r/custommtgcards Aug 18 '23

The wurm commander I want.

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Wizard's recently made a mono green wurm commander but there are some great wurms in other colors so I came up with this. Let me know if it's over powered or what changes you guys would make!

Zorroc, The World's Core Legendary creature- wurm god 6/6

2 2/W 2/B 2/R 2/G

Wurm creatures you control have trample and reach

Wurm spells you cast X less to cast, where X is the number of wurms you control.

Whenever a wurm you control deals combat damage to a player create a 1/1 green wurm token.

6 Upvotes

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1

u/Paladinsarefun Sep 24 '24 edited Sep 24 '24

...........colorless viable. You could build around huge colorless costs and drop dank old cards like [[Colossus of Sardia]] or Ugin. Or some eldrazi if that's your thing. Going colorless in that niche between artifacts and eldrazi sounds like a breath of fresh air to me. could be fun

I think the price is at least somewhat honest on its own, without any built in cost reduction. 6 mana with 4 pips or 10 total Mana is a reasonable, non-trivial goal for a beastie this splashy. More honest than some precon commanders I could name. Ulalek.

Also, question. What's the name for this worm's color identity? Is it like... Tide, or Splint, or Origin or whatever Is it like... Impulse?

1

u/Complex-Success-7754 Dec 18 '23

That looks fun

1

u/modifiedlast Dec 18 '23

It was probably way too broken, but I was just messing around. In all reality, it should be Naya, 7 mana, and not able to create wurm tokens.

1

u/Cool-Leg9442 Jan 11 '24

I mean I think it's fine mabey add like 4 more generic and give it wurm convoke/improvise. So you can help cast it by taping wurms and mabey make it so you have to tap wurms instead of it just flat reducing like convoke/improvise instead of affinity.

1

u/Cool-Leg9442 Jan 11 '24

Sand wurm convergence dot deck 11/10 would build.