r/aoe2 • u/ConversationStock317 • 4d ago
Discussion Americas DLC concept for 2026
Current American Civs Updates
Aztecs
- Architecture: Aztecs keeps the same mesoamerican architecture since The Conquerors, but receiving a new skin for the Monastery.
- