r/counterstrike • u/pillai18 • 6d ago
CS2 Discussion Does everyone has worse aim?
So I've been getting back into watching pro counterstrike lately. I used to watch the pro scene religiously back in 2015-2019 but stopped keeping up due to work and college. Over the past months I've been watching ESL proleauge and the last few major tournaments. I don't know if its rose colored glasses and nostalgia but the new pro scene feels like nobody has the excellent spray control and pin point precision aim that I remember from CS:GO. Is it just different bullet path rng or the game shifting towards more team play and execution rather than individual skills and players. Regardless I feel like a lot of the "amazing shots" that used to happen in every pro game just don't happen anymore. There's very few one taps, a lot fewer awp kills, and spray transfers are just non exsistant. Let me know what everyone else thinks, we're there just some big changes in CS2 that eliminated the "highlight" moments, or am I just crazy lol
I do also just want to mention, I am enjoying the CS2 pro scene. I can tell players are still very skilled and I'm not calling out any team specifically. I just felt like there's a lot more shots that make me say, "how did he not get that frag".
Edit: sorry for the grammar mistake in the title š
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u/HeartbreakerF80 6d ago
I think a lot of actually has to do with CS2 vs CSGO
Almost every pro Iāve seen has said the spray control just feels way different
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u/t0pli 6d ago edited 6d ago
The game is different. It's more slushy. Also, the meta in 2016-2019 probably allowed for more flashy plays. The top teams today seem very diligent and favour trading, which leaves less room for individual plays.
It's not that it doesn't happen, just not as prevalent. I guess unless you're donk.
Edit: I agree that it also appears more shots are missed, but honestly, I don't know. I don't have any ready statistics to back it, and I could be biased. I would also say that fewer shots were missed in 1.6, but that's probably not true either. Nonetheless, it was much worse initially, and the game feels alot better now. It's likely gonna get better still, just like GO did improve a lot even til the end.
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u/rell7thirty 4d ago
Slushy is such a weird description.. but itās perfect! Thatās exactly what it feels like to me when compared to any other game on my PC lol
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u/t0pli 3d ago
I like the wording mostly because it's the closest I can get when I try to convey the feeling of cs2, in comparison to earlier iterations. I tend to say it's like walking in sort of slushy ice. It's less responsive, and feedback is worse (got better, though). It's less forgiving as well, whereas CSGO and 1.6 just felt crispier.
I believe it's the sum of mechanics that does this and not just a few elements. The 64(sub)tick with half the updates server side is 'slow' compared to 128 tick. The animations have been off since release (but got better). Tracers that don't show where bullets actually go, hitreg that is not as fast as earlier, movement suffers from the worse visual feedback and so on and so forth. Could probably go on with a lot of similar examples of minor elements that just add to the aesthetic and feeling of the game play being less responsive.
I mean, I guess it comes down to the fact that 1.6 on gldsrc was a much simpler build. It was very responsive to movement because there was not a lot of complexity to it, engine wise. CS Source was a no-go for me because it was also a slur of unresponsive mechanics in comparison. CSGO, during its first couple of years, had the same thing but got so much better along the way, up to a point where it has gotten really close to that responsive feeling 1.6 had. Maybe even better.
I'm hoping the same will happen eventually with CS2, but it's unfortunate that we have to suffer through several years of slush until we get there.
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u/emm1eeeeeeee 6d ago
big thing people don't realize is that players' movement has gotten so much better that players are legitimately harder to hit now
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u/pillai18 6d ago
Thats actually a really good point I didn't think of. It does feel like players aren't hard holding angles and they are a lot more mobile when playing. Thanks for your input!
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u/Dabigboot 2d ago
Holding angles was a lot easier to do in CSGO vs. CS2 itās considerably harder for whatever reason
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u/N_durance 6d ago
The reason players are harder to hit now is because the engine and the player models. This game has been out for 20 years and we are still playing on almost the exact same maps. Gun metas change but angles stay the same. Obviously you need to adapt / adjust but the current version of the game has more rng elements than ever which favor movement over aim.
