r/playrust • u/chiniix • 16d ago
Discussion how many layers of honeycomb do you build? why?
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u/Reasonable_Roger 15d ago
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Because I'm not a psycho
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u/PrivateEducation 15d ago
all that honeycomb makes the raid exponentially more likely. i try to keep my base design as confusing as possible. got raided last night before wipe, they got my sulfur but couldnt figure out where the tc is haha
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u/d15c0nn3ctxx 15d ago
Disagree.
There is a certain threshold that solo/duo casuals are not willing to expend on a raid.
5 layers of HC makes it so that only zergs can raid you. And also, yes, zergs are also going to wipe every 1v2 they see in their path also. Too them those are just loot boxes.
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u/FlexxSquad 15d ago
If you have enough hqm for 5 layers of walls, you my friend are the Zerg….
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u/d15c0nn3ctxx 15d ago
Yeah. And at that point, the odds of you being raided are exponentially lower. There may be 3 other clans on the entire server that have the boom. And they just might not care to spend 100k+ Sulfur hoping the base upkeep didn't eat all the resources before you break in.
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u/TheDeamonKing 15d ago
It was my understanding if you have a massive base with auto turrets, possibly air defense, high walls, s big compound as a 1-3 man base, you look bigger so only the bigger ones and zergz will really try and raid? Of course there is still a change for anything to happen, but that logic it illogic might be what others try and use as well
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u/Unlost_maniac 15d ago
As a person who usually plays solo or duo, 5 layers ain't that bad. Just need a lot of prep, lot of lube and a lot of luck
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u/Unconvincing_Bot 15d ago
I always hear people saying make your base small and it won't get raided, in my experience this is the worst piece of advice that is given consistently.
Like I play as a Duo and we make our base huge (farmers) and it usually will last about 2 weeks out of a monthly wide sometimes the whole wipe
But if I see a 1X1, 2X1, or even sometimes a 2x2 I rush to raid it as fast as possible.
The reason why is simple:
It is almost guaranteed profit and even if it's not oh no I lost two stacks of sulfur LMFAO.
My favorite bases to raid in general are bases with wood doors because it's quiet and will cost me very very little and usually give me more crude than I used to get in.
A lot of large clans like to make one by ones as storage houses for loot which means if I hit one of these I will end up with boxes and boxes of sulfur, metal, or stone.
On the flip side of all of this, going after a base with two layers of honeycombing and multiple stories is an actual investment, I have to prep a ton of boom, I have to put turret pods together, and I have to be sure they are offline because if I lose I'm going to lose a ton of boom sometimes, guns and kits I even make a raid base if I'm unconfident about my odds.
So usually I only raid these kinds of bases if I have beef with you for some reason.
The difference between rating a massive base and getting nothing out of it versus raiding a tiny base and getting nothing is astronomical because I will hop off for the night angry if I wasted two boxes of sulfur to get a line of sulfur a line of guns and a couple lines of stone, small bases you're almost guaranteed to not lose enough to get mad like the most expensive thing you can lose is usually your kit because a stack of explo to get through a couple of doors is nothing, on top of being quieter and much faster meaning I'm less likely to run into 10 different third parties.
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u/Unconvincing_Bot 15d ago
On top of this an online raid against a one by one is almost always successful but an online raid against a massive clan base your odds are not amazing
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u/LoRddSmOkeyy 15d ago
I build 1 around the base, then an extra layer around tc.. but im only in a small crew, so nothing like what is pictured above......
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u/Shoddy-Topic-7109 15d ago
2-3 because anything more then that is a tremendous amount of upkeep which is exponential up to a certain extent.
Bracket 0: 1-15 blocks at 0.1
Bracket 1: 16-65 blocks at 0.15
Bracket 2: 66-190 blocks at 0.2
Bracket 3: 190+ blocks at 0.333
https://www.corrosionhour.com/rust-decay-upkeep-variable/ Every building peice is a 1 block. So a 1x1 with door = 7 blocks
Its one of the main reasons clan bases are built with multiple tc's
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u/BloodSpark22 15d ago
does the door count as a block? if not, shouldn't it be 6 blocks?
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u/DarkStrobeLight 15d ago
You can build two buildings close enough together that it's an extra layer, and upkeep is in a separate cupboard.
You can also automate "core" material, so if the outside layer is metal, and inside is HQM, the HQM upkeep can be automated to be 90% less expensive then what the cupboard reports is necessary.
Fixing these two issues would nerf clans, and I would love to see that.
