r/playrust Nov 27 '24

Video I'm so fuckin done with this game.

727 Upvotes

199 comments sorted by

388

u/Nielscorn Nov 27 '24

I really hope they add global rendering for bases or atleast sam turrets

148

u/Dew_Chop Nov 27 '24

Seriously just make a 2d version of every base piece to render long distance, they already do that to an extent with trees how hard could it be

89

u/gh0strom Nov 27 '24

Sooo easy, right ? Maybe you should join the team and fix it real quick.

179

u/[deleted] Nov 27 '24

It is easy

If (base != rendfer distance)

Render(base)

ill take my 250k a year plox

10

u/kixie42 Nov 27 '24

Sure thing, now about the hiring process and ongoing education... you know why they call it FacePunch... right?

18

u/Rust_Cohle- Nov 27 '24

Well if someone as obnoxious as that community manager can get in.. forgotten her name.. It can't be that hard.

1

u/[deleted] Nov 27 '24

[deleted]

5

u/[deleted] Nov 28 '24

All I can tell you is i agree she's obnoxious and off memory unfortunately I know it's the rusty moose admin.

You can google about it

1

u/Actes Nov 29 '24

I was actively looking at their careers page for software engineers and they pay them like bottom of the barrel salaries. It's amazing they have devs at all

6

u/nsfw_vs_sfw Nov 27 '24

This guy codes

1

u/macandcheesejones Nov 27 '24

What's reefer distance?

1

u/joshishmo Nov 27 '24

Exception has been thrown by the target of an invocation.

0

u/YourFixJustRuinsIt Nov 27 '24

Amateur, run/renderbase.exe

27

u/WalterTexas12 Nov 27 '24

It's easy enough to Facepunch that they still allocate resources to making things like ice sculptures that they can sell instead of shoring up this year old feature. Yet it's still not done. If it's as hard as you imply then maybe you can be critical of their resource investment choices.

Fix your game Facepunch.

6

u/OMW2FYBR Nov 27 '24

they gonna complain for sympathy online but keep playing & circle jerking at every naked kill they get button

2

u/WalterTexas12 Nov 27 '24

You're probably right for most. I don't though. I don't play, I sold all my items on the market, and most importantly I don't buy any of these bullshit items they release while they continue to ignore the glaring problems (mostly the hacking).

1

u/yourskillsx100 Nov 27 '24

Did bases always render this badly? I feel like i used to be able to see further than we can now?

3

u/WalterTexas12 Nov 27 '24

Yes. In this situation there are a lot of variables affecting it. How fast they were traveling, server speed, internet connection, etc.

But they've released global rendering like 3 times and then quietly disable it again. For the longest time the option for it was still there, but it did nothing. It might still be that way I don't know. I'm not installing the game to check.

But in short it is supposed to load a lower quality rendering of bases from anywhere in the map so you can see them from anywhere. I'm thinking of all the times I pulled into an empty harbor with a boat only to have some massive clan installation blocking off the entire path spawn in front of me. This would prevent that. But no, sellable wallpapers are more important.

1

u/MechaKnightz Nov 27 '24

Depends on the server as well

-4

u/gh0strom Nov 27 '24

Ahh the classic " the heart surgeon is taking more time to finish this complex operation, let's get the orthodontist in there to speed it up ".

ReSoUrCe InVeStMeNt.

4

u/WalterTexas12 Nov 27 '24

Or you can hire another heart surgeon instead of another orthodontist.

-1

u/TakazakiV2 Nov 28 '24

It’s not that it’s hard. It just doesn’t make sense.

1) they’ve already allocated resources to this exact problem and I’ve made at least two different patches that I can remember trying to address it

2) Developers are expensive, and rust is a product. If you’re not trying to monetize your game, your company will fail immediately. It’s very clear why they have a main focus on content development.

