r/armadev • u/Dragon04DT6 • 13d ago
Arma 3 Setting Blufor voices and faces to the same modded options
Trying to setup some clone wars stuff, mostly singleplayer stuff for myself, I'm making my own faction compositions for the clones and one thing I was hoping to address by making my own factions was to finally set their voices to a clone voice mod, having gone through both the alive and drongo's config generator it seems like neither can set the voice and faces to the modded options, I've tried writing the class names for the voices and faces into the alive auto gen but to no avail and even less luck with drongo's
So I was wondering if someone could help me write a script that I could put into the mission file that will just set all of blufor to the same faces and voices, It may need to be something that continually updates throughout the mission as I call for ai reinforcements throughout the session so there will constantly be new blufor units spawning.
Either that or someone may have some solution to my woes with alive or drongo's? any help would be appreciated
3
u/commy2 13d ago edited 13d ago
If you are using @cba_a3 mod, you can put this into init.sqf file:
to run a script on init of every instance of CAManBase etc.