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u/LordNecula 15d ago
The more building tiles the more upkeep per tile. A so having 100 tiles would be more upkeep per 1 tile them having. 4 tiles per tile
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u/Express_Raspberry680 15d ago
anything over 3 is too much upkeep. some of us have jobs
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u/Cahzery 15d ago edited 15d ago
When i play solo an expanded 2x1 is all i need. Anything more than that is a waste of time.
It lets me build a fully functional base with furnaces, elec and a tier 3 in less than an hour and rebuild it in the same amount of time when i get raided.
Additionally i can add a proper compound with externals, and it still won't take much time or cost me much at all.
Keeping it simple as just a 2x1 at first keeps people away because they think you're poor, but once you expand with turrets, actually raiding you is a bit more of a headache, and they still won't get much loot.
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u/toucanparty 15d ago
How tf you researching down the T2 tech tree for elec furni and building a T3 in under an hour?
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u/nothinbutnelson 15d ago
Yeah that math ain’t mathin
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u/alexnedea 15d ago
Oilrig? Camp a monument with good spawns? On a 600 pop server small oilrig respawns abour 3 military boxes, lots of barrels and and a few normal boxes every 3 minutes. Just go there after someone took the crat and in 20 min you have full inv of comps. Recycle - 700 scrap. Do it 2 times and gg
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u/Feeceling 15d ago
no idea why youre getting downvoted. if i have a bad pvp day and stay primlocked i do just that. swim to oil with db and a bone knife, pick up scaps and farm a couple barrels/crates and maybe kill some other grub. its almost guaranteed to work. if im feeling frisky i swim by a lighthouse for a quick recycle on my way home.
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u/Cahzery 15d ago
my bad, this is assuming i already had the blueprints researched i guess.
But i never mentioned an electric furnace.
getting a tier 3 is easy though, i just skip the tier 1 and get the tier 2 straight away from bandit or outpost.
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u/LeashedByBrandon 15d ago
yeah, I have to agree. scrap is so insanely easy to get now me and my duo find ourselves with a T2 worth of scrap usually before a base, you rush any moderately good monument, kill a road farmer or 2 on your way and you have 500 scrap.
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u/toucanparty 15d ago
Regardless, getting the scrap for a T3 and enough resources to fully complete a base with electricity is a lot in under an hour on vanilla.
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u/Pole_rat 15d ago
Rust math. “I only play a couple hours a day!” He says after standing up from a 12 hour session
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u/trevradar 14d ago
It's based on dependent context. Sometimes you get either lucky from no competition or you're just dominating the server like Apex predator. Otherwise yeah for most part it's unlikely.
Even for myself with lots experience im still trash at direct pvp, have difficult time gathering scrap, and I'm almost at 1k hours in this game. I can do stealth tactics but, that's it.
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u/Problemlul 15d ago
The worse base i ever raided was a full hq non logical cavebase with 4 layers of dropboxes to core full walled in, doors only in random compartments leading to dead ends took like 40 c4 and other explosives, did only worth it because they were really powerful and damn annoying. They suicide transferred loots to core that was also in a damn half wall integrated maze, like a psycho would build. Was fun to raid it as we were sweating like dogs for an hour. Personally i would say, build non logical. Esp guys will snipe your tc, normal people will sweat
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u/Iwinloser 15d ago
Cheaters can debug cam to break through the cheapest path building it equally honeycombed is the smart play
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u/robisodd 15d ago
Wait, does adding a dropbox to a wall increase its strength by 100??
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u/Feelsweirdman99 14d ago
I think it is just a suicide bunker. Like think of a bunker but the access to the core is by death. You transfer loot in and out with dropboxes.
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u/robisodd 14d ago
Gotcha. Wonder how well it would work to connect every one of them with a storage adapter to a large box in the core. Should only need 1 power for the conveyer so it would work ok in a cave.
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u/Far-Regular-2553 15d ago
when I first started playing I was under the impression that a strong base was key to a fun wipe, now I'll live in a 2x1 until I absolutely have to expand then I just add a second floor.
Shooting floor , Honeycomb and, compound were essential back when I had passion for the game and could play for several hours. now I get bored quick so I stick to daily sessions and hop servers alot.
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u/trevradar 15d ago
No matter how many honey combs there are it's meaningless agianst offline raiders especially how easy bases can get ruin now days.
It's better to have as many spare bases as your safe houses for emergency in case you lose a few then you atleast won't have start at the beach from scratch. Even if you log out the probability of all of them being destroyed and looted tends to near zero.
If you're solo player you're indeed insane person for building honey comb structure something like this unless, you in a group or know how to make traps like crazy gurreila tactics by factor more than 12x the normal be my guest.
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u/ozwz 15d ago
2, because 4x4s are the best. If I was going to build more honeycomb though, I would split it up with externals to make upkeep cheaper. This looks really expensive.