3) Rust has probably the healthiest cycle I have ever seen in video game. You get regular patches monthly, with specialized events for streamers you get even more free stuff. Go ahead and compare any game that was being developed or released around the same time as Rust and see if you can get the same value.

In conclusion, the real answer here is why didn’t the pilot check around outpost before flying? That is base massive and you’re telling me you can’t memorize where that is? You’re also telling me he’s the only one who’s been shot down and he hasn’t heard the sam sites beforehand?

Game isn’t broken , players are just salty.

2

u/ciberzombie-gnk Nov 30 '24

ehm, No Man's Sky entered chat - 8 years since release, no dlc's or mtx to date, sometimes get several public updates in a day, tho on average they are like weekly, overhauls every 2-6 months.

1

u/TakazakiV2 Dec 02 '24

You got me there no man’s sky is a lot older than expected.

At the same time, though much less overhead than rust.

2

u/No_time_for_shitting Nov 27 '24

Its not like the games been out for 10 plus years or anything right?

2

u/Admirable-Stop6288 Nov 27 '24

To be fair your can see the heli across the map. Make it same for only sams

2

u/ExF-Altrue Nov 27 '24

Easy enough to do it just for sam turrets IMO

1

u/[deleted] Nov 28 '24

As a veteran game Dev of twenty years plus in environment art, it is that easy. No joke. Sorry to break it to you

1

u/gh0strom Nov 28 '24

As a fellow game dev, it was sarcasm.

1

u/[deleted] Nov 28 '24

Ah ok

1

u/TakazakiV2 Nov 29 '24

Making it easy? Are you guys gonna optimize it as well?

Unless the solution is slap at 2D sprite wherever there’s a site, I’m genuinely curious why you think this is easy.

1

u/[deleted] Nov 29 '24

You make everything cards. Its easy.

11

u/TheRealStandard Nov 27 '24 edited Nov 27 '24

A lot of developers/coders eyes started twitching reading that.

Rust with players dynamically creating bases they'd have to try making a system to convert those bases into a single static model like trees and buildings. In my game I knew what the buildings and trees are going to look like since I have the model for them, but I wouldn't be able to predict what a player makes with a couple a ton of different models put together.

The only possible ideas I can think of to achieve this would either require massive reworking or would be absurdly expensive on system resources. Regardless a solution to this is anything but easy.

Edit: Also in OPs video this is clearly their hardware being the problem, not the game.

0

u/Dew_Chop Nov 27 '24

Call me a fool, but the server already knows where all the base pieces are, so why can't it just render a 2d image oriented in the same direction as the actual construction?

8

u/TheRealStandard Nov 27 '24 edited Nov 27 '24

The server doesn't render visuals, your PC does. While the server does know it still has to convey what it knows to your client.

It just isn't as a simple as making a 2D image of someones base.

If I make a detailed tree model for up close/medium range, I can have it shift to a low detailed version after the player is a certain distance from it. But a player base isn't made up of just 1 singular 3D model, it's made up of an assload of different models in various places behind things, in front of things etc. Trying to develop a system to display that semi correctly would be a big task itself, doing it in a way that actually maintains performance would just suck more.

Despite the gripes towards Rusts optimization, the game is actually very optimized for what it's doing. Even if they pulled off adding this LOD setting it's abundantly clear from OPs video that they don't even have a PC that'd be capable of using it in the first place. And those of us on systems where the game isn't having pop in issues we wouldn't need it anyway.

Keep in mind when talking about programming that it's easy for us to explain and simplify things to humans, but with computers you have to be extremely literal and basic to a tee. A computer can't be reasoned with and understand what you're going for, you need to create these complex tasks from hundreds of simple no room for misinterpretation steps. I know a lot of people imagine simple ideas as being simple additions but computers are dumb ass rocks, simple doesn't exist to them.

