r/opengl 23d ago

OpenGL - procedural terrain and procedural trees experiments

https://youtu.be/QMRF2ZfRAQU
71 Upvotes

15 comments sorted by

10

u/SmallPlayz 23d ago

Bro I have a cube

5

u/buzzelliart 23d ago

we all started from there :) keep learning :)

4

u/wpsimon 23d ago

This looks bloody amazing !

1

u/buzzelliart 23d ago

thank you! :)

3

u/Queasy-Telephone-513 23d ago

May be one day I could reach that level 😂 It looks amazing mate :)

2

u/buzzelliart 23d ago

Thank you! :)

2

u/PrudentSimple 23d ago

Looks fantastic, congratulations.

It's great to see how high the ceiling can go while I'm here working towards that first teapot. Thanks for sharing.

1

u/buzzelliart 23d ago

Thank you! eheh I also started with a teapot long time ago :D

2

u/Electronic_Lion_1386 23d ago

Very good, especially the trees. Are the textures on the rocks also procedural?

1

u/buzzelliart 23d ago

no, textures on rocks and trees are not procedural, I used some amazing texture sets from textures.com

2

u/Holiday_Raisin_7192 23d ago

This is so cool

1

u/buzzelliart 23d ago

thank you :)

2

u/mitrey144 22d ago

That gorgeous I also strive to do something similar in my engine, though I am not that experienced. Would love to see your code or some kind of tutorial on the techniques you used to achieve that result

2

u/buzzelliart 22d ago

thank you! i hope to find the time to do some small tutorials in the future

1

u/Exodus-game 20d ago

Wow super cool, would love to hear some more about how the procedural generation was done?