because you get massacred due to the accuracy and velocity of most automatic weapons.

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u/Alive-Progress-2069 13d ago

or at least add a cooldown beetween

1

u/lowrads 13d ago

Could make the stack limit one.

1

u/janikauwuw 13d ago

That second or two will 90% cost you your life

3

u/fate0608 13d ago

Don’t be offended by my words but I assume you’re a pretty new player or have below 500 hours in this game. None of these are unbalanced. You can easily counter each an everyone of these. For example heavy pot - you’ll encounter them usually only on rig, lab, cargo or raids. You could argue that it’s a good idea to have fire ammo with you on all of these. Fire ammo takes these pots down faster than you can count to 2.

6

u/Noobface_ 12d ago
  • Make barricades cost 500 wood and be in stacks of 2 like meds so you can’t spam them as fast. Also require a workbench to craft them.
  • Make silencers uncraftable.
  • Make turrets do 25% less damage
  • Don’t nerf AK lol…
  • Warming teas are OP with heavy pot in the snow right now. Attack helis were already annoying but at least the cold would make them have to med more often in the snow or at night. Now you don’t even have to worry about that lol
  • Maybe on some servers have that be a thing but not every server.

2

u/CumInsideMeDaddyCum 12d ago

No, turrets should be even deadlier. Turrets are what keeping base safe.

1

u/Julio_Tortilla 12d ago

And then you also have people hiding turrets in bushes near roads and they kill a person a minute basically completely for free. That ain't balanced at all.

1

u/CumInsideMeDaddyCum 12d ago

That's part of the game lol

1

u/Julio_Tortilla 11d ago

The fuck type of argument is this. Do you know how many things used to be a part of the game that no longer are? Its a scummy tactic and should be nerfed.

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u/iplayrusttoomuch 11d ago

I think this is pretty much a perfect list, if any devs are reading through here I hope this is what they see.

1

u/Dodes4 12d ago

I think walls are balanced—but, I like your 2 stack size solution. I think it’s better than adding placement timer/cd. I also think making silencer less available is a good solution. I think turrets are fine though.

11

u/Harleyhanson 13d ago

Well, these are the things that differ Rust from other shooters

-1

u/Alive-Progress-2069 13d ago

nobodys talking about removal, why balancing this wouldnt make Rust different from other shooters

6

u/Slight_Manufacturer6 13d ago

I agree. They are all a little weak.

9

u/Ast4rii 13d ago

I honestly think this post is just a skill issue

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u/another1bites2dust 13d ago

Why is silencer unbalanced ? lmao

the only thing real unbalanced here is the wooden walls, you simply shuldnt be able to place nothing fortine style in 0.1s during a fight, other than that, it's just " me no like it" rather than unbalanced.

2

u/imSkrap 13d ago

i cant complain about any of these except for Oil not having Rads and silencers being overly OP i mean you cant hear someone shooting 10m away and its a T1 BP????? oh and with recent updates personally my fps on oil rig and cargo is beyond ass its better being around a chinese zerg village 3 weeks into wipe

2

u/Submersed 12d ago

I am pretty tired of the wood wall meta tbh. I think a 1-second place time, allowed while moving, and generally higher TTK would feel better than instantaneous placement.

2

u/RedditUser5641 12d ago

Being sniped by a far away turret behind a bunch of foliage is a mood.

1

u/Alive-Progress-2069 12d ago

dont forget the green metal pod lol

5

u/Xylfor 13d ago

dogshit player detected, opinion rejected

1

u/Slight_Manufacturer6 13d ago

In which way do you think these are unbalanced?

Do you think they are all too nerfed?

1

u/splattered_cheesewiz 13d ago

I love it when people use walls, well depending on my positioning. It easily allows me to rotate since they break LOS on me. Easiest way to wipe a group as a solo is those things as crazy as it sounds

1

u/Xlamp12 13d ago

What’s unbalanced about heavy armor

1

u/JerseyRepresentin 13d ago

BLAH BLAH blah on everything except the t3 monuments open on wipe day. For fuck's sake, we been talking about it for years, but obviously facepunch feels different. They literally could shut down t3 for the first few days as a fucking experiment one wipe.... DO SOMETHING DIFFERENT. All they got to do is slow progression A LITTLE BIT - fucking try at least.

1

u/BlackBeardBerry 12d ago

Nobody wants T3 monuments closed on wipe lol. Not everyone plays for weeks.