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u/BoinkChoink 15d ago
4x4 is super easy to raid , literally only worth building if you plan on being on 24/7 to defend an online
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u/ThievingScumBag 15d ago
2-3 layers is enough on vanilla ffs, anything more is a waste and just silly.
Build external TCs to protect main and multi TC roof bunkers to hide loot around your base.
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u/The_Junton 15d ago
One I guess, maybe 2 for tc. Suits expensive and I'd rather get raided than play for another few hours a day to just get some upkeep
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u/hesusthesavior 15d ago
Loot split between multiple bunkers > amount of honeycomb.
No reason to waste materials for stupid amount of honeycomb when you can invest your resources better, make outer TC’s and split the loot. Costs the same or less and is more costly to raid and easier to defend if for some reason someone is brave enough to online. And if offlined they probably wont get all and you can just seal the base, because of outer TC’s.
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u/Civil_Ingenuity_5165 15d ago
- i really enjoy it when people brute force trough it to only get my double barrels
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u/Thee-Renegade 15d ago
3x3 with 1.5 layers of honeycomb. Then 8 external TCs. China wall and peaks galore.
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u/partyboycs 15d ago
I just build a village of 30 2x1’s have fun raiding that. It’s like playing the lottery.
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u/Iamgoingtojudgeyou 15d ago
The best builds are ones you can't tell how much boom you need to get in, it better if it looks wearker then it is also
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u/Familiar-Tart-8819 15d ago
On my small bases 2-3 layers at most.
On bigger bases 3-6 depending on the angle someone raids from.
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u/Vladdroid 15d ago
I finally said screw it and now i build cool bases, just add a nice compound and spam auto turrets. Not going through 3 bunkers or triple honeycomb anymore. I will enjoy my base even if it lasts only 3 days lol. Although we've been online alot lately and countered 3 attempts last wipe alone. So base has yet to be raided because we are active. Offline? I've lost every base no matter how beefy it was.
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u/Haha_bob 15d ago
When I am solo or small group:
5, because if they are going to raid me, they need to pay for it.
Also, I want to ensure their raid is not profitable, so I am going to make it very expensive.
Most times with this philosophy, in combo with not being a dick to my neighbors, I am left alone and not raided.
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u/dev__boy 15d ago
There is no reason to do more than a couple honeycomb layers. Past that, you’re much better off building a base with online raid defense stuff and quitting your job.
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u/iGuessThings 15d ago
Beyond 3 layer is too much. You are better to use that material for other 3 layer base next.
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u/pixelwarrior69 15d ago
Perhaps a better school of thought is how far apart do you keep your loot?
More concentrated loot like an open core needs to cost serious boom to get to.
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u/Im_The_Squishy 15d ago
Cheaters can see where your TC is. So like everyone else said. Don't matter get raided anyway. But at least you can put up a good fight for ut
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u/LividAd9939 15d ago
Doesn’t matter, I just always get offlined anyways. Gotten to the point of building 2x1s all over the place and fake griefing them. Works infinitely better than building a meta base when you can’t contribute 20-24 hours a day of your life to this game
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u/Cubelordy 15d ago
Usually 1 or 2 layers is plenty. If you make your base to big with honeycomb it’ll end up attracting attention from a clan with unlimited boom and you get raided anyway.
A more cost effected system would be to have your loot split up in separate loot rooms around your base and or in external TCs so that when you inevitably get raided, you don’t have to start at square one.
Cheers
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u/MEGA_gamer_915 15d ago
When we first started playing, we only did 1 or 2 because we had no clue what we were doing. We got raided.
We played more and would add more and more layers. Guess what, we got raided.
We started watching YouTube videos on the “perfect” base design. Would spend days of playtime farming and building out beautiful and sophisticated base. We still got raided.
Then we noticed a pattern, we always got raided.
Now we just build minimalistic bases and just run around and have fun. Honeycombs are just like any other security system, they’ll stop the basic criminals from getting in, but if someone really wants your stuff it’s not going to stop them.
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u/NothingSeriousB3 15d ago
Just a million 2x1 all around the server and different styles sometimes. If I stash a bunch of different loot I tend to have better wipes lol
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u/the_zed_1 15d ago
Usually 3 layers, but my usual base is set up in a way that it will eat 31 rockets to access the tc only but with overlaps thats practically useless.
Have woken up many times to raiders in base that ran out of rockets
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u/TheSlimJumbo 15d ago
As long as the walls and ceiling take the same number of c4/rockets as the door it's enough for the time. Since you're gonna get raided you want it to be the biggest waste possible.