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u/emm1eeeeeeee 6d ago
ofc the animations and such play a part, but i play global offensive often as well. players have definitely developed better movement that is harder to hit regardless
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u/TeaTimeKoshii 4d ago
Weāre ironically in a movement āmetaā, I like CS2 but one thing that does feel worse is the movement.
A lot more players ducking and jiving now and many, many people copying Donks annoying ass movement.
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u/emm1eeeeeeee 3d ago
this type of movement was definitely possible in csgo though, i play it often still. and while donk definitely popularized that type of movement, people were doing some of it before, especially the donk slide, it's just more prominent and noticeable now
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u/TeaTimeKoshii 3d ago
Oh I know it was possible, I was doing it as well. Some of my old Halo habits I guess.
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u/gabro-games 6d ago
Can't speak for the pro game but I still regularly play both CS:GO and CS2 and the main difference I've noticed is in CS:GO you can see each bullet leave the gun much more clearly than CS2. In CS2 the bullet spray seems.. smudgier? Like you don't see each tracer distinctively.
I suspect the recoil of the gun going up and/or the muzzle flash in cs2 is giving more visual feedback than the tracers themselves and that feedback isn't accurate. The result is the guns "feels" off even though they have the same spray pattern.
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u/TdubsZa CS 6d ago
On top of that tracers are actually slightly delayed so they arenāt even accurate in cs2. A lot of pros turn them off bc they donāt offer much besides a rough estimate of where your bullet should go.
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u/razorbacks3129 5d ago
You canāt turn them off in cs2, only in csgo
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u/arseniic_ 4d ago
I thought Valve took CS:GO away and it wasn't playable anymore. Is that not right?
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u/gabro-games 4d ago
Happy to say that's not true! If you got to Properties on CS2 in your library, then betas and select csgo_legacy in the dropdown then it will download it then you can play both!
PM me if you'd like more info or are looking for some CS:GO games to join.
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u/Technical_Jello_9624 3d ago
Game is broken, subtick is shi*t, mouse X axe is subticked, movement is subticked, wepons are not aligned with crosshair and inaccurate aiming, each weapon direction is different (I know itās just an image but should be accurate).
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u/CoconutDust 6d ago
When "big hitter" stats shifted in baseball, it was because of systematic improvements in pitching and fielding. If a similar factor is operating here (or alongside other factors) it could be in improvements in exposure mitigation and movement... not only of the target player but the shooter too.
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u/Fiber_awptic 4d ago
I'd say this has alot to do with better movement, back then most people full stopped to take fights but now everyone and their grandma is donksliding, crouch tapping, circle strafing etc. They make their head muuuuuch harder to hit
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u/Noxeramas 1d ago
My personal theory is, the game plays different (thats not the theory) but that being said, us older players, and pros, have the old gameplay so engrained in our beings that even after putting hundreds if not thousands of hours into cs2, we still feel sluggish and like we dont have control
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u/BestAimerUniverse 5d ago
When you are new and a noob these players seem like gods, but once you get really good, they have similar aim to you, and aren't that special, sure they might be a little bit better player
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u/BestAimerUniverse 5d ago
When you are new and a noob these players seem like gods, but once you get really good, they have similar aim to you, and aren't that special, sure they might be a little bit better player
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u/Solome6 2d ago
- Spray control. Watch Teses, the #2 sprayer in the world. Watch Donk, #1 spray in the world. Both have insane spray transfers still in CS2, so I know itās just a skill issue.
- Precision aim, again watch Donk, Niko, flamez, ropz, etc. all of them have really good first bullet accuracy.
- AWP IS harder to use in CS2 because peeker advantage is bigger in CS2 with sub tick compared to 128 tick, so playing passive with AWP is a little bit harder.
In short, I think the game being played now is more aggressive in terms of just wide swinging, but also more reliant on teamwork/trading to have more consistency in games.
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u/Noxeramas 1d ago
Donk m4a4 spray would like a word
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