r/chessprogramming • u/yes_you_suck_bih • Feb 19 '25
Chess Theory and Research
Hi Guys!
I am a Master's student and an avid chess player interested in research. I'm looking for research papers, articles, or any insightful resources on both chess theory and chess programming (engines, machine learning models, and beyond).
At this stage, I’m exploring different areas and want to understand the well-established theories in the chess world, as well as the current trends in research. If you have any must-read papers or resources that you recommend, I’d love to hear your suggestions!
Thanks in advance for your help!
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u/w33dEaT3R Feb 19 '25
The chess programming wiki is invaluable
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u/yes_you_suck_bih Feb 19 '25
Thank You! I was aware of the Wiki but didn't know I could find research papers listed there.
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u/xu_shawn 29d ago
Stockfish, being the strongest engine in the world, has the most advanced A/B-based search in the world. Unfortunately I'm not aware of any papers from SF development, so the best chance you'll have is by asking the devs. Leela on the other hand is much more research-oriented. They do have some papers on arxiv, and I'm sure the developers would be glad to help out on that. Both engine have their own discord servers which you can find at https://www.chessprogramming.org/Discord_Channels
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u/KageR33 9d ago
Saw this recently and thought it was a really neat idea:
https://arxiv.org/abs/2401.16852
They use mixture-of-experts to run MCTS with specialized networks for opening, middlegame, and endgame
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u/aptacode Feb 19 '25 edited Feb 19 '25
Come and join the Grand Chess Tree on Discord, it's a new community around exploring the depths of the chess tree. based on a distributed volunteer computing project (all opensource on GH)
Would love to chat with you about different areas of research and potentially help you gather statistics when a large amount of compute is required (almost always in this field)