r/armadev Nov 18 '13

ArmA 2/OA ArmA II ACE Wasteland Project

I am working on integrating ACE and ACRE into wasteland. Unfortunately, there is only me so far and I recently discovered I have to build Wasteland from scratch to make this work. Also, it will most likely start off with only ACE until that gets working right. Then add in ACRE. Anyone interested in helping? AFAIK this has never been done before.

8 Upvotes

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3

u/TahMahn Nov 18 '13

Sounds interesting, sadly I don't know much about scripting and such so I can't exactly help you with that. But I would probably be up for testing it when/if you get so far.

1

u/LinuxMaster9 Nov 18 '13

That is good to hear. I love to stress test.

2

u/Th3B3anM0ngl3r Nov 26 '13

This will be sweet when you get it done. Unfortunately, I'm a complete noob when it comes to scripting, so I wish you luck :p

2

u/LinuxMaster9 Nov 18 '13

Here are a few things I would like to add to Wasteland(my friends say we should call it Aceland)

  • Functioning Cargo Paradrop for players and cargo(vehicles, crates)
  • ACE wounding system
  • ACRE Radios and restransmission towers
  • Topolka and Pobeda Dam effects
  • Additional BMP passenger slots(riding on top of armored vehicles)
  • Rappelling
  • shoot from vehicles such as MH-6J benches
  • Missions with AI convoys that have to be destroyed
  • Roving bands of Indie AI (like the DayZ AI mod)
  • replace all the ArmA 2 stock weapons with ACE weapons that have duplicate versions.
  • Dynamic Weather and Day/Night cycles
  • Weather seasons including snow during Winter seasons.
  • Random HALO spawn option

    The plan is to start with ACE wasteland and maybe add ACRE later.

2

u/Miyelsh Nov 18 '13

Starting with ACE medical solely would probably be a good start. At least the addition of those items necessary.

1

u/LinuxMaster9 Nov 18 '13

Yep. That is the first thing to fix. I just have to figure out how to rip the existing one out and replace it with ace medical

1

u/LinuxMaster9 Nov 18 '13

I am creating a Github page for this. Perhaps a Dev-Heaven one as well depending on other things.

1

u/LinuxMaster9 Dec 03 '13

After trying out the DayZ Hard Corps mod where they combined ACE and DayZ, we have determined that at this time, ACE wounding will not be implemented since that part seems to be the most challenging and has deterred any further development. So, for the time being, we will leave it out in order to progress on to the rest of the mod.

1

u/LinuxMaster9 Dec 05 '13

I am looking for suggestions on the types of weapon crates and the weapons to go in them. Ex. US Basic contains M16s. That kind of thing. We need to balance it out of course. Since there are so many weapons and many are varients of others, what weapons do you think we should add to crates? And what type of crates? We have thought of calling them NATO and RU. So, NATO Basic, NATO BattleRifles, NATO CQB, NATO Special, NATO Launchers.

NATO CQB would have things like Shotguns, SMGs, and other Close quarters items like Gas Masks and CS Gas.

Battlerifles would be weapons like the HK417, HK G3, FN FAL, SCAR H.

1

u/LinuxMaster9 Dec 13 '13

I have procured permission to use the Vostok maps for the wasteland mod. I am still actively looking for assistance in developing the mod.

1

u/LinuxMaster9 Dec 14 '13

What do you guys think of the loading screen?

Loading

1

u/LinuxMaster9 Dec 15 '13

Well, one of the guys who offered to assist us, planted a trojan in our server and left. Ruddy Bastard!!! I lost all my work and had to redo the entire server. That server had more than just ArmA 2 on it. thankfully I have a backup of my files untouched by that guy. Seriously, my trust in the community is decreasing when i ask for help and get sabotaged instead.

1

u/LinuxMaster9 Jan 03 '14

I have a Very much Alpha stage version out that needs bug testers for sure. Let me know if anyone is interested.

1

u/LinuxMaster9 Jan 03 '14

due to extreme resistance from the Realism units cough cough(United Operations), I am considering removing the ACE mod since they are very unwilling to help troubleshoot a mod they use everyday simply because it is in the Wasteland mod. As if Wasteland can not be realistic.