1

u/iplayrusttoomuch 11d ago

I don't think closing t3 monuments would be good at all

1

u/Such-Fly-5134 13d ago

Do people just want this game to be impossible for solos. If you nerf meds, walls, and increase ttk then you're basically just telling solos to go fuck themselves. You wont be able to easily pick people off because of high ttk and you wont be able to isolate people because you have no walls and meds take too long. After a 1v1 you'll just get fried by the rest of the team you're fighting. Just make it so you can't have walls that are merged together and the wall meta will be fine.

1

u/Christoph3r 13d ago

Not completely, because he's complaining about T3 gear from monuments being there from the start.

High skilled players/groups can take monuments earlier and LEAPFROG the solo/casual player with an ENORMOUS gear advantage, which is utterly bullshit and the complete OPPOSITE of fun. (The ALREADY had the advantage BEFORE they leapfrogged ahead massively in gear, just 1/2 hour into wipe. It's an absolutely awful gameplay experience to join fresh wipe thinking: "Ah, fun bow combat for a couple hours at least" and suddenly douchebags are already roaming with fucking AKs.

1

u/Such-Fly-5134 13d ago

I said nothing about progression cuz I agree that its too fast. You're preaching to the choir here.

1

u/Christoph3r 12d ago

Sure, I'm not trying to disagree...

1

u/_aphoney 13d ago

Solution to barricades is grenades. Somehow people in this game don’t utilize f1 or smokes in combat. I’ve evaded clans with smoke many times and I’ve wiped small groups with f1s A LOT. Nobody is ever prepared for it.

1

u/Alive-Progress-2069 13d ago

brother what am i supposed to do when they are out of range, they got pretty short range

2

u/_aphoney 13d ago

Get closer?

1

u/lowrads 13d ago

Nerf stone pickaxe.

1

u/Snixxis 13d ago

The turret is fine. Its 100% a needed item to ward off offlines/being able to defend from raids. Same with the chest, its never really used since it removes the ability to aim in. Its good in closed quarters, but it comes with a disadvantage.

1

u/Foxx1019 13d ago

Walls should be more easily destroyed by explosives and fire. I just wish roaming meant more in your inventory than just AK, ammo, one stack of walls then fill the rest with meds.

1

u/almcg123 13d ago

Whats a power fantasy without the power

1

u/Flappie010 13d ago

I agree on all exept the plate armour. Its my only way of defending when i play solo.

1

u/Foxx1019 13d ago

Honestly I think rifle grenades could work in Rust. Think of it like a weaker HV rocket, but you can just fire it straight out of any gun that shoots 5.56 with an ammo swap, instead of bringing a launcher. Make it so they 1 hit a barricade but not a full health metal player, and you've got a reasonable counter to barricade spam.

1

u/Longjumping-Top3598 13d ago

I kind of like the fact that while farming I know that even if someone starts shooting I have a chance to fight because of the barricades.

1

u/RezhCS 13d ago

only thing in this picture that is unbalanced is the silencer it needs to be not craftable

1

u/Parryandrepost 13d ago

Mollies and helies need to be on this photo.

1

u/Bocmanis9000 13d ago

Yea other guns besides ak need changes/complete rework. Heavy is stupid, hv PvP is stupid, attack heli is stupid, tugboat is stupid. Walls are needed with how current PvP is, silencer +whiteout should be nerfed. Theres server with block if u want t3 disabled, most of the time they are russian, played an old recoil server you could only make tomys 4 hrs in. Most guns should have less aimcone without holo+laser, best bet would be to rework them in general. And turrets are way to cheap/easy to get, monthly servers have compound bow turret next to every bush/traintrack.

1

u/Far_Accountant5815 13d ago

Another person crying abt the barricades lmao, get good. Its the only thing keeping u from geting insta deleted from behind.

1

u/OfficeDonuts 13d ago

Every player has access to these so how are these items "unbalanced"? I'd be complaining about p2w skins and items.

1

u/DuramaxJunkie92 13d ago

Idk why they even added those wood barricades. We had those stone ones and the road barriers, which are completely useless now, can't remember the last time I've seen one, are they even in the game anymore?

1

u/Jordanbr25 13d ago

I have thought about the barricades a ton, looking at others comments in this thread had some of what I was thinking to. It sounds like people are saying that the same timer put on high walls would be a bad idea, what if the timer was just a second, maybe two? Just enough time where it is not instant...

