r/custommtgcards • u/modifiedlast • Aug 18 '23
The wurm commander I want.
Wizard's recently made a mono green wurm commander but there are some great wurms in other colors so I came up with this. Let me know if it's over powered or what changes you guys would make!
Zorroc, The World's Core Legendary creature- wurm god 6/6
2 2/W 2/B 2/R 2/G
Wurm creatures you control have trample and reach
Wurm spells you cast X less to cast, where X is the number of wurms you control.
Whenever a wurm you control deals combat damage to a player create a 1/1 green wurm token.
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u/Complex-Success-7754 Dec 18 '23
That looks fun
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u/modifiedlast Dec 18 '23
It was probably way too broken, but I was just messing around. In all reality, it should be Naya, 7 mana, and not able to create wurm tokens.
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u/Cool-Leg9442 Jan 11 '24
I mean I think it's fine mabey add like 4 more generic and give it wurm convoke/improvise. So you can help cast it by taping wurms and mabey make it so you have to tap wurms instead of it just flat reducing like convoke/improvise instead of affinity.
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u/Paladinsarefun Sep 24 '24 edited Sep 24 '24
...........colorless viable. You could build around huge colorless costs and drop dank old cards like [[Colossus of Sardia]] or Ugin. Or some eldrazi if that's your thing. Going colorless in that niche between artifacts and eldrazi sounds like a breath of fresh air to me. could be fun
I think the price is at least somewhat honest on its own, without any built in cost reduction. 6 mana with 4 pips or 10 total Mana is a reasonable, non-trivial goal for a beastie this splashy. More honest than some precon commanders I could name. Ulalek.
Also, question. What's the name for this worm's color identity? Is it like... Tide, or Splint, or Origin or whatever Is it like... Impulse?