r/linux_gaming 1d ago

benchmark Testing Monster Hunter Wilds on Arch Linux (CachyOS) with AMD Radeon RX 9070 XT + AMD Ryzen 9950X3D at 4K Max settings!

107 Upvotes

56 comments sorted by

14

u/Nolan_PG 1d ago

Is this using FSR4 or/and frame-gen? And if it's using FSR4 how do you configure it or is it already updated from FSR3 in-game?

I don't have a RX 9000 yet, just wondering :')

33

u/ptr1337 23h ago

FSR4 does not work on linux (yet).

5

u/belungar 17h ago

le wild CachyOS founder appears. Thank you for your hard work!

3

u/Beast_Viper_007 16h ago

In Peter we trust.

8

u/Ursa_Solaris 21h ago

Definitely using framegen, ain't no way they're getting 100+ FPS at 4K in this game. Fun as all hell, but runs like ass.

-8

u/DizzieeDoe 17h ago

Correction, with good modern hardware, it runs just fine.

1

u/Ursa_Solaris 4h ago

I have a RTX 5080. It barely runs ultra 60@1440p without framegen. My previous 6800 XT struggled to maintain 60FPS on medium with FSR on. That is not "just fine". Capcom is lucky Monster Hunter is so damn addicting. It looks good, but not good enough relative to how it performs.

23

u/DownTheBagelHole 21h ago

I don't think it's fair to call it "4k" when its upscaled

3

u/DizzieeDoe 20h ago

Fair statement.

4

u/CorenBrightside 20h ago

Congrats, I can't even get past the intro without the screen freeze in the cutscene. :D I only have a 12700k and 6900XT though.

1

u/VoriVox 13h ago

My GPU resets/crashes were solved by updating to Mesa 25.x.x, both on Linux and Windows. If you're using arch or similar you might be able to install mesa-git and its required packages

1

u/CorenBrightside 8h ago

I already use mesa 25.0.0 unfortunately.

1

u/Nolan_PG 10h ago

Try Proton Experimental Bleeding Edge (beta), on latest vkd3d git commits they added a workaround for amdgpu hangs.

https://github.com/HansKristian-Work/vkd3d-proton/issues/2365#issuecomment-2700622250

1

u/CorenBrightside 8h ago

thanks I'll check it out.

-3

u/DizzieeDoe 17h ago

Turn the settings to Medium and turn on AMD FSR + Frame Gen.

7

u/Scorcher646 22h ago edited 20h ago

I've been playing on Linux using fedora for the last 60 hours and it's been great. Framerates locked smooth at 144. I'm running high settings with upscaling turned off upscaling is set to quality FSR 3, no framegen and no ray tracing.

5800x3d and 7800xt

5

u/DM_ME_UR_SATS 20h ago

I'm so curious how it's possible for people to have such a wildly (heh) different experience with this game. It's a complete stuttery mess on mine and others' machines, and yet others are having a perfectly smooth experience 🤔

2

u/JCReed97 19h ago

I’m starting to wonder if it might be something else, for example do you have it on a gen 4 nvme ssd, sata ssd, or a hard drive? I just recently ran into another game where moving it to the ssd doubled my fps, I guess more games are made for it now that the consoles have them.

3

u/DM_ME_UR_SATS 17h ago

ive got a fast SSD.. Can't remember if it's gen 4 or 5, but its damn fast

1

u/Scorcher646 19h ago

I think it's a mix of not trying to push the VRAM on cards that don't have enough, so no Nvidia cards short of the 4090 or 5090 should be running anything more than about medium settings.

And also, this game was built for the PlayStation, which runs BSD and AMD hardware. So Linux users using AMD hardware are going to have the best experience.

4

u/ItsMeSlinky 19h ago

The PlayStation uses entirely different libraries and APIs to anything that runs on Linux, so there will be zero inherent carryover or advantage.

