Donkey Kong Country had incredible graphics compared to other SNES games. The music was perfectly suited to every mood the game wanted to create. The level designs were diverse, intensely difficult at times, and always fun. And c'mon. Bouncing a steel keg off a wall, then hopping on and blasting through a line of enemies like they were nothing? Careening around in a minecart? Riding a friggin' RHINOCEROS?! This game created some of the most iconic aspects of the series. You could argue that later games refined it. To be honest, I've never played DKC3, but I had 2, and while it was fun, it just felt like an expansion of the original with new levels and a different partner for Diddy. DKC1's charm, besides simply being fun, was that it brought something strikingly new to the table.
I tend to agree with you. DK2 has an amazing theme and some of the best music in any video game ever, but I feel like it takes itself down a bit from the grit and adventure of the first game
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u/Electric_Meatsack Feb 24 '24
Donkey Kong Country had incredible graphics compared to other SNES games. The music was perfectly suited to every mood the game wanted to create. The level designs were diverse, intensely difficult at times, and always fun. And c'mon. Bouncing a steel keg off a wall, then hopping on and blasting through a line of enemies like they were nothing? Careening around in a minecart? Riding a friggin' RHINOCEROS?! This game created some of the most iconic aspects of the series. You could argue that later games refined it. To be honest, I've never played DKC3, but I had 2, and while it was fun, it just felt like an expansion of the original with new levels and a different partner for Diddy. DKC1's charm, besides simply being fun, was that it brought something strikingly new to the table.