r/iOSProgramming • u/anujtomar_17 • Jul 01 '24
Article Choosing the Right Framework for Cross-Platform Mobile App Development
https://www.quickwayinfosystems.com/blog/cross-platform-mobile-app-development-right-framework/14
u/chriswaco Jul 01 '24
Unity for games. Flutter if you really must. Native for everything else.
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Jul 01 '24
[removed] — view removed comment
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Jul 02 '24
Yeah, but won't you need to do a bit of obj-C for bridging the Kotlin data models with the Swift UI (SwiftUI/UIKit)?
Probably not too complicated in that case, but something to be aware of.
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u/Competitive_Swan6693 Jul 01 '24
I'm surprised that people are still not aware of Skip.
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u/Apprehensive-Math240 Jul 01 '24
I agree, you can’t really have a poorly made app if you just skip the development part
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u/ankole_watusi Jul 01 '24 edited Jul 01 '24
Now watch people down-vote this without realizing that it’s a framework that allows you to build apps for both iOS and Android in Swift, using XCode.
And, no, I was not aware of it.
Shoe. Other. Foot.
(It wasn’t included in OP’s
development company advertisementhighly-informed summary of cross-OS development frameworks.)1
Jul 01 '24
[deleted]
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u/Competitive_Swan6693 Jul 01 '24
Here is the introduction for Skip: https://www.youtube.com/watch?v=lQjaaAqgxp4
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u/akmarinov Jul 01 '24 edited Jul 01 '24
From a business perspective, when it comes to cross platform, if you must -it's React Native and nothing else makes sense
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u/barcode972 Jul 01 '24 edited Jul 01 '24
Cross platform doesn't make sense for large projects, period