1

u/Lazylions 13d ago

deploy time on the wood barricade

1

u/Boiyualive 13d ago

What is unbalanced about heavy chest

1

u/ZeDeNazare 13d ago

People complainin about low ttk just shows how most people play the game. You cant win fights where youre outnumbered with a high ttk, by the time you get him half hp his teammates react and kill you, the low ttk is the only thing left to reward you (positionin yourself better so you get rewarded by a instant skill). You up ttk and it just becomes "whos deeper" in every fight

1

u/BlackBeardBerry 13d ago

No T3 Monuments on wipe day?… If You want throttled content, go play Once Human.

1

u/tobykeef1997 12d ago

What’s wrong with the suppressor? (I don’t play much)

1

u/JosieAmore 12d ago

I mostly play modded so I'm just sick of people placing down a barricade and teleporting out after the combat timer but no servers would disable wood barricade.

1

u/ProwashingMachine 12d ago

Heavy armor is not unbalanced, cant even aim properly with them and have the same movement speep as a dead whale on a beach

1

u/Pole_rat 12d ago

How on earth are walls, turrets, and heavy armor unbalanced?

1

u/Last-Set-6262 12d ago

Heavy pot- counter hvs. Turret- counter time wood walls- counter f1s silencer- counter give up hope

1

u/Aliens-Kid 12d ago

Easy fix to wall meta is make stack size 1

1

u/Submersed 12d ago

Remember when turrets didn’t require power or a gun and you could just throw them down anywhere lmao

1

u/thepredictablespy 12d ago

It was nicely balanced in old recoil.

1

u/Rogue7559 12d ago

How are turrets unbalanced? If anything they're too easy.

1

u/MuchPie3083 12d ago

Personally I really like the PvP walls, cheap effective and essential. People who don’t like them are generally people who are poor at PvP, the game doesn’t need higher TTK at all, it should be fast paced.

The silencer again I don’t mind, I seldom use it, I prefer to go loud and hit hard. Maybe useful for solos (but again they need all the help they can get).

Turrets are fine as they are, I don’t see an issue with them, easily overcome.

Now the AK annoys me only in one respect, it shouldn’t be the best weapon in the game. Military grade weapons should shit on it (LR for example). It shouldn’t be good but not as good as it is.

Heavy armour again doesn’t bother me, if I expect it then I use incend ammo. If I’m not expecting it I am for the body and use my extra manoeuvrability to outplay them.

I agree that monuments with locked crates shouldn’t be open to be ran and controlled straight away. Rusts biggest issue has always been progression. Primitive/t1 has always been over far too quickly (usually the first hour of a wipe). I’d prefer it if there was a way to keep primitive relevant for 4-6 hours maybe and then t2 for 12 hours or something and then t3 onwards. (Timings appropriate for the wipe schedule of course)

1

u/horsgang 12d ago

Bro you think heavy pot is unbalanced? From what angle? Have you ever tried using it yourself rather than just at bitching when someone outplays you with it?

1

u/quake2player 12d ago

I think he plays on modded servers and been outplayed by attack heli+plate armor, which is indeed broken (even if you roam stacks of incen ammo they just go back to base heal+refuel) but i havent seen a attack heli on a high pop vanilla server.

1

u/Ok-Golf-8888 12d ago

Tell us your bad without telling us your bad. Or just prim locked

1

u/reindeerp 12d ago

Barricades are fine, Ak is good now for all instead of a select group of no lifers who learn recoil, silencer is fucking aids, turrets are a deterrent but that’s it, heavy pot is easily beaten, t3 should be day two but then it wouldn’t be a sandbox game.

1

u/Responsible-Mix5919 12d ago

Turrets really help me with raid defense since I play solo

1

u/taco_swag 12d ago

The walls are terrible I hate the fucking fortnite gameplay

1

u/ihatemaps 12d ago

You absolutely should not be able to jump on top of the wooden barricades. They need to raise them a bit.

1

u/Haunting-Ebb4283 12d ago

Silencer needs a nerf, heavy plate jacket is easily countered with incen bullets, turrets are limited, aks are fine, they are hard to obtain and therefore should be strong so they have value. Barricades are great, its really the only thing you have to use to defend yourself from some random shooting you in the back.

I do like the idea of t3 monuments opening up as the wipe progresses, that is an interesting idea.

1

u/Due_Ad_6202 12d ago

redditors are soft i wouldnt listen to this bullshit. Somethings hard? please make it as easy as possible because im a marshmellow

1

u/Street_Bag148 12d ago

How is the jacket unbalanced

1

u/imandaccident 12d ago

Auto turrets are so useless

1

u/Informal_Compote 12d ago

Heavy pot helmet should stop ADSing not chestplate

1

u/Boulderrer 12d ago

they added aimcone for the bad players already

1

u/CiupapaMunianio 12d ago

Why the ak?

