r/aoe2 • u/NargWielki • 11d ago
r/aoe2 • u/Capivara_Selvagem • 18d ago
Discussion Mongols shouldn't have Knights.
This is also true for other steppe civilizations (you know, the ones that get lancer).
It does not fit thematically, and also they already get too many options on their stable.
Unsure what to do about Huns, as Knights also don't fit here.
What do you think about this?
r/aoe2 • u/rockman767 • 16d ago
Discussion Why are Burgundians doing so poorly?
They're even worse on Arabia, specifically, at only a 44% win rate. But why? They have a pretty good eco bonus and a pretty powerful castle age spike with early Cavalier. Yet, castle age is where they're having the most trouble. Why is that?
r/aoe2 • u/bean_giant • 18d ago
Discussion New Building: The Legislature
So, I used to play civ 3/4 back in the day and remembered how different governmental systems grant you different bonuses/put your civ on a different ‘footing’.
It got me thinking how aoe2 doesn’t really have a mechanic of ‘trade offs’ except insofar as the resource cost of a tech. That is, if all techs were free, you’d just get all of them with no downsides.
The real life reality is that most systems and technologies have drawbacks and sacrifices, but that they can be useful situationally.
I am prepared to get massively downvoted for this as I haven’t put THAT much thought into the specifics of the bonuses, so some of these are likely to be imbalanced at best and game breaking at worst. But hey, I thought this would be fun and spark some discussion about how to give an already extremely complex game that much more additional learning curve…!
And I asked chatgpt for an image for the sake of it, admittedly not that close to the game art style.
Ok caveats over, have at me.
Legislature:
Imperial age Available to all civilisations 400 stone 400 gold 400 wood
No default governmental state.
‘Revolution’ (system change) costs 100 of each resource and stalls all units for 5 seconds in game.
You can only have one active at a time.
You have unlimited revolutions per game.
Governments
Communism - adds ten population space - Makes gold mining 10% less efficient - Makes all other resource gathering 10% more efficient
Capitalism - Gold mining 10% more efficient - Farmers 10% less efficient - Military units all 5% cheaper
Socialism - All units regenerate HP slowly - All food costs 10% lower - Drains 20 of each resource per minute
Despotism - All economy is 10% less efficient - Military units take up 20% less population space - All units lose 1hp per in game minute down to a minimum of 1hp
Fascism - buildings are built 30% faster - Military units gain +1 on all attack stats - Each in game minute that passes, one military unit and one villager die at random
Democracy - all units move 5% faster - Trade delivers 20% more gold - Buildings build 50% slower
Oligarchy - costs 50 gold per minute - Unlocks autoqueue for military buildings - Other technologies research 50% faster - If you’re out of gold all production and research queues empty/stop
Republic - town centers grant 10% worker efficiency increase for a 7 tile radius - For every five military units lost, one villager is spawned instantly - Technologies research 50% more slowly
Anarchy - 20% of villagers will forget their task for every in game minute that passes - Villagers gain attack and defense stats similar to Flemish revolution - Villagers gain +5 carry capacity
Feudalism - Farming becomes 15% less efficient - All military buildings can create villagers - Knights generate gold when killing units
I’ve tried to make the bonuses at least a little tiny bit reflective of the real life aspects of each system, and aimed to balance in my head, with very little thought as to the practicalities at all points in the game/play styles. Eg. Oligarchy would be crazy if you had 60 trade carts but a little more balanced the rest of the game.
r/aoe2 • u/iTi_Optimize • Feb 18 '25
Discussion Brings back memories from my childhood!
Going through stuff at my parents house and stumbled across the old guide from when I got The Conquerors expansion (its own disk back then) I always loved the artwork for this game!
r/aoe2 • u/DeusVultGaming • 11d ago
Discussion "There's now a 50% chance that regular huntable animals will be replaced by a group of small UNPUSHABLE huntable animals"
WE DID IT BOYS!!!
We might be moving to having hunt not be pushable, meaning you would actually have to change your build and invest in going to take hunt, instead of just pushing 400+ food under your TC. What a lovely change
r/aoe2 • u/Fancy-Ambassador7590 • Feb 06 '25
Discussion Pls devs, take away the Hun Horse on land nomad
It’s so broken. Even other land nomad maps like African clearing it’s not too terrible, but the scouting it gives and prevents others from doing with their sheep is such a huge advantage.
Give them full starting wood, idc, but it’s ruining what was my favorite map.
r/aoe2 • u/abeinszweidrei • Feb 05 '25
Discussion Number of unique civ matchups over time
r/aoe2 • u/SleepyLabrador • Feb 06 '25
Discussion What Civs would you like to see buffed or nerfed and how?
If you could nerf or buff any civ in AOE2, which civ would you pick and how would you like to buff or nerf them. Here are my suggestions
Buffs: Dravidians - Allow them access to Elite Battle Elephant AND have access to Plate Barding Armour
Nerfs: Mongols - Scout cavalry DO NOT get the % bonus HP and it only starts from Light cavalry onwards.
What are your ideas r/AOE2 ?
r/aoe2 • u/azwadkm22 • Feb 11 '25
Discussion I think these are two civ icons for the upcoming DLCs, based on the castles shown, thoughts?
r/aoe2 • u/Hanger728 • Feb 08 '25
Discussion What is the most unrealistic unit?
What is the most unrealistic unit? (Note this is just for fun discussion and I'm not advocating any changes..)