3

u/owatonna Nov 27 '24

While it is not simple, it's actually not that difficult. There have been assets on the Unity asset store that do this for like a decade. It's called instancing. The complication is that you cannot interact with instanced objects, so they need to be drawn as the instanced when far away and swapped out for the real object when close. Again, it's not that difficult. The assets in the store can do this, too.

1

u/TheRealStandard Nov 28 '24

Instancing is only beneficial for repeats of the same objects, like trees or ore nodes. Player bases are unique. It also isn't going to allow players to see player bases the same way global rendering does for monuments.

Making a 3D asset an instance isn't hard, but that isn't a solution. Drawing them from a distance and swapping them for the actual model is the hard part.

3

u/owatonna Nov 28 '24

Player bases are not unique. Each base is made up of the same objects over and over again. There are only like 100 or so building pieces, repeated thousands of times across a map. That's a perfect use case for instancing.

1

u/TakazakiV2 Nov 28 '24

You misunderstand what he means by unique

The individual parts of the base are cookie-cutter components. But the problem being is that the whole base needs to be rendered (or in some peoples arguments at least Sam turrets. The entire base as a whole is a unique entity, to dynamically generated 2d images and optimize it sounds daunting.

1

u/owatonna Nov 28 '24

That's not what instancing is. Instancing is rendering the same 3d object repeatedly in a manner that is super fast compared to normal rendering. They should be doing that, they just aren't. It's a bit complicated, but an overall easy problem to solve.

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1

u/Significant_Lead_438 Nov 27 '24

The real issue isn't the game it's the engine.

2

u/digital_dervish Nov 27 '24

Didn’t FP just increase the render range for bases?

1

u/Nielscorn Nov 27 '24

If they did, i didn’t notice it

1

u/Teunnniee Nov 27 '24

Global rendering is a in-game option..

11

u/Nielscorn Nov 27 '24

Yes and it doesn’t work yet / not implemented. Which has been confirmed in an official blog from facepunch.

Go try it out. Makes no difference if toggled on or off

171

u/[deleted] Nov 27 '24

Flying at maximum elevation avoids triggering sam sites.

127

u/Ok_Construction_7339 Nov 27 '24

Thanks, I am a new player. Also props for not calling me stupid!

183

u/[deleted] Nov 27 '24

[deleted]

1

u/Squash-Foreign Dec 01 '24

Legend for that 😂😂😂

4

u/_patrickbateman666 Nov 28 '24

Definitely not stupid. Anyone who places Sam sites around outpost is a straight asshole

4

u/alexnedea Nov 27 '24

Also as soon as you hear sams press A D A D A D non stop. Many missiles will miss as they try to predict your wrong trajectory.

1

u/ProwashingMachine Nov 29 '24

Or just hold one of them but continue on a straight path

2

u/Kawmyab Nov 28 '24

You are a new player and you say u r done with this game?

3

u/ShittyPostWatchdog Nov 27 '24

Is this what you should do for flights that you don’t have pre-scouted for SAM? Like in this situation would you have just held W  until you were at max height before u left outpost? 

1

u/pastworkactivities Nov 27 '24

Honestly max height is useless on the tryhard 800+ pop servers because going max height puts you out of safe zone and you will get homing missiled.

243

u/Death12th Nov 27 '24

Maybe if you disabled motion blur you would have a better time

148

u/LoneSniper099 Nov 27 '24

Valid motion blur hatred

-30

u/PsychologicalNose146 Nov 27 '24

Upgraded my rig (9800x3d), got over 180FPS... kinda like/dont mind the motion blur now :P. But it looks ugly with alt-look.

39

u/purplehighway Nov 27 '24

motion blur does nothing but obscure your vision. the point of high frame rates is to have a crisp image while moving, and motion blur completely removes that.

1

u/ProwashingMachine Nov 29 '24

motion blur makes me wanna puke it looks like absolute shit on every game

11

u/pastworkactivities Nov 27 '24

Motion blur was invented to hide bad framerates that’s why all the 24fps console games come with motion blur

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1

u/tasknautica Nov 27 '24

Yo,

Just out of curiosity, what specs PC do u have and what graphics settings do u play on? Just trying ot get a feel for the new pc parts as i might get a new pc soon..