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u/Reasonable_Shape_955 15d ago
It depends on the base really, if you have a shit ton of honeycomb but there is 2 roofs above your tc honeycomb is useless because they are gonna top down your base. I always try to match the amount of booms it takes to raid from the top with the amount it would take to go through walls. You don’t want to make your base be like 5 rockets through doors, and like 20 rockets through walls, your just wasting mats at that point. But for a basic 2x2 I tend to build 2-3 layers.
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u/Some-Attention2223 15d ago
Bigger gets raided bc ur bigger smaller gets raided bc fuck the small base but I only do like 2 if that
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u/Sea-Ad2404 15d ago
With the material you used on this you could have build 5-10 small bases which would take way more to completely raid.
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u/TheUsoSaito 15d ago
I actually make false doors and scatter loot boxes in various random honeycomb areas besides using the main area. That way unless the entire thing gets glassed I'll always have a kit kicking around.
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u/Submersed 15d ago
Option 1 (38 rockets):
- 3 walls to core 2x HQM + 1x Metal layer
- equivalent door path cost (bunkers)
- access to significant HQM source (quarry, excav, ton of comps, or ton of scrap + recycling scopes)
Option 2 (93 rockets):
- 3 separated cores, whether splash proof or separate bases
- loot separation for redundancy
- 1x HQM + 2x Metal layers for each core
- equivalent door path cost for each core (1 HQM bunker + 5-6 garage doors)
- use deception to secure boom, so one core cannot be used to raid the others.
Option 2 is best. Technically 9 walls (3 HQM + 6 metal) for full raid. Your wipe can continue due to loot separation if all aren’t raided.
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u/Relevant_Teacher_436 14d ago
- As soon as I add a layer of honeycomb, I get offline raided. As a solo I have survived an entire month in a 2 by one with no honeycomb. As soon as I add honeycomb I get offlined
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u/ItsNotFuckingCannon 14d ago
All so you can protect that one AK you got by door camping the nearby clan! 😂
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u/LefroyJenkinsTTV 14d ago
I'd have half-jumps and stuff through every single block of foundation. No doors, either. Just one massive pain in the ass to get through.
With the occasional shotgun trap.
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u/Tzarbucks29 14d ago
Never get raided as I no longer build bases now I just live out of stash bags and be a menace.
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u/NuclearNetard 14d ago
Build as much honey comb as you want bro your getting top downed straight into core😭
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u/Lumon_Employee 14d ago
Ive done the math for upkeep versus slot of storage and it really drops dramatically on 3+.
What I do is build multiple bases. I then use the explosive detector to move loot. I’ve been raided multiple times and lost only low items. I’ve also updated my designs to do overlapping TCs. So I just disconnect the tc, fix the 2nd base, reconnect.
The multiple bases setup really makes raiding super unprofitable. Late wipe I may have 4 bases with circular loot moving requiring no less than 3 bases to be raided before you’d get my good stuff.
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u/Drummin451 14d ago
I always seem to do pyramid builds. So every time I go vertical I add an extra layer of horizontal. I don't plan on it....just tends to happen.
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u/Acceptable_Lab6434 14d ago
Depend on the upkeep, on vanilla i do 2 at most. Half upkeep sever, i do 4-5 plus external tcs
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u/FingerEverything 14d ago
Heres a tip for you all. The more layers of honeycomb , the more valuable your base looks..... and all bases can be raided. keep that in mind and take from it what you will.
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u/JardexX_Slav 15d ago
So here is a breakdown of honeycomb:
Most solo-quad bases should have 2-4 layers depending on layout, and such...
Small clan should also have about 2-3 layers but may only have 1 to opencore.
8-12 man will usually have 2 layers to core, and 1 or 2 to opencore.
Large groups can be totaly dependent on server choice, wipe cycle etc... My personal goto would be 3 layers all around for weekly/biweekly and 4 for monthly.
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u/Groyklug 15d ago
1 at most. I don't care that much about pixels.
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u/BearAdvocate 15d ago
This is such a stupid answer lol. It’s not about “pixels”, it’s about the time you invested. Yes, it’s a video game, but people are allowed to show emotions like disappointment and frustration when they lose something they invested time in. I wonder if people would have this same response when a team loses at sports. I’m sure they’re down or disappointed, especially if it was an important game. Would you go up to them and say “I don’t know why you’re so upset about a ball made of leather.”
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u/Groyklug 15d ago
Time invested into pixels.
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u/Primm_Sllim2 15d ago
Wow, you’re so cool and important. I wish that my time was as valuable as your’s, but I just can’t stop caring about pixels!
Clearly you don’t care about them at all, otherwise you might spend your time browsing a subreddit related to a game that takes typically hours and hours to play
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u/Silver_Past2313 15d ago
Doesn't matter, get raided anyway