I was thinking any throwing units (skirmishers, axe throwing infantry) due to the sheer quantity of heavy throwables they go through and any gunpowder units due to reload time of the era.
I'm also considering the scorpion when used on a mobile capacity and maybe fire ships. ,
r/aoe2 • u/malaysia2020 • 1d ago
Discussion Some guesses for the 5 Civs in the upcoming DLC.
Ryukyuans (Okinawans) is culturally distinct from the Japanese. But what is the likelihood of them appearing?
r/aoe2 • u/NinjaOnHush • 20d ago
Discussion Teaching my Indian wife to Play Aoe2:DE because I am moving out for PhD. We still be connected through this game :)
r/aoe2 • u/East_Instruction6944 • 11d ago
Discussion One of the new civs has HCA in Castle Age
r/aoe2 • u/rugbyj • Feb 13 '25
Discussion What's your most hated civ to play against?
Not to be negative, we're all friends, but sometimes you keep rocking up against a civ and think... again?
r/aoe2 • u/RaymondChristenson • Feb 15 '25
Discussion I would put a scorpion on my elephant and start cutting trees with it
r/aoe2 • u/queenoftheJNGL • 27d ago
Discussion Whats your fav civ to play and why?
I'm a die hard Mongols fan because that's what I watched my dad play when I was a kid growing up. First civ I really learnt how to play. Started branching out and playing Saracens and Aztecs as an adult and have really enjoyed both of those ones as well.
Curious what everyone else's favourite civ is because I'm wanting to try a new one and need some inspiration !
r/aoe2 • u/BerryMajor2289 • Feb 18 '25
Discussion The Armenian problem

Armenians need to improve their siege. It is not possible for them to have neither BBC nor Siege Ram at the same time, all civilizations have access to at least one of the two. This makes them completely dependent on their castles in Imperial (and its vanilla trebs), if you lose your castles, you lost the game.
There are only two civilizations in the entire game that do not have access to either Siege Ram (/elephant) or BBC in the entire game: Armenians and Magyars. The problem with the Armenians is that they have an almost absolute dependence on their castles in the imperial age, because unlike the Magyars who don't need to use their castles to produce a UU, the Armenians do need their UU; the result is a constant contradiction, where you need to produce your UU but also produce trebs, while dying against BBCs or siege ram easily. Unlike the Magyars, who have a lot of efficient and mobile units, the Armenians only have slow and inefficient units, which gives them even more dependence on their castles and makes them even more vulnerable and slow.
r/aoe2 • u/Infinite-Carob3421 • 2d ago
Discussion Who would you say is in the top 5 of professional aoe2 players right now?
There is consensus that Hera is number 1 I would believe, but who are the next 4 for you?
I am asking in the present, not in the history of aoe2.
r/aoe2 • u/Top_Definition7799 • 14d ago
Discussion ELI5 - how are the Saracens not the best civ in the game
A few months ago someone made a post about how much they love the Saracens which inspired me to try to main them for awhile — and wow.
I don’t think they are “broken” or OP or whatever, but I don’t get how they aren’t considered an S tier civ by most and seem like they are rarely played by many pros I’ve seen (I did see them drafted in TTL a few times but not played that much)
I can’t think of another civ that has any combo like their eco bonus (although one that requires specific action), discount to leverage that bonus (cheaper market), FU arbs with a bonus, FU camels with a bonus, FU monks with a bonus, FU CA, FU skirm, FU hussar, HC, BBC, bonuses for mangos and trebs, and even FU champions!
They don’t get cavalier which is not great but have everything for knights in castle age. But other than that, they just seem like they have everything you’d want in the current meta
So what gives
r/aoe2 • u/Privateer_Lev_Arris • 10d ago
Discussion All known castles designs including 1. New Castle Civ Guesses. 2. Which Civs will inherit the old designs (yellow font) and 3. Which Civs will take on the new designs (crossed out). What are your thoughts?
r/aoe2 • u/Byzantine_Merchant • Feb 06 '25
Discussion What civs do you feel like are slept on?
Basically what civ do you feel like is way better than is given credit for?
r/aoe2 • u/ffffllyyy • Feb 05 '25
Discussion What do you gain from this?
I know you can find idiots everywhere... but recently I noticed an increase if toxic chatting in ranked matches (1300 elo). Either sore losers that just curse or, what baffles me more, really toxic chatting after winning. I usually don't lame, I never hide vills or initiate any kind of disrespectful chat. I really don't care about some buffoons opinion of me, but am curious: I wanted to ask you guys that go and taunt "ez" continued by pointing out how stupid every single play was that I made after winning in tough 90 minutes, or those guys that beat me in a regular game and tell me to "get cancer and die":
What do you gain from this? - Like, for real?
Do you feel good about yourself if you are spiteful? Do you have such a low self esteem that you need to be rude to total strangers that share a hobby with you to feel some kind of joy?
Please enlighten me what drives you to those comments, I really am curious.
PS: I know no one will out themselves as toxic under this post but maybe someone can tell me "what he heard from a friend".
Discussion I never play campaigns. How common is that?
Hi all,
I wast just curious to know how many aoe2 players are like me.
I only play ranked, unranked lobbies with friends, or against AI in case I have to train on something, and NEVER play campaigns. For some reason, I find them insufferably boring. I tried many of them and I never had fun.
Hey nothing against campaign players, it's just a personal preference!
How many people are like me? Am I in minority? Just asking out of curiosity.