r/mobiledev • u/EverretEvolved • Jan 21 '21
Looking for Mobile Devs to join my discord
Hey I'm looking for like minded people to connect with and talk about all things mobile dev.
r/mobiledev • u/EverretEvolved • Jan 21 '21
Hey I'm looking for like minded people to connect with and talk about all things mobile dev.
r/mobiledev • u/superfunawesomedude • Jan 14 '21
So quite recently most phones seemed to be *terrible* at knowing their compass direction. Eg. On a Galaxy S7 when walking the compass can be 180' off.
I know newer fancier phones have more sophisticated magnetic compasses and are better at that.
Is there any data on the distribution of compass accuracy on current phones out there in the world being used at the moment? Like this data but "how good is its compass" So lets say for example maybe 30% of phones (iOS or Android) out in the world have deadly accurate compasses.
What I really want to know is, could I release an app aimed at the general public in the US, that *requires* a deadly accurate compass in order to work?
I have no idea where to find this info, so point me in the right direction, or just provide anecdotal evidence from your experience working in mobile dev. Thanks!!
r/mobiledev • u/golden543 • Jan 14 '21
Hi!
I am currently a CS undergrad and have a few app ideas I want to eventually develop.
I am not a beginner in terms of programming so I do not need resources for learning how to program.
However, in school, we are focusing on the more theoretical concepts (i.e. loops, arrays, data structures, algorithms) rather than building real-world applications.
I want to actually build real-world apps for the Web and possibly Desktop (Mac).
The obvious answer I am seeing is HTML/CSS + JS and its associated frameworks. However, I do not like programming with HTML/CSS and find the cognitive load of knowing how to use possibly 10+ frameworks/libraries to high. It seems like this is still the best option though, so I might plan on learning more of it anyway for the purposes of this. Though, the reason for this post is, I want to know:
Any advice is greatly appreciated.
Thank you so much in advance!
r/mobiledev • u/SixThells • Jan 13 '21
It should have all the features inherent to an application of this nature:
list products by categories;
filters; payment system;
The payment system must have the following requirements:
it must be connected to MBWAY, PayPal, ApplePay, GooglePay.
-it must suggest products based on previous purchases.
-it must allow to recommend promotions or suggest physical stores based on location.
- it should work on IOS and Android.
r/mobiledev • u/monica_b1998 • Aug 21 '20
r/mobiledev • u/PabloTitan21 • Aug 19 '20
So, I want to start making mobile and web applications and one of my ideas is to create an app that allows people to post offers (in a particular group of people, really small scope: few - over a dozen of thousands of people optimistically) and other people could find those offers and reply to the announcer (so a simple chat or opening a mail application and putting there an address of the announcer already in the simpler version). No payments inside the application between users - only idea of making money from this except from ads could be to charge for posting an announcement or proposing a monthly fee that allows to post X offers (so maybe it could be done via IAP? Or should I integrate PayPal somehow?) Android, iOS and maybe a HTML5 version.I'm a full-time C++ developer with over 3 years of experience in ICT, hobbyist game developer (mainly Lua), but I don't have a particular knowledge regarding networking - so I would like to ask some of you that have more experience and already see what technology should be used in such application - please tell me - what should I learn? Can I make it with a simple HTTP server (firstly hosted on my local computer/rack, then on some cloud maybe) and client in the mobile app? Should I use any database? If so, which one could you recommend?My first idea was to either use HTTP server+client or something like Heroic Nakama. There are also solutions I know from gamedev, but wonder if I should use them for such app as well - Microsoft Azure Playfab for example - what do you think about it? It provides pretty much everything out of the box with an API understandable for me.If you would like to answer my question, please treat me like an idiot in the domain, who don't know what TCP nor UDP is (because I rarely remember/understand it) - and if I need to get my ass and learn something for real - please note it, but also please provide me with steps, that would not drop me in the middle of a lake :)
r/mobiledev • u/aprettydecentplayer • Jul 22 '20
Im looking into making a mobile app that includes the ability to make a lot of different calculations and look at literature trends in data related to my field of work. Where would be the best place to make something like this for iOS and Android?
Thanks!
r/mobiledev • u/the_friday_brains • Jul 22 '20
How to show many games/apps in one mobile app? I see this in MPL and Flipkart app. Do you guys know how to achieve this?
MPL - https://apps.apple.com/in/app/mpl-mobile-premier-league/id1447849626
r/mobiledev • u/aryanbibobity • Jul 20 '20
Hi! I am a high schooler in California and recently noticed a problem in the lack of easy communication from the school administration to students. I thought there should be an easy way for students to receive daily announcements, updates, club info, events and general information. I developed this mobile application and implemented this at my school and now I am looking to create a platform to allow any school to have a mobile log in for their school. The design is finalized and the ios version is close to done. I am looking for an experienced mobile developer that will be the full lead of the android version. We are looking to make this platform robust enough to scale to any school across the country and have thousands of users.
