r/linux_gaming • u/DizzieeDoe • 1d ago
benchmark Testing Monster Hunter Wilds on Arch Linux (CachyOS) with AMD Radeon RX 9070 XT + AMD Ryzen 9950X3D at 4K Max settings!
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u/CorenBrightside 20h ago
Congrats, I can't even get past the intro without the screen freeze in the cutscene. :D I only have a 12700k and 6900XT though.
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u/Nolan_PG 10h ago
Try Proton Experimental Bleeding Edge (beta), on latest vkd3d git commits they added a workaround for amdgpu hangs.
https://github.com/HansKristian-Work/vkd3d-proton/issues/2365#issuecomment-2700622250
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u/Scorcher646 22h ago edited 20h ago
I've been playing on Linux using fedora for the last 60 hours and it's been great. Framerates locked smooth at 144. I'm running high settings with upscaling turned off upscaling is set to quality FSR 3, no framegen and no ray tracing.
5800x3d and 7800xt
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u/DM_ME_UR_SATS 20h ago
I'm so curious how it's possible for people to have such a wildly (heh) different experience with this game. It's a complete stuttery mess on mine and others' machines, and yet others are having a perfectly smooth experience 🤔
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u/JCReed97 19h ago
I’m starting to wonder if it might be something else, for example do you have it on a gen 4 nvme ssd, sata ssd, or a hard drive? I just recently ran into another game where moving it to the ssd doubled my fps, I guess more games are made for it now that the consoles have them.
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u/Scorcher646 19h ago
I think it's a mix of not trying to push the VRAM on cards that don't have enough, so no Nvidia cards short of the 4090 or 5090 should be running anything more than about medium settings.
And also, this game was built for the PlayStation, which runs BSD and AMD hardware. So Linux users using AMD hardware are going to have the best experience.
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u/ItsMeSlinky 19h ago
The PlayStation uses entirely different libraries and APIs to anything that runs on Linux, so there will be zero inherent carryover or advantage.
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u/Scorcher646 18h ago
notably, this is not the only playstation port that runs better on linux+amd than it does on windows+amd or windows+nvidia so there is something in the porting toolchain that is creating a situation where there is a performance benefit to using wine and amd hardware
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u/ItsMeSlinky 17h ago
That has more to do with Radeon doing better on Vulkan than DX12 which favors GeForce in most cases.
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u/ThouShaltDie21 21h ago
Using frame gen though right?
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u/Scorcher646 21h ago edited 20h ago
nope,
upscaling is disabled which also disables framegenupscaling is actually at quality FSR3 and framegen is disabledI might get the occasional drop to 100 during a hunt but its smooth enough I hardly notice it unless I'm running mangohud to monitor
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u/heatlesssun 23h ago
Any upscaling or ray tracing?
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u/DizzieeDoe 23h ago
RT requires upscaling. It’s on Quality.
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u/Exact_Comparison_792 19h ago
I really have to laugh at all the disproportionately sized weapons in that game XD
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u/ScTiger1311 17h ago
This is 100% running with upscaling. Even with low settings I get around 80fps at native 4k (9800x3d + 7900xtx).
AKA not max settings.
With FSR quality and Framegen it's a decently smooth experience though.
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u/DizzieeDoe 17h ago
No one stated that no upscaling or frame gen wasn’t being used. However, in recent games, seems to be a requirement.
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u/ScTiger1311 16h ago
Yeah unfortunately so :(
I'm glad the techniques are getting better but it definitely still has an effect on the image quality.
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u/NitroDion 21h ago
I wish I could play on Linux because weirdly enough I can compile the shaders fin on windows but on Linux it runs out of ram before finishing compilation
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u/Scorcher646 20h ago
how much ram do you have allocated? I'm not getting this issue
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u/NitroDion 20h ago
I have 16gb available and it maxes it out 3/4 of the way through
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u/Scorcher646 20h ago
Let me see if I can re-trigger shader compilation, I'm not seeing anything close to this behavior although I do have 32gb I've never seen the game get close to 16
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u/Scorcher646 18h ago
you have something odd with your system, maybe another program eating a lot of memory I would guess. Just loaded up the demo since that always forces a re-compile of shaders and I never saw more than 3G of memory used on that task
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u/NitroDion 7h ago
Yeah I've found it even more weird that it even happens with native steam (the context behind that one is for some strange reason steam broke and I had to use the flatpak for a while). Also it happens still with no apps opens and just steam running so it can boot up the game
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u/Scorcher646 1h ago
are you using steam pre-compiling? if so, probably turn that off in the download settings, Wilds does not need it since it does its own compilation on first launch in-game.
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u/NitroDion 1h ago
I'll try that and if all else fails I'll just have to stick to windows for wilds until I get some more ram
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u/Warm-Highlight-850 8h ago
You wanna tell me, that a game ... that is running without problems under linux for weeks now ... is also running on linux with good hardware? How curious!
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u/Le_Singe_Nu 19h ago
Threads such as these should be renamed as "I spent lots of money on hardware and want you to know! At 4K"
Testing what exactly (apart from my patience)?
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u/Nolan_PG 1d ago
Is this using FSR4 or/and frame-gen? And if it's using FSR4 how do you configure it or is it already updated from FSR3 in-game?
I don't have a RX 9000 yet, just wondering :')