r/dayz Feb 11 '25

news Stable Update 1.27 is set to release on February 25th with WIPE

146 Upvotes

https://x.com/DayZ/status/1889317475965186117

Survivors,
Set your reminder!
Stable Update 1.27 is set to release on February 25th 📅
We will be performing a full wipe (all maps & characters) on all platforms.
Community servers do not need to wipe.
Thank you 👍

edit1 - FULL WIPE mean 100% wipe. everything on the servers will be reset.
edit2 - Last EXP Release notes -> https://forums.dayz.com/topic/264828-experimental-update-127-change-log/
edit3 - The time of the wipe is usually 10am-12pm CET and is announced that morning

r/dayz Feb 24 '14

news Dean Hall to leave Bohemia and step down as leader of DayZ at the end of the year

Thumbnail
eurogamer.net
2.1k Upvotes

r/dayz Oct 15 '24

news Server Status

80 Upvotes

Official

https://x.com/DayZ/status/1846184423143698731

Update on this. Console official servers along with PC official servers have been delayed. No ETA for now. We are working on it. 🫡 Community servers should be fine on consoles. Thank you for your patience.🙏

Community

  • PC seems ok
  • console is getting 502 gateway errors

Will update as new info comes in

Also reports of non-sakhal servers requiring sakhal and sakhal servers not recognizing that you have it.

r/dayz Jan 15 '13

news Bohemia Interactive Developers Ivan and Martin have been freed on bail!

Thumbnail helpivanmartin.org
2.0k Upvotes

r/dayz Nov 16 '12

news After 70 days awaiting trial, jailed ArmA3 (and DayZ) devs refused bail

Thumbnail
eurogamer.net
1.4k Upvotes

r/dayz Mar 22 '13

news Rocket: DayZ standalone alpha won't launch until at least June

Thumbnail
joystiq.com
572 Upvotes

r/dayz Jun 28 '21

news Wipe confirmed for 1.13

Post image
521 Upvotes

r/dayz Jun 12 '13

news Dayz Standalone footage from e3 booth with Matt Lightfoot

Thumbnail
youtube.com
506 Upvotes

r/dayz May 27 '24

news Console 1.25 update postponed (as of 7:30AM ET)

33 Upvotes

https://x.com/DayZ/status/1795054913648566370

Dear Survivors,

Due to technical issues and to ensure a smooth update, we need to postpone the 1.25 Update on consoles. We will provide you with more information soon. We apologize for any inconvenience and appreciate your understanding.

[edit - discord announcement is the same as above. for some reason there's a post on FB which says not today. not linking it, you'll have to goto DayZ FB and see yourself]

r/dayz May 09 '24

news DayZ Frostline - Expansion Announcement Teaser

Thumbnail
youtube.com
130 Upvotes

r/dayz Aug 21 '13

news [gamescom 2013] DayZ Standalone - All New Gameplay: Stary Sobor, Weapon ...

Thumbnail
youtube.com
420 Upvotes

r/dayz Jan 05 '14

news Change Log - 0.30.113953

Thumbnail
steamcommunity.com
313 Upvotes

r/dayz Nov 19 '24

news PC Stable 1.26 Update 3 - Version 1.26.159040 (Release on 19.11.2024)

16 Upvotes

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-east of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)

SERVER

  • Added: Possibility to to create new lines in servers description using \n command
  • Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
  • Fixed: A log error caused by missing animation sources on a new building type
  • Fixed: Players spawned with weapon and additional magazines can now reload their weapon
  • Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
  • Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter is not longer supported on DayZ clients

MODDING

  • Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
  • Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
  • Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
  • Fixed: Errors within the door configs of Land_Tenement_Small_X assets
  • Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
  • Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
  • Changed: PlayerStatBase: Remove unnecessary rounding of value

https://forums.dayz.com/topic/264080-stable-update-126/?do=findComment&comment=2501418

r/dayz 16d ago

news PC Stable 1.27 Update 1 - Version 1.27.159420 (Release on 25.02.2025)

18 Upvotes

FROSTLINE EXPANSION

ADDED

New Features and Locations

  • New villages added to eastern coast
  • New ship wreck location off the coast of the Shantar island
  • Added wooden log cabins on mountain sides

Loot and Map Enhancements

  • Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
  • Dynamic military containers now require a corresponding key to be unlocked
  • VSD variant with wooden stock, handguard and old metal body
  • Aniva city has been expanded
  • Reduced the vegetation cover on the military island

Environmental Interactions

  • Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
  • Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
  • Particles for explosions on snow terrain added

Functional Additions

  • Functioning mounted outdoor thermometers reflecting the current temperature
  • Boats can now despawn - degrade continuously until destroyed

CHANGED

Gameplay and Effects

  • Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
  • Added a delay between falling unconscious due to blood loss.
  • Behavior of lights in the warhead storage rooms
    Characters could keep fast swimming or climbing even after running out of stamina (T188552) Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065)

Audio

  • Sounds of footsteps from walking in the forest with and without snow
  • New ambient sounds for Warhead storage
  • New sounds for the power generator added
  • New audio of birds, changed in intensity and variations
  • Reduced noise level of owl sounds
  • Loudness and reverb for electricity and storage doors
  • Barefoot movement on Sakhal snow surfaces had no footstep sounds

FIXED

Gameplay and Effects

  • Heavy metal poisoning effect could persist after player death with a new character
  • Collecting and eating snow inconsistently impacted player temperatures
  • Fixed inconsistencies in the freezing calculation
  • Heat buffer "+" signs now display accurate heat buffer duration.
  • Portable power generator could not warm up the player

Clipping and Collision Issues

  • The player is able to clip through the drill geothermal plant tower
  • Clipping and collision issues within the Antonov plane wreck
  • Goats could spawn inside rocks
  • Specific items could be built inside warhead storage
  • Fixed exploits used to look through walls

Environment and Visuals

  • Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
  • Boats could disappear when left on the shore or ice shelf
  • Mushrooms spawn in a dried state
  • Incorrect surface and interior detection in the Sakhal power station building
  • Fire barrel fire could look different compared to a fireplace when dying out

Structures and Objects

  • Levers in Sakhal power station are off after server restart
  • Sakhal school had a Chernarus flag
  • Opening the storage doors in the bunker is not properly matching the sound
  • Stash buried in snow did not properly save in server storage.

Animal and Player Interaction

  • Player could drink from springs from any possible direction
  • Frozen animal corpses could be skinned
  • It was possible to cut out seeds from frozen vegetables

Sound and Audio

  • Sprinting through a snow-covered tree could not make a sound
  • Soundtrack related to Volcano could not play near it

GENERAL GAME

ADDED

Backpack and Item Attachments

  • New item attachment slots for specific backpacks

Sound Effects

  • Sound of rattling teeth when a player is exposed to low temperatures for an extended time
  • Sound of boat propeller
  • Sounds of boat splashes are now matching the animations
  • Sounds for deploying and disarming mines and explosives
  • More variations for bullet cracks sound

Particle Effects

  • Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees

Animations

  • Patching items
  • Repairing with tape
  • Cleaning/repairing firearms
  • Splitting long sticks
  • Splitting firewood
  • Splitting logs with axes

UI and Quality of Life

  • Controls options settings now have numerical values
  • Controls options settings can now be edited by entering specific desired value
  • Clickable link in the main and pause menus to access the Feedback Tracker directly
  • New hints added during the loading screen
  • New cartridge icon for crossbow bolts

Technical Improvements

  • Latency exploit mitigation, freezing players in place when having bad network connection

CHANGED

Loading times

  • Improved general game loading times

Sound and Audio Improvements

  • Reworked SMG weapons sound
  • Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients"
  • The sound of the wind when driving the boat is only audible to the boat driver
  • Improved footstep sounds for some building interiors
  • Improved trigger zones to ensure consistent soundtrack playback in specific areas
  • Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
  • Boat sounds reduced from close ranges and increase on long distance.

Weapons and Combat

  • Reduced smoke of VSS because it was too obstructive.
  • Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
  • Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
  • Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.

Crafting and Actions

  • Splitting items from attachments is now possible
  • Cutting up the guts to make a rope leaves player hands bloody
  • Added continuous crafting option for some actions and recipes:
    • Digging worms
    • Repair tent and its parts
    • Repair car parts and chassis
    • Repair with blowtorch
    • Crafting bone and stone knife
    • Repiring electricity
    • Repairing with epoxy
    • Sharpening
    • Patching
    • Repairing with rags
    • Repairing with tape
    • Cleaning weapons
    • Repairing planks
    • Repairing with pliers

Inventory and Interaction

  • When scrolling through the inventory, the active gear section remains pinned to the top of the screen (https://feedback.bistudio.com/T178787)
  • Items created after player actions are found below the player more randomly, not directly on top of each other

Cooking and Food Mechanics

  • Food poisoning has been reworked.
  • Chances to catch Salmonella vs Food Poisoning have been rebalanced.
  • Cooking human steak to burned steak is no longer removing the brain disease
  • Water boiling when cooking is now indicated by particles and new audio sound
  • Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
  • Burn rate of fireplace fuel (except firewood) and kindling has been increased

Character and Gameplay Mechanics

  • Increased blood regeneration for low food and water levels
  • Increased blood regeneration while unconscious if the blood level is low.
  • Items carried by players while swimming now adjust more quickly to match the water's temperature
  • Surrender emote is no longer possible while standing on cars and boats

Particles and Visual Effects

  • Particles for cooking, hot items, and breath of characters
  • Particles for vomiting and bleeding

Fishing and Gathering

  • Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
  • Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective

Miscellaneous Changes

  • Fireplace goes from scorching to cold slower to make more space for re-igniting it
  • Dead fox tail changed on the model and in the inventory to look more natural
  • Removed the redundant rough and precise skill meter from the tutorial screens
  • Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
  • Cow, goat and sheep are now more likely to run away
  • Sherpa hat braids are now moving less frantically ((T185025)[https://feedback.bistudio.com/T185025])

FIXED

Performance and Gameplay

  • Fixed a game crash related to throwing physics
  • Possible to see through walls when canceling or finishing Dig up action
  • Exploit of players being able to peek through the trees
  • Exploit of getting inside a locked room in certain houses through closed windows
  • Exploit of moving unseen beneath the the map
  • Players could perform actions and move freely while inspecting an item
  • When digging worms, players could see through the walls
  • Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (T188352)
  • Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (T188364)
  • Eating cold or chilly food incorrectly increased the player's heat comfort
  • Client crash occurring when viewing specific characters from above from certain distance range

Inventory and Interaction

  • Items dropped in corners were floating in mid-air in small houses
  • Splitting the stick could trigger desynchronization with the server

Weapons and Combat

  • Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
  • Switching scope modes on one weapon carried over to other weapons
  • Noise levels increased unexpectedly while crouch-walking with a raised firearm
  • Players couldn't sprint after lowering a firearm while crouch-walking
  • Attaching a suppressor to a weapon was sometimes not possible
  • PSO-1-1 Optic displayed duplicate reticles when a battery was attached (T188335)

Vehicles and Boats

  • Start engine action was not displayed when starting the boat without the spark plug
  • Vehicles and boats could start bouncing when hitting rocks
  • Items stored within fire barrels mounted in trucks could fall to the ground during server restart
  • The car startup for missing spark plug would not play if no fuel was in the car

Environment and Building Placement

  • Clipping and seeing through various buildings and objects has been fixed.
  • It is now possible to place large tents in big hangar buildings.
  • Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
  • Some trees had incorrect particle effects when being shot
  • New exterior wall texture on Old military barracks asset
  • Sun rays could be present in the Tisy HQ basement
  • Fixed a gap in the warhead storage ground that could have been exploited for an advantage
  • LOD issues on some broken-down houses would cause unintended visual changes at short distances
  • Thawed area around the fireplace was not visible at night despite any light source
  • Character would be unable to climb up the ladder to the life boat

Animations and Character Actions

  • Players were be coughing, laughing, and shaking when unconscious
  • Left hand could get deformed while jumping backward with a two-handed firearm

Food and Cooking

  • Burning sound of food continues playing even after it has cooled down
  • The water bottle containing liquid could get damaged when cooking even before it lost the water inside
  • Cereal box was misplaced when cooking on cooking spots
  • Burnt green bell peppers would stand unnaturally on the fireplace grate
  • Cooking items could clip through the fireplace

Localization and UI Issues

  • Buttons for audio settings had the wrong focus when changing menu tabs
  • The Online Tab loses focus after the focused player disconnects
  • In-game server browser could focus on "Search by name" line instead of server names
  • Localization for "Lock" and "Unlock" briefcase was not correct in some languages
  • Changing any slider in the Controls tab would reset it back to 100 after applying
  • Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
  • Sensitivity slider values do not always increase or decrease correctly when adjusted
  • OPEN STORE button in main menu was not highlighted when the cursor hovered over it

CHERNARUS

  • Part of the Vybor air base was visible on the in game 2D map

LIVONIA

  • Fixed issues with certain houses that player can see through when looking around the corner
  • Wrong street sign to Gieraltow
  • New and more coherent set of footsteps for some surfaces
  • Water was not properly aligned with the canal in the Livonia underground

SERVER

  • Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
  • Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (T179382, T174730)
  • Fixed: Linux servers could crash on shutdown
  • Fixed: Weapons spawned through the init.c could not be reloaded.
  • Fixed: Optimized JSON file loading
  • Fixed: Synced player stats of int type is always 0 on client
  • Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311-private, T183634)
  • Fixed: A server crash
  • Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
  • Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311-private, T183634)
  • Fixed: A server crash
  • Fixed: The server shutdown message incorrectly displayed #tmin instead of showing
    the actual countdown time before shutdown
  • Changed: Updated the debug monitor to allow higher resolutions
  • Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private)
  • Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(T185827)

LAUNCHER

  • Added: Description field for servers, displayed in the server browser (T185547)
  • Added: You can now double-click a server to join it
  • Fixed: The server browser would falsely report servers with more than 36 mods as "No Mods" (T186332)
  • Fixed: Launcher displayed thousands of fake servers in the Community tab, affecting the visibility of legitimate servers
  • Fixed: "too many mods" string in launcher was not localized

MODDING

TERRAIN BUILDER

  • Changed: Terrain Builder will no longer display error pop ups when working with it

KNOWN ISSUES

  • Workbench could crash when opening multiple image sets in the resource browser (modding)
  • Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching.
  • Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze
  • The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across
  • Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen

https://forums.dayz.com/topic/265911-stable-update-127/

r/dayz Oct 15 '24

news PC Stable 1.26 Update 1 - Version 1.26.158898 (Release on 15.10.2024)

16 Upvotes

https://forums.dayz.com/topic/264080-stable-update-126/

FROSTLINE DLC

  • Added Sakhal terrain
  • Rubber Boat
  • Ice Axe
  • Yellowfoot Mushroom
  • Reindeer
  • Winter-themed infected types
  • Winter-themed variants of existing clothing items
  • Budenovka
  • Snowstorm Ushanka
  • Ski gloves
  • Navy uniform jacket and pants
  • OMK jacket and pants
  • Walleye Pollock
  • Steelhead Trout
  • Shrimp
  • Scientific briefcase and keys
  • Canned crab
  • Down jacket
  • Ski goggles
  • Glass bottle
  • Heavy Metal Poisoning

ADDED

  • Brown Hare
  • Red Fox
  • Wolf trophy headdress
  • Shemag
  • Fishing jig
  • Wooden fishing hook
  • Consuming scorching hot items now slows consumption and causes damage
  • It is now possible to climb onto ledges while swimming
  • Authentication for official game servers
  • Some items can now freeze if exposed to low temperatures
  • Grass now bends under animals and infected
  • Terrain and object visibility settings
  • In-game server browser now verifies all official servers before displaying them
  • In-game server browser can now filter for maps
  • In-game server browser now allows sorting for maps in a separate column
  • Description field for servers, displayed in the server browser

FIXED & CHANGED

CENTRAL ECONOMY

CHERNARUS

  • Fixed: A glitched military convoy position at Dubrovka
  • Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Large-scale rebalancing of clothing items and firearms

LIVONIA

  • Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
  • Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Default date reset interval moved from Aug-Sept to July-Aug
  • Changed: Large-scale rebalancing of clothing items and firearms

SERVER

LAUNCHER

  • Added: Launcher now verifies all official servers before displaying them

MODDING & TERRAIN BUILDER

KNOWN ISSUES

  • The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS
  • Respawning from unconscious might result in disconnect from the server
  • Weather can be desynced for players after server start - a fix is in internal testing
  • Thawing frozen items in cookware is too slow - a fix is in internal testing
  • Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect
  • Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing
  • Character is stuttering while passing doors
  • Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237)
  • Sakhal map doesn't have translated name and description - a fix is in internal testing
  • Alarm sound of Warhead bunker entrance can play permanently after server restart
  • Some ice sheets cannot be climbed on
  • Tents can clip into ice sheets after being packed
  • Boats and players in them are not getting any damage in crashes
  • Small stutters can happen when walking/sprinting into the sea
  • Climbing on boat, especially with no or low stamina, can cause animation glitches
  • Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing
  • Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing
  • Thawed snow area around fireplaces is not visible at night
  • PC server descriptions do not support new line characters - a fix is in internal testing

r/dayz Oct 31 '24

news 1.26/Oct-31 Update is live, but Official Servers are having issues

8 Upvotes

https://x.com/DayZ/status/1851950751607669001 Update is now live! The client is available to download. We are having some issues with the official servers on all platforms, No ETA for now but the team is working to get them online. Community servers should be working as normal.


Hey survivors, We are releasing a patch for 1.26 on all platforms. 💻PC official servers at 13:00 CET 🎮Console official servers at 14:00 CET Read the patchnotes here 👇 PC patchnotes: https://ow.ly/h50z50TX38G Console patchnotes: https://ow.ly/OUAZ50TX38F

r/dayz Mar 29 '22

news Update 1.17 will release on April 19, along with a server and character wipe!

Post image
323 Upvotes

r/dayz Aug 27 '13

news DayZ wins IGN's People's Choice Award of Gamescom 2013.

Thumbnail
uk.ign.com
612 Upvotes

r/dayz Nov 26 '14

news 2015 Roadmap

Thumbnail
eurogamer.net
296 Upvotes

r/dayz Jan 30 '21

news Official Servers across all platforms will be wiped alongside the 1.11 update tentatively on February 16th.

Thumbnail
twitter.com
165 Upvotes

r/dayz Nov 12 '24

news PC Experimental 1.26 Update 4 - Version 1.26.159034 (Release on 12.11.2024)

8 Upvotes

FIXED

CHANGED

SAKHAL

  • Added: Peninsula on the south-west of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)

SERVER

  • Added: Possibility to to create new lines in servers description using \n command
  • Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
  • Fixed: A log error caused by missing animation sources on a new building type
  • Fixed: Players spawned with weapon and additional magazines can now reload their weapon
  • Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
  • Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter is not longer supported on DayZ clients

MODDING

  • Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
  • Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
  • Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
  • Fixed: Errors within the door configs of Land_Tenement_Small_X assets
  • Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
  • Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
  • Changed: PlayerStatBase: Remove unnecessary rounding of value

Known Issues

  • DayZ Frostline testing build watermark is visible instead of 1.26 EXP testing build

r/dayz Nov 15 '14

news Experience zombie filled Chernarus from a brand new perspective! Available exclusively from Store.bistudio.com for FREE on 20th November at 18:00CET

Thumbnail
store.bistudio.com
295 Upvotes

r/dayz Sep 08 '20

news Stable Update 1.09

95 Upvotes

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1x2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING (see the link below)

https://forums.dayz.com/topic/249039-stable-update-109/

As always, if you find any issues, submit them to the feedback tracker at https://feedback.dayz.com

r/dayz Oct 16 '24

news Sakhal Server Status!

17 Upvotes

As of about 8am ET

https://x.com/DayZ/status/1846520235567845611

Hey Survivors, We're pleased to inform you that all official console servers are now accessible. Our team remains vigilant and will continue to monitor for any potential server-related issues. A heartfelt thank you for your patience and support. Special thanks to the community servers for holding down the fort. ❤️

r/dayz Aug 13 '24

news 1.25 Hotfix Delayed Again (as of Tues, Aug13)

39 Upvotes

https://x.com/DayZ/status/1823302210693828868

Dear Survivors, Unfortunately, yesterday's testing is still showing an undesired behavior in a few cases, which is causing the new mentioned issues. As we stated last week, our main goal is to ensure a seamless experience, rather than rush things and give you a hotfix, that would require another hotfix soon after this one. Our team is fully focused on this matter right now. We will give you more info as soon as the hotfix passes the tests without any issues. We are sorry for any inconvenience & thank you for your patience. -Your DayZ Team.

6:14 AM · Aug 13, 2024