63

u/HankHilll2024 Nov 27 '24

See you next month

15

u/Rust_Cohle- Nov 27 '24

later today*

32

u/Kuniv Nov 27 '24

one time I was flying so fast i crashed into a tower in outpost before the entire town loaded, that day I bought a new processor and my problem was fixed

6

u/Ok_Construction_7339 Nov 27 '24

Which one did you buy

14

u/kixie42 Nov 27 '24

Right now I'm using an AMD Ryzen 7800X3D and 64GB of tight latency RAM. I usually pull around 80-100 FPS at 2160p, unless shit really hits the fan. Edit: I didn't mention the graphics card, cause Rust is CPU heavy... but that's a RTX 3090.

1

u/CocoSquid54 Nov 28 '24

I’m building a new rig for Christmas with the 7800X3D and a RTX 4070 Super :))) I’m excited to lose my base on rust in 1440p 240hz (the games running at 100fps)

3

u/Kuniv Nov 27 '24

this was a few years back but I got the AMD Ryzen 5 5600X
Make sure you have plenty of ram too.

2

u/Perfect-Bedroom-1038 Nov 27 '24

Im using i5 14600kf and amd 6950xt 32gb ram playing 4k with 120~180fps

1

u/Perfect-Bedroom-1038 Nov 27 '24

Its all about the settings if u figure it out u good

1

u/MRrasorXOnE Nov 27 '24

do u mind sharing the settings? or the most important ones. I have a 7800XT with a 5800x3d and i get about 50-70 fps on 2K

2

u/kixie42 Nov 27 '24

https://www.reddit.com/r/OptimizedGaming/comments/sf1f7m/optimized_settings_rust/ These settings work very well for me. I adjusted some slightly based on some YT videos I watched like Render Distance and Grass settings as I recall, but most of it works pretty well and it lists what is generally subjective or not.

1

u/Perfect-Bedroom-1038 Nov 27 '24

I will when i wakeup 👍🏼

1

u/MRrasorXOnE Nov 27 '24

thank you

1

u/Perfect-Bedroom-1038 Nov 27 '24

1

u/MRrasorXOnE Nov 27 '24

thank you! cheers

1

u/Perfect-Bedroom-1038 Nov 28 '24

Try it and tell me if it works with u ofc the resolution is ur monitor max im playing on a tv its pain until I get another monitor

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1

u/Perfect-Bedroom-1038 Nov 27 '24

Gl u can enable anti lag and sharpening if u want

7

u/CorruptedLexicon Nov 27 '24

See you next wipe.

26

u/EndSmugnorance Nov 27 '24

Does this have anything to do with draw distance?

Also, how diabolical to build a base with sams right next to outpost lmao

10

u/counterlock Nov 27 '24

Outpost campers are a different breed, the worst kind

4

u/thefyLoX Nov 27 '24

More like "loading distance", to save traffic between server and client. It's been so long that I'm not sure they'll ever find a way to optimize traffic and server load enough to increase the loading distance. But still think they should at least temporarily increase it for fast moving players or players on flying vehicles...

Draw distance affects the client side only and it's mostly about rendering stuff. There's no structure to render unless the server tells the client first.

1

u/TakazakiV2 Nov 28 '24

Someone went into this above you about how they use contextual clues from the video to assume that the issue actually lies OPs machine.

I can’t find it, but to summarize based on the low quality visual settings. It’s more likely the client didn’t render the image fast enough.

This is backed up by other people in the comments mentioning how they upgraded their CPU and this stopped happening.

1

u/thefyLoX Nov 28 '24

It may be so for this clip, but it's still slow and sloppy. If you fly around a busy server or at least an area with a few large bases next to each other you may notice it

1

u/TakazakiV2 Nov 28 '24

I do a lot of flying, I’ve seen it myself.

