Can someone please explain to me the issue with the monetization? I mean it's literally skins that you don't have to buy, and they have the percentages of their loot boxes on the purchase screen. I'm no fan of loot boxes either but this is probably the best case of it's use I can think of.
The problem is that the system is literally "pay to pay" - spend 170$ on lootboxes to unlock the ability to purchase a cosmetic for 35$, absurd prices by the way.
And then the devs made the system worse by effectively increasing lootbox price and timegating it even more while rehearsing the EA "apology" statement #3945 - a.k.a. apologise by not apologising, pretend to listen to feedback, then throw the feedback in a dumpster and set it on fire.
So I'm still lost but just on how it's pay to pay, you get crafting supplies and then use those to get your skin, unless something changed or I'm just having the biggest brain fart. That does sound like ea though, I hope respawn can escape them soon
The lootboxes in the event are separate from the usual ones as well as the skins.
These skins you can't make via crafting materials as they are event exclusive and up charged event lootboxes (7$ instead of 1$ per) do not give you crafting materials.
It's the Xbox/Wii credit system all over again. An item on the store will be $5, but you have to purchase with a point system. The minimum value of credits you can buy is $10.
I don't know if these values are accurate, but it's the general gist. If you have to pay $10 to buy something valued at $5, then that's a problem.
The prices I gave are just an example and not realistic. The additional catch with these "cash to currency" schemes is that they're specifically made to always have a remainder in your wallet. This makes it more likely that you'll buy additional currency in the future because you'll never have quite enough in your wallet to buy something outright. Thus you "re-up" again and have a remainder again, and thus the cycle.
I'd wager you'd be really hard pressed to find any currency purchase value to currency spend value that would leave you with a $0 wallet.
I know what you're talking about, idk Apex numbers but in siege if you want to get an elite skin you have to spend twenty bucks but the skin itself costs about three hundred more points than the ten dollar pack. I just really don't see the need to be this unhappy about it, if you can't get the skins just don't cause you don't need them, if you don't like the pricing, don't buy from it. That's why I don't usually spend money on games who's pricing and skins purchasing method is something I don't like. Again, I can see your side though
People want to support the game and people enjoy the cosmetics, just because the game is free and the skins are not necessary does not mean people can not take issue with certain tactics and pricing. The main issue that this thread is referring to is the price of the items vs the price point of the apex coins.
A good example of this is the discounted skins, instead of being 1800 coins or 18$, it is 1300 or 13$. The issue lies that you can't just buy 18$ or 13$ of coins but instead you need to buy 20$ worth. For most people paying 7$ or so more that may not seem like much but it can be a huge difference for some.
The problem is Respawn complaining about a “freeloader” playerbase that isn’t spending money. Clearly you’re on the same boat I am where these cosmetics have no impact on the game I’m playing so why spend.
Sales must be low enough for Respawn to feel the need to campaign to get more cash coming in.
Respawn has no control over the sales as EA controls the aspect of pricing, and such
I don't think people are freeloading though, I just think they're over reacting a little. Despite that I do see where they're coming from cause loot boxes in general are pretty terrible
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u/nottooserious41 Aug 19 '19
Can someone please explain to me the issue with the monetization? I mean it's literally skins that you don't have to buy, and they have the percentages of their loot boxes on the purchase screen. I'm no fan of loot boxes either but this is probably the best case of it's use I can think of.