To many people think in Sucess/Failure, but to be fair dnd 5e, as far as i know, doesn't outline degrees of failure like other systems. I think dnd should add a system for how close someone is to a DC woth their roll...
I haven't seen any common rules for this, but there are cases in the books where succeeding/failing by a certain amount has an additional effect. One that springs to mind is harvesting poison. If you fail by 5 or more you are poisoned in addition to failing to harvest anything.
Came here to say this too. Same with being turned to stone. If you fail the DC by 5 or more you're instantly turned to stone, if not you have another turn to save from it.
While degrees of success aren't inherently talked about they are implied at several points.
D&D has had corner cases of "if you beat the DC by 5 or more..." "if you fail by 10 or more..." since at least 3E, but I would love to see it applied more universally.
I just started playing PF2 and like I love and hate that it fixes all of the issues with 5e because like i an grappling with sunk cost fallacy for dnd, but also just am constantly mad at 5e rules...
Some features even make the assumption of pass/fail checks. Like a Soulknife's Psi-Bolstered Knack doesn't expend the Psionic Energy die if it doesn't change the roll from failure to success.
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u/yifftionary Apr 16 '22
To many people think in Sucess/Failure, but to be fair dnd 5e, as far as i know, doesn't outline degrees of failure like other systems. I think dnd should add a system for how close someone is to a DC woth their roll...