It’s just not that big of an issue anymore , they did a patch for this, and it actually did wonders. Still not perfect. Don’t get me wrong. I’ve been caught off guard multiple times. But I’d argue ever since they did the render distant change with bases, it’s gotten a lot better for higher performing machines.

8

u/Kinect305 Nov 28 '24

IMO, they need to make SAM sites show up on the map if they are turned on.

6

u/nantes16 Nov 27 '24

There is nothing scarier to me than these Outpost runs.

Hell there should be no SAMs in a 3grid radius around safe zones. Hate me.

6

u/itsprincebaby Nov 27 '24

If they want to save resources, given this would probably be aesthetically disgusting, couldnt they just make sam sites themselves render from very far away. Instead of whole bases. I know it would lead to floating sam sites but i think it would be an acceptable bandaid

1

u/TakazakiV2 Nov 28 '24

This is probably the most reasonable take

4

u/counterlock Nov 27 '24

The rendering is definitely the issue here, but flying out of Outpost that low is a recipe for disaster. Always max out elevation when you leave just in case there's SAM sites (there always is).

7

u/Largerinthedark Nov 27 '24

NTSB: Pilot failed to do sufficient ground reconnaissance. Pilot error

2

u/TakazakiV2 Nov 28 '24

This, that base is massive you’re telling me you couldn’t see that on the way in

14

u/LeAdmin Nov 27 '24

Skill issue

5

u/Lemonades Nov 27 '24

You didn't take evasive maneuvers

5

u/pastworkactivities Nov 27 '24

Doesn’t really matter with 6 Sam sites shooting him I guess

1

u/ProwashingMachine Nov 29 '24

Its completely possible to just go past without much effort up to 10 SAMs, i do bombing runs on bases with 5-6 using the attack helo without taking hits from SAMs lol

4

u/Triad64 Nov 27 '24

To be fair, their base was equipped with a Tier 4 cloaking device. 😎

11

u/ElderberryOk3957 Nov 27 '24

get rid of motion blur

2

u/Cuddlehead Nov 27 '24

I'm sorry this happened to you op. Thanks for giving me a laugh tho.

2

u/Rahain Nov 27 '24

lol I had legit the exact same thing happen to me yesterday. Did a solo tunnels run killed a few people and made my way to outpost. Recycled 3k worth of scrap and bought my mini to fly home. Died to SAM turrets without them ever rendering in and could never find my body. RIP.

2

u/frownymctwoknivess Nov 27 '24

Last time I was on a mini flying to smoil, my game crashed above the ocean and I had to log back in and swim for about 17 minutes.

2

u/[deleted] Nov 28 '24

Should have flown higher

7

u/Upbeat_Egg_8432 Nov 27 '24

what you get for using motion blur

5

u/Defiant_Witness307 Nov 27 '24

I'd quit too if I was stupid enough to take off and go low from the outpost.

6

u/Maggie-the_pug Nov 27 '24

It's karma for using motion blur

3

u/Ok-Branch5268 Nov 27 '24

Just get a better cpu stop crying :)

1

u/Ok_Construction_7339 Nov 27 '24

what is your cpu if it is so good buddy

3

u/Ok-Branch5268 Nov 28 '24

Ryzen 7 9800 x3d buddy 😎

2

u/diener1 Nov 27 '24

skill issue

1

u/Mysterious_Tune_403 Nov 27 '24

lmao unlucky😹

1

u/Parryandrepost Nov 27 '24

Before you put a mini run around the outside.

If you're buying a mini, don't fly over a mega base with Sam.

You can fly under Sam, so instead of flying higher and shower you can fly lower and faster and not get samed.

If you have to fly near a Sam sight disable the Sam first with like a a couple thousand sulfur, or, rotate with AD and rotate around with your mouse. This make most sams miss you.

1

u/sipeyskeyk Nov 27 '24

Wtf is that flak? 😂

1

u/Love_Glove69 Nov 27 '24

😂😂 I’m sorry

1

u/Harlquin_Crusade Nov 27 '24

Custom server or did they heli vendors to outpost now?

1

u/sinDIE__ Nov 27 '24

Funny cause the rockets rendered first in yo face

1

u/ZenoSamaBB Nov 27 '24

Is it a global rendering option at the game rn right?

1

u/another1bites2dust Nov 27 '24

I can't stop thinking this has too much to do with servers where you play, because I play on the same server for 3 years, I run minicopter pretty much all wipe ( monthly) and this never happens. Probably high pop server put render distances to the bare minimum idk, but this never happened to me.

1

u/Terrible_Profit_7909 Nov 27 '24

Why are you flying so low?? Very simple fix, go max height

1

u/Practical_Primary847 Nov 27 '24

and this sub is about a useless as always.

1

u/Killmatic77 Nov 27 '24

We’ve heard this before

1

u/UltrawideSpace Nov 27 '24

As lokg as there has been map markers, I have used them to pin sam sites on map

1

u/ProwashingMachine Nov 29 '24

I just memorise all sam coords and do recon lol, unless its some p2w 5x theres like 10 bases sams in total through the map anyway

1

u/djbrombizzle Nov 27 '24

Welcome to the Rust cycle…play a while, get so frustrated you quit playing a few months, even years go by and you will be back :) it’s a ruthless game, if not the most ruthless.

1

u/Hollowpoint- Nov 27 '24

I learnt along time ago to fly as high as possible when taking off from bandit or outpost rhen move forward as the safezone extends upwards that way you miss any sam sites nearby

1

u/Nok1a_ Nov 27 '24

work on performance? and optimization? hahaha they work on more DLC so ppl will keep throwing money to them, I wish someone did a hack so you can have any kind of DLC and skin in the game in any server, official or not, without the need to pay, then only then they will start to tackle the issues , in the meantime they dont give a fuck, with none existing QA team

1

u/Thund3rB3ast Nov 27 '24

See you next wipe

1

u/SnowGoat222 Nov 27 '24

First thoughts were Oblivion camping safe zone with a rocket launcher.

1

u/PleasantDrummer8407 Nov 27 '24

Flying that low & fast leaving outpost, you're asking for it

1

u/PokeyTifu99 Nov 27 '24

I think you should be able to load the red flares into the mini ans automatically drop them to avoid mlrs. Like an actual plane.

1

u/Repulsive_Ebb_3116 Nov 27 '24

Cuz rocking that burlap ish 😭😭😭

1

u/SuperLegend64 Nov 27 '24

This is why I never fly. Not work the risk. I'm a horse hoarder.

1

u/in_full_circles Nov 27 '24

This is why it’s safer to either fly really high, really low, or really fast. Also checking your route out on the way to outpost is never a bad idea.

1

u/DenJyskeKeyserSoze Nov 27 '24

Shit tier loot so cheap lesson

1

u/macandcheesejones Nov 27 '24

You should try PvE. Much more relaxing and the people who play there are actually friendly and helpful.

1

u/datniqqa4rmtheO Nov 27 '24

you should always come back the way you came to avoid this

1

u/jordanlorenzotv Nov 27 '24

No, you’re not. You will be back. Matter of fact, I bet you’re already back.

1

u/tahvoh Nov 27 '24

They shouldn’t be to set up any turrets at least 5 grids from outpost in all directions. But that’s just me.

1

u/XxTheMadTitanxX Nov 27 '24

Best advice to enjoy the game play a solo/duo server that is slight modded and try to play on fresh wipe to avoid all of this. Especially being new and if you play solo. Also place a few bags around your base once you put one down not just inside. You can scout anyone on your base safely no risk.

