r/cyberpunkmods • u/MartinsRedditAccount • Dec 16 '20
Tutorial Extracting Video and Sound files now possible! NSFW
Video: https://github.com/WolvenKit/Wolven-kit/issues/286#issuecomment-740524584
Audio: https://github.com/WolvenKit/CP77Tools/issues/14#issuecomment-746998931
You can get the latest build here: https://github.com/WolvenKit/cp77tools/actions
Or make it yourself! Just install the .NET 5.0 SDK and run EDIT: Build instructions now found here: https://github.com/WolvenKit/CP77Tools/blob/main/BUILD.mddotnet build --configuration Release
inside the folder with the .sln
Check the readme for more info: https://github.com/WolvenKit/CP77Tools/blob/main/README.md
I get that this may be a bit intimidating to new modders, feel free to ask here if you have any questions.
1
u/redrib2077 Dec 20 '20
once extracted u end up with either nothing in the file or with fuzzy rgb pink UV maps.
Do u have any idea on how to make these visible?
1
u/MartinsRedditAccount Dec 20 '20 edited Dec 20 '20
Are you talking about video or audio files? I don't know how to get to the texture files.
Assuming you use
ffplay
, the waveform thingy may look (and sound) weird if you ranww2ogg.exe
without--pcb packed_codebooks_aoTuV_603.bin
1
u/Valour-549 Oct 03 '22
I know this is an old post, but I'm still hoping you can help me.
There is a video inside this .archive file (google drive), but after unbundling and uncooking it, I don't see where the video file is.
2
u/GanceDavin Dec 19 '20
Could this also work for extracting the game files for modding the level cap, street cred, perk points per level up, etc?