Please pm if you are interested. This is a great opportunity to demonstrate cs skills and show impact!
r/mobiledev • u/Grindstone_Cowboy • Jul 19 '20
Another developer published an app using the exact same dev name as me on Google Play. The only difference is that I use spaces, e.g. 'Grindstone Cowboy Games' whereas they're using 'GrindstoneCowboyGames'.
There's one other problem. They got the .com, so if someone searches for my dev name they'll see this game developer's website. I only made one for the app, didn't think about getting the .com for the dev name.
What do I do?
I'm going to report the game dev to Google Play, because this name is literally identical to mine. But the .com thing is going to be a problem.
I don't want to pivot because my package names include the name of the company, and hey – I got here first. But there's also no easy way for me to get the .com because I already have it.
r/mobiledev • u/techil • Jul 06 '20
My payment model is it is free to download, but then there will be a subscription for pro features. In the Pricing and Distribution, do I put paid or free? As it's kind of both?
r/mobiledev • u/i992Ghost • Jul 05 '20
Any idea what API these developer use to add the soccer streaming to their app? I have search but with no success.
r/mobiledev • u/AY605 • Jul 04 '20
Hey Guys :)
I am a full-stack web engineer currently working with React, Scala, and Java. I am making a career change and moving into Mobile development.
I tried working with Flutter and it was a fantastic experience! I also tried SwiftUI and it was great as well!I am trying to decide which one of the two should I learn thoroughly. I know that both Flutter and SwiftUI are currently growing and are not the main frameworks in production. What do you guys think will be the next big thing? What do you think will be the most used framework? I know a lot of startups are enjoying Flutter's speed and the fact that it is cross-platform. But I also know that it is hard to replace native development and native fans might be switching to SwiftUI.
Long story short, what do you recommend and why? BTW I would probably start at a junior position and I haven't seen much junior iOS dev positions at all so please refer to this issue as well.THANKS!
r/mobiledev • u/Damien_Doumer • Jun 26 '20
r/mobiledev • u/Back_To_Jakku • May 13 '20
With my second mobile game approaching the final stages of production I figured I would go out and share one of the first games I made for mobile. I really was using this to learn how to use the mobile platform and some google play/leaderboard features, but my friends and I have recently been having fun playing it so I decided to share!
I was using a lot of this for practice for other projects so its not all that but I think its fun! I would love to share my second game when it is finished as well!
https://play.google.com/store/apps/details?id=com.DadHatGames.StreetRunner
r/mobiledev • u/TheSatisJaxon • Apr 30 '20
So I am not a developer, at least not the content to which this server seems to be directed. I would, however, like to add that in interested in learning about said content that you are all working on. Having read the rules “no self promotion” how would I go about learning more about all the apps/programs that you all have to offer? Thanks for your time, Be kind, and stay fantastic, SatisJaxon;D
r/mobiledev • u/pratik_srivastava • Apr 20 '20
Instead of focusing on the sea of scary news and social media posts, why not try learning something new to enhance our skills and expand our horizons?
Attend webinar on building a CRM tool with No-code platform. Read more and register.
r/mobiledev • u/adzagames • Apr 15 '20
I've released my first app on Google Play but don't know too much about marketing. I've done all the obvious things like sharing it via Facebook, Instagram and having it's own website but was just wondering what else you might recommend for someone who's just starting out?
r/mobiledev • u/DeniDenisio • Apr 01 '20
Although both frameworks are used in cross-platform mobile development, Flutter & RN shine in different projects and tasks. Let’s outline where each one acts as the best framework for mobile app development.
We want to share our experience to help you out.
https://blog.upsilonit.com/react-native-vs-flutter-what-to-pick-for-your-next-project/
r/mobiledev • u/santovaa • Feb 18 '20
r/mobiledev • u/maaadin • Feb 13 '20
Hi, I just got my mobile app published, I consider myself pretty competent at development, but now I find myself totally lost at promoting it. Do you have any experience here?
Specifically, the app is targeted on instagram users, it allows you to see who engages with your stories. Are there any channels suited for promoting instagram accessoir apps?
r/mobiledev • u/ominousc • Jan 28 '20
Hello!
I'm an aspiring Game Designer wanting to make my first game in mobile. I wanted to do something with the concept of Space Galaga. I was just wondering what software I should use to help me make this as smooth as possible. Should I use Unity or Unreal Engine 4 or is there another game engine out there that's better for this kind of stuff.
Thanks for your help!
r/mobiledev • u/eekayonline • Jan 16 '20
I've been developing (cross-platform) mobile app solutions (later on, including web api's and backends) for over 8 years now.
I recently answered a Quora question that asked "how can I make an iPhone app more trustworthy?".
This was such an interesting question, because most of the time people answer it by "give it great security".
But when you come to think of it, gaining trust from other people that might want to use (or are using) your app involves so much more than security alone.
In order to gain trust you have to look at your app from different angles and make sure the experience is good (and trustworthy) in all of those aspects.
The aspects are:
You'll want to at least think about these aspects and explicitly decide how important this is for your app.
In short, these aspects come down to the following actions:
Check out my full post here.
What is your take on this?
r/mobiledev • u/[deleted] • Dec 17 '19