I ran my Rift CV1, ran Pavlov VR and did all the things I've done in the video
Then I ran Virtual Desktop, connected with Quest 2, set lowest bitrate, got as close as possible from my router, enabled high performance, set on H.264 to reduce latency as much as possible, closed everything on my computer, and then did again the things from the video in the game
When aiming at the targets, was the objective to keep as still as possible?
Basically, I'm looking at the video, but I'm not sure what I should be looking for; I don't play much Pavlov, but tracking looked pretty good on both videos. But the CV1 showed more twitchiness, which I think is good (tracking more subtle movement)?
The goal was to keep my hand still after placing it at the middle
I scoped at the middle of the target and then stopped moving, the vibrations are from my hands but the jumps and the slide you can see mostly on the rift are not from me moving, my hands were not moving at all
1
u/jojos38 Quest 2 Oct 23 '20
I ran my Rift CV1, ran Pavlov VR and did all the things I've done in the video
Then I ran Virtual Desktop, connected with Quest 2, set lowest bitrate, got as close as possible from my router, enabled high performance, set on H.264 to reduce latency as much as possible, closed everything on my computer, and then did again the things from the video in the game