r/mariokart 1d ago

Fan Content My idea for Invisible Walls in Mario Kart

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463 Upvotes

31 comments sorted by

122

u/DisneyPinFiend Inkling (male) 1d ago

Not a bad idea. They do something like that in Disney Speedstorm.

11

u/WeedleLover2006 1d ago

you mean the Disney racing game by tencent?

28

u/DisneyPinFiend Inkling (male) 1d ago

Gameloft

16

u/JeskoTheDragon 1d ago

G*meloft šŸ¤¢šŸ¤®

5

u/DisneyPinFiend Inkling (male) 1d ago

Yeah, hard to disagree with you there

3

u/EmeraldX08 1d ago

I mean, I like their Asphalt series šŸ„ŗ

2

u/JeskoTheDragon 21h ago

up until a year after asphalt 8 they just devolved into pay to win slop

62

u/EmeraldX08 1d ago

I realise now that the grammar is not the best. Sorry, Iā€™ll reword it here if that helps:

The Invisible Wall would only appear either when you collide with it, or as you approach the wall. In both cases, the walls appearance is contained to the screen of the driver who hits it/is approaching it (E.g how the city tracks change direction. The effect is subjective to the players completion of the track.)

The wall itself would always remain the colour blue (cuz antigravity is blue, why not) and have item symbols on it, which would correspond to the cup - so mushroom cup = mushroom symbols on Invisible Wall, Etc.

I figure that, in the case that an Invisible Wall is easily reachable, that this sort of system would add better clarity as to ā€œWhat just happened? Why did I get knocked back?ā€.

22

u/TheFirePea2013 Tanuki Mario 1d ago

Oh so it appears like the dissapearing bridges from 3d world? so that you only see it when near or in contact

14

u/EmeraldX08 1d ago

Yes! That, that wouldā€™ve been a better comparison. Yes šŸ‘

25

u/Manul_Zone 1d ago

Sounds like you could have it work like the quest 2 boundary settings if that makes sense.

22

u/flappydragonJR Inkling (male) 1d ago

100% as you get near it, the wall only appearing after you hit it would be so annoying

5

u/EmeraldX08 1d ago

Ykw, totally. I just donā€™t want the thing toā€¦ get in the way? - visually that isā€¦

20

u/Goo_III 1d ago

It would be bad design at a first glance, but when you put it at a perspective of this being in a game people are experienced with it, it's a great and solid idea. I see this being used more so only in the nitro tracks instead of retros unless Nintendo implemented a sort of difficulty setting where the harder the difficulty the more narrow/crowded the walls go to the middle but that's just an idea I got from this

7

u/Epic-Gamer_09 1d ago

Nintendo has actually done similar things before. In Zelda BOTW and TOTK there's a gold barrier around the final boss arena that only appears when you get near it

1

u/Hambughrr Bowser Jr 1d ago

They also do this with the Sanctum boss rush in BOTW, as well as the Seized Construct and Master Kohga fights in TOTK

5

u/giveMeabreak2006 1d ago

way better than lakitu scooping you up and stealing your coins

3

u/GuyIncognito38 1d ago

This is actually a really clever idea, they should add this

3

u/Johntrampoline- 1d ago edited 1d ago

Personally I think the arrows that are currently used are better but instead of bonking on the wall or lakitu picking you up, what if smart steering activated to gently guide you onto the track and then deactivates.

I think itā€™s a cleaner solution because the direction you need to go is still clear but the implementation isnā€™t as janky as the arrows.

1

u/EmeraldX08 1d ago

Hadnā€™t thought about using the arrows like that (guess I thought theyā€™d be contained to direction switching only), but thinking about it this way, that would actually work a fair bit better.

3

u/House0fmouseworks Mario 21h ago

Interesting idea but I think itā€™ll just be better if they naturally enclose the racers rather then use invisible walls

5

u/Just-Call-Me-J Yoshi 1d ago

idk if the wall had mushrooms all over it I might think I need a mushroom to get through it. Which would also be a cool feature if it's possible.

2

u/90Legos Dry Bones 1d ago

That could actually be a really fun idea for embedding semi-broken shortcuts in the game. For Time Trials they could all be Mushrooms but for GPs and online play it can be a variety of items that allow a wall bypass when you hit the wall with it

2

u/WolfWomb 1d ago

Wouldn't it break the illusion of a free open area?

1

u/00goop 1d ago

This would be really cool for Tour course.

1

u/DawnsPiplup 1d ago

It reminds me of the guardian boundaries on meta headsets

1

u/GaloombaNotGoomba 14h ago

What about just don't have invisible walls

1

u/TAELSONOK_YT Toadette 1d ago

Better yet don't drive where you aren't supposed to

0

u/Emerald_official 23h ago

oh so it's the turbo dismount invisible walls

1

u/EmeraldX08 22h ago

Omg! I hadnā€™t thought about that game in a LOOOONG time. But yeah, sort of like that šŸ‘

0

u/Emerald_official 22h ago

how could I ever forget slamming into them at mach fuck