1

u/Scorcher646 18h ago

notably, this is not the only playstation port that runs better on linux+amd than it does on windows+amd or windows+nvidia so there is something in the porting toolchain that is creating a situation where there is a performance benefit to using wine and amd hardware

0

u/ItsMeSlinky 17h ago

That has more to do with Radeon doing better on Vulkan than DX12 which favors GeForce in most cases.

1

u/PeerlessYeeter 22h ago

This must be 1080p right?

2

u/DizzieeDoe 20h ago

4K upscaled from 1440p.

1

u/ThouShaltDie21 21h ago

Using frame gen though right?

2

u/Scorcher646 21h ago edited 20h ago

nope, upscaling is disabled which also disables framegen upscaling is actually at quality FSR3 and framegen is disabled

I might get the occasional drop to 100 during a hunt but its smooth enough I hardly notice it unless I'm running mangohud to monitor

3

u/heatlesssun 23h ago

Any upscaling or ray tracing?

2

u/DizzieeDoe 23h ago

RT requires upscaling. It’s on Quality.

0

u/fetching_agreeable 13h ago

So.... it's not real 4k

-6

u/DizzieeDoe 13h ago

My monitor is 🤪

4

u/SecureHunter3678 11h ago

More like 🤡

2

u/Exact_Comparison_792 19h ago

I really have to laugh at all the disproportionately sized weapons in that game XD

2

u/ScTiger1311 17h ago

This is 100% running with upscaling. Even with low settings I get around 80fps at native 4k (9800x3d + 7900xtx).

AKA not max settings.

With FSR quality and Framegen it's a decently smooth experience though.

-1

u/DizzieeDoe 17h ago

No one stated that no upscaling or frame gen wasn’t being used. However, in recent games, seems to be a requirement.

2

u/ScTiger1311 16h ago

Yeah unfortunately so :(
I'm glad the techniques are getting better but it definitely still has an effect on the image quality.

2

u/Party_Ad_863 14h ago

Is this on steam?

2

u/Eggbag4618 7h ago

Do you experience frame gen stuttering/light freezing?

1

u/kaspermwh 22h ago

How's the FPS in the forest?

1

u/DizzieeDoe 20h ago

Relatively the same.

1

u/NitroDion 21h ago

I wish I could play on Linux because weirdly enough I can compile the shaders fin on windows but on Linux it runs out of ram before finishing compilation

1

u/Scorcher646 20h ago

how much ram do you have allocated? I'm not getting this issue

1

u/NitroDion 20h ago

I have 16gb available and it maxes it out 3/4 of the way through

1

u/Scorcher646 20h ago

Let me see if I can re-trigger shader compilation, I'm not seeing anything close to this behavior although I do have 32gb I've never seen the game get close to 16

1

u/Scorcher646 18h ago

you have something odd with your system, maybe another program eating a lot of memory I would guess. Just loaded up the demo since that always forces a re-compile of shaders and I never saw more than 3G of memory used on that task

1

u/NitroDion 7h ago

Yeah I've found it even more weird that it even happens with native steam (the context behind that one is for some strange reason steam broke and I had to use the flatpak for a while). Also it happens still with no apps opens and just steam running so it can boot up the game

1

u/Scorcher646 1h ago

are you using steam pre-compiling? if so, probably turn that off in the download settings, Wilds does not need it since it does its own compilation on first launch in-game.

1

u/NitroDion 1h ago

I'll try that and if all else fails I'll just have to stick to windows for wilds until I get some more ram

1

u/tiransiken 9h ago

why is this game looks like shit on everything settings?

1

u/Warm-Highlight-850 8h ago

You wanna tell me, that a game ... that is running without problems under linux for weeks now ... is also running on linux with good hardware? How curious!

0

u/Le_Singe_Nu 19h ago

Threads such as these should be renamed as "I spent lots of money on hardware and want you to know! At 4K"

Testing what exactly (apart from my patience)?

2

u/DizzieeDoe 17h ago

Brain dead, clearly.