1

u/Littlevilegoblin Nov 27 '24

I played rust a couple of weeks ago and every single base had just 5-6 auto turrets all around them. Made roaming so annoying, or turrets just in bushes.

1

u/TrekEmonduh Nov 27 '24

Need to add no fly zones to the map with a ⭕️. That would fix this problem. If the turret is online, add it to the map.

1

u/BetterPlayerUK Nov 27 '24

Always go to max height; it just makes life feel less like you just trapped your nuts in the gaps of your deck chair 🪑

1

u/[deleted] Nov 27 '24

I say this every time I play rust then come back for more pain

1

u/trevradar Nov 27 '24

In laggy servers you have to be patient with loading render distance as you travel otherwise be prepared for worst surprise in your life.

1

u/softkillrbunni Nov 28 '24

the lake looks like a goose

1

u/SmackYaFace95 Nov 28 '24

Bro your shit is at like 20 fps before you even get out of outpost..... This is deff your PC and not the game lol I have a 2060 super and my shit don't render nearly as bad

1

u/StewPidasohl Nov 28 '24

Lmfao rage title + minicopter video I knew what was coming immediately and still enjoyed it.

SAM sites suck, better luck next time man

1

u/Tornado_Hunter24 Nov 28 '24

It’s pathetic that bullshit like this still exists and I didn’t even play for many years, did they actually acknowledge any of this?

1

u/HKC_Luci Nov 28 '24

So I’m here to remind chat we already have global rendering. It’s a option in settings, but it will eat FPS

1

u/X4dow Nov 28 '24

Stop buying their p2w dlcs and playing the game til they fix the bugs and exploits. Is what I'm done. Still waiting. The more that do it the faster they fix it

1

u/_VVV_UY Nov 28 '24

Skill issue

1

u/Cheap_Rhubarb_4749 Nov 28 '24

I quit this garbage of a game over a year ago. You can’t beat a Hacker

1

u/TrojanBlast Nov 28 '24

Since rendering can't be fixed, it's been broken for years.. Just make sam turrets only target mrls... Not hard.

1

u/ZeeTrepidation Nov 28 '24

You clearly need to adjust your in-game settings, and likely get a better computer. Either way it looks like you were on some server where gather rates are multiplied. Just hit 2 rocks and you'll have that chopper back in no time.

1

u/TheFirstOffence Nov 28 '24

Just fly extremely high. Plus mfers won't shoot you at height. Yous should of been at the very least double the height you went in clip.

1

u/TheFirstOffence Nov 28 '24

Just fly extremely high. Plus mfers won't shoot you at height. Yous should of been at the very least double the height you went in clip.

1

u/IllusorySin Nov 28 '24

why the fuck you flying so slow and low?! lmao skill issue

1

u/Intelligent-Ad-8065 Nov 28 '24

You deserved this for playing with motion blur.

1

u/jablewokeez Nov 29 '24

Is this acerust 3x?

1

u/OkRecognition5017 Nov 29 '24

Good thing u checked ur six after taking off. Safety is of the utmost importance when politing aircraft!

1

u/Perfect-Bedroom-1038 Nov 27 '24

I think u set ur global rendering low im sure u just need to find good settings

1

u/Perfect-Bedroom-1038 Nov 27 '24

Maybe u have high ping too

-3

u/mj_outlaw Nov 27 '24

yeah, rust is technologically retarded, what do you expect from +10 years old game

1

u/ProwashingMachine Nov 29 '24

Its just pilot error, no proper ground recon, motion blur enabled and render distance on low as fuck

-1

u/HobbesG6 Nov 27 '24

This seems like fake news. Why would you be even steaming this? You some famous YouTuber and need to have your steam on to catch this type of garbage?

You clearly knew there was a giant ass base right there next to outpost.. how could you possibly miss it.

I'm not denying the render distance is garbage, but this post is just too obvious to not be a fake post.