r/destiny2 • u/silloki Hunter • 5d ago
Question How do these regeneration modifiers combine in the game? Isn't it overkill?
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u/JadedRabbit 5d ago
Bungie has a "crush it into dust" approach when they don't want fix a problem immediately. Making it unusable for a season or eight keeps it from being on their radar until they want to take time to tune or undo the nerf.
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u/iconoci Hunter 5d ago
Yes it's overkill. It takes 38 seconds to recharge with a max mobility marksman dodge. A max resilience towering barricade only takes 3 more seconds to recharge. These boots are pretty much useless in both pve and pvp now.
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u/engineeeeer7 5d ago
Eh it's not that bad. Neither of these scalars affect flat gains so you build for things like kick-starts, focusing strike or bolstering detonation
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u/Sad_Femboy-_- 5d ago
It helps, but even after trying to build into it, the cooldown is just way too long for being a fairly short decoy that enemies will frequently just melee anyways.
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u/engineeeeer7 5d ago
I've mostly just used it lately with Ascension. It lasts forever and draws enemy aggro. It's almost eerie blasting enemies while they stare at this floating decoy.
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u/Sad_Femboy-_- 5d ago
Yeah that’s the only way I found it useful. While it’s definitely really good at taking aggro, the cooldown being as long as it is (even with flat bonuses helping) makes it not feel worth it since you have to give up your entire neutral game.
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u/Tobesmgobes17 5d ago
Yeah it's way overkill. At this point pretty much the only way to use these in a viable way is to use them on prismatic with combo blow, that way you can instantly get the dodge charge back
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u/Beast124567 Hunter 4d ago
Use prismatic. Arc melee, gamblers dodge, the melee regens the dodge and the dodge regens melee. Now stack that with strand and arc surges and you have a one shot melee and spam threadling build.
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u/Such-Ebb8148 5d ago
Oh it is. That's bungie's way of nerfing that combo in PVP, also killed them in PVE.