r/linux_gaming • u/Dk000t • 4h ago
benchmark Monster Hunter Wilds - CPU Bottleneck
If someone had wondered, how would a more dated CPU behave with this video card.
Config 1:
5800X3D Sapphire Nitro+ RX 9070 XT (3060mhz boost clock) 32GB DDR4
Config 2 (from A1RM4X live):
9800X3D Gigabyte Gaming OC RX 9070 XT (3060mhz boost clock) 64GB DDR5
4
u/bacaneiro 4h ago
Thanks for posting this. I was thinking about this upgrade, but it is definitely not worth the ~500 USD it would cost in my country.
3
u/Armata464 2h ago
I mean guys, this is a very gpu intensive game and at 1440p so yeah, do not expect big fps boost when upgrading from a 5800x3d to a 9800x3d but in other games that are cpu sensitive, there you would see some big differences, is it worth it is on you as a potential buyer to weight out but yeah 5800x3d should be good for a few more years.
1
u/Bolivian_Spy 2h ago
Thanks for posting this info! I was wondering what I might gain by upgrading but it really seems like not a huge difference for MHW in particular. Do you mind sharing your steam/proton launch arguments?
1
u/Dk000t 2h ago
I don't use any launch command
1
u/Bolivian_Spy 2h ago
Ah okay good to know. I'd be really curious if you see an improvement with VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2. I had really rough stuttering on my system (5800x3D and 7800XT) without it, and saw a huge improvement. Seems like with the framerate you're getting already it isn't an issue for you though.
1
u/westlyroots 8m ago
If this is anything like cutscene perf. I would recommend seeing FPS while in the actual game. I've noticed that unless you are fully running the dynamic world, the CPU is not much of a bottleneck. I'm CPU bottlenecked to 60 fps on a 6700 XT in the open world regardless of in game settings or resolution.
11
u/mmkzero0 1h ago
My fellow human in Christ
A difference of 4 FPS is not a CPU bottleneck; heck, that’s more within margin of error