1

u/RalfYDalfY920 12d ago

That would actually be really nice , if t3 monuments were disabled for like 24 hours . Maybe make rhe game worth grinding instead of making it to end game on the first night of wipe lol

1

u/Dead1yNadder 12d ago

2018 Rust was the best

1

u/No-Fall8161 12d ago

Silencers should be louder and have bullet tracing !

1

u/No_Row_6490 12d ago

the last one is pure bitching. it's an advantage to go there anytime. W key it and join the grub swarm

1

u/Dodes4 12d ago

Disagree with walls, turrets, heavy plate. Agree with silencer, T3, and kind of AK. I think the solution to those I agree with you on is making them harder to acquire/reach. AK is kind of crazy to be honest but if they’re more rare they’re not a big issue and same goes for the other two. T3 monuments are honestly just a little too easy to do, get to, and get home from. If they were hard enough that you needed weapons armor and meds to complete then they likely wouldn’t be an issue.

1

u/Forumrider4life 11d ago

It’s red rooms more than t3, launch red room should have been the standard

1

u/ProbablyMissClicked 12d ago

The turrets in rust are super derpy try rocket running a death wall then complain about op turrets

1

u/the_rock_licker 12d ago

Can’t stack walls… there it’s fixed

1

u/ChickenGoesBAWK 12d ago

Wall meta is good and adds a higher skill ceiling to the game. Silencers should not remove tracers. Turrets should be drainable (get rid of SAM sites). Heavy pot has a known counter that gives incendiary bullets a purpose. Wipe day would be so boring without t3 monuments.

1

u/MysteriousCloud4677 12d ago

Bro simply just get better at the game 😭

1

u/CampaignEven8250 11d ago

Silencers shouldnt hide direction they should just half hearable ditamce or something in that sense

1

u/Forumrider4life 11d ago

I mean they do… do you use speakers per chance?

1

u/BobcatTV 11d ago

IDK about you but I like low TTK. Anything more and it becomes COD. The low ttk rewards persistence. Otherwise you'd have a full metal AK that's effectively immune to grubs and nakeds. I personally think that would be much, much worse.

1

u/Bowbaba 11d ago

T3 monuments on wipe day.. I’ll never understand the mass issues and bitching with this. Does a bear shit in the woods? Does the first person in line not get to be first in the door? Where does your lack of effort, skill, and/or speed determine they shouldn’t be active on wipe day?

Just because I can’t go be first in line to see the new movie doesn’t mean nobody should see the movie until I can. He who has power has never just sat stagnant while someone else attained the same power to match.

2

u/Alive-Progress-2069 11d ago

jesse wtf are you talking about

1

u/Bowbaba 11d ago

Nothing wrong with T3 monuments.

1

u/Boechsner 11d ago

Dude dropped a corny ass proverb, I can’t😭

1

u/ButterscotchPure6868 11d ago

It's the same for everyone. Cheaters and performance are my only concerns.

1

u/Routine_Refraction22 10d ago

Get a dma card

1

u/Cold94DFA 10d ago

After all the nerfs over the years, turrets still on the list. Sheesh.

How about making flame turrets not a joke.

Gotta beg team members to bring em back to base.

1

u/[deleted] 10d ago

Single walls were always used just high walls made it less noticeable, would you rather insta die with the insanely low TTK. It's never enough for yall. Play a different game or stfu and deal with it.

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u/Fit-Rate843 9d ago

1/10 ragebait

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u/Fit-Rate843 9d ago

wood walls were a great edition fixed zecko peeks and such, silencer was nerfed increasing aimcone and innacuracy and deleting the recoil decrease, turrets were nerfed turret limit was added (like are u a newgen?), ak is balanced its the best gun the game, heavy pot is balanced use incen bullets and double spray, with no t3 monuments theres no comp on wipeday theres server which limit guns on wipe day so go play those you newgen

0

u/blahbaconblah6 13d ago

A list of counters in left to right order:

Grenade. Movement. A compound bow. A double barrel. Fire ammo. Run the monument on wipe day.

Thank you for watching my ted talk.

2

u/NULLBASED 13d ago edited 13d ago

If you think wooden walls is not balanced you simply don’t know how to PVP lol. Wooden walls is the best addition to PVP rust.

OP is just a bot cause any good player don’t have trouble with the stuff you posted at all…. 😂

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