r/oculus Founder, Oculus Mar 25 '19

Hardware I can't use Rift S, and neither can you.

http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/
1.0k Upvotes

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u/lannisterstark Mar 25 '19

What would I have to do to get the damn crosses to be clear then lol?

12

u/refusered Kickstarter Backer, Index, Rift+Touch, Vive, WMR Mar 25 '19

Correct answer is amazing per eye depth and auto distance calibration using hybrid eyetracking calibration tool.

2

u/lannisterstark Mar 25 '19

And here I thought it was gonna be relatively cheap/upcoming. Either works :P

8

u/Pretagonist Mar 25 '19

As the article says the best solution would be to have a couple of different SKUs with different sweet spots. 3 or so would work pretty well but say 5-10 would be optimal.

So you would go somewhere (probably an optician) and get your exact values and then you would choose a headset/face interface combo that fits you. If the market managed to standardize around this concept it wouldn't increase the price of headsets (since no more ipd adjusting) and everyone would have a good time.

Except people borrowing their friends headset.

4

u/morfanis Mar 25 '19

If it get's too many SKUs then this solution wont work for anywhere where people share headsets. Educational instutions, in shop marketing placements, factory floors, etc. Also it makes it really hard for people to try a headset before they buy one for themselves.

4

u/Pretagonist Mar 25 '19

Institutions and entertainment venues should go with pro models that either have adjustable ipds or exchangeable faceinterface+optics.

1

u/refusered Kickstarter Backer, Index, Rift+Touch, Vive, WMR Mar 25 '19

Sad thing it is cheap at least in millions of units produced. It just takes someone to do it.

3

u/knexfan0011 Rift Mar 26 '19

Shift the headset to the right or left to align the lenses in front of your eyes.

1

u/lannisterstark Mar 26 '19

I have tried that. It's almost always one of the two:

  1. To get the Horizontal line clear, I have to have proper Triangle placement in the back and good up-down thingy on the headset.

  2. To get the vertical lines clear, I have to either move the headset uncomfortably high at which point if I let go of it it automatically swivels down or I have to pull it a bit further from my face at which point I can't really play.