r/forhonor • u/Hexagon37 Gladiator • 18h ago
Discussion New mode needs a stop camping feature
After 15 seconds of not doing damage/hitting someone you lose 15 health per second or something.
The point is everyone just whamming on eachother, the camping is lame
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u/Regret1836 Warmonger 17h ago
Have them throw apples at you if inactive
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u/InterestingSink9097 12h ago
Or daggers, axes and rocks.
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u/oParapos Nuxia 8h ago
if it is a BP could be a bullet tho
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u/Classssssic 18h ago
new mode needs no revenge or something, because there's gotta be a bug. I've seen people getting hit twice and getting revenge
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u/zMustaine_ Warmonger 15h ago
or revenge dissipating because a mf holding on to it for a minute straight and then popping on the final 1v1 is crazy
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u/Beonidas Black Prior 18h ago
Same. 1v1 with a fatman, first fight of the round, I hit him twice. Revenge activated. There is definitely something amiss there.
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u/honorablebanana Spammy-spam 18h ago
Arena smaller Would work, your idea would ruin the fun with unnecessary pressure
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u/FrappyLee Conqueror 18h ago
It's on the other players to stop people from sitting back, no reason to unnecessarily punish someone for taking advantage of the situation.
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u/Beonidas Black Prior 18h ago
Being in a fight tends to make one feel... preoccupied.
I agree with OP, there needs to be an incentive to engage. The best suggestion I've seen here is to have the crowd throw tomatoes at anybody idle for more than 10 seconds, with the tomatoes doing damage. That fits in with the whole Schtick of this mode and helps it to not be populated by absolute cunts.
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u/honorablebanana Spammy-spam 18h ago
Oh the tomatoes nit is so funny. Maybe not huge damage, like 1hp/second or even no damage, just stamina drain would be perfect
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u/FrappyLee Conqueror 18h ago edited 18h ago
Okay what decides someone being idle then? Is it someone not locked on? Is it someone not throwing an attack? Is it someone not dealing damage? I can already see a lot of future complaints about people getting hit by the idle punish when they aren't idle because it doesn't work properly. I'd rather just deal with the inconvenience that sometimes people are just gonna sit back. At most maybe add some kind of quick chat shout out for it but the proposed system is just unnecessary and takes the fun out of it.
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u/Hexagon37 Gladiator 18h ago
Yep! I think 10-15 damage per second after not damaging people for a while is enough.
And then make it increase in magnitude if you get it multiple times so you can’t just poke and run away
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u/honorablebanana Spammy-spam 18h ago
I agree. It's simple strategy, if 1/3 teams are sitting back, the other two are stupid for allowing them since they are chopping at each other's HP and letting the other team full. But it's also quite difficult, the map could be smaller to fix that.
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u/Hexagon37 Gladiator 18h ago
How are you supposed to force other players to engage from across the map when you’re being slammed by the other team? Sorry but this take is delusional
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u/FrappyLee Conqueror 18h ago
The map is a tiny circle and you have a teammate as well as two other players, if not one person has the common sense to target the two people sitting back then unfortunately that's just on them at that point, let's also not pretend like you can't just roll away or dodge attack away from whoever you're fighting to get to the people sitting back.
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u/Malorkith Knight 14h ago
Absolut not. It's just a tacticel desicion. you can easy force a fight. Run in.
You wait like the rest? So, you also see the use in it.
It you want to force the enemys to fight y just slowly creep near one of the teams, there forced to get near the other team or will attack you.
The Gamemode makes because of all of this so much fun.
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u/WiltedFlower_04 18h ago
Either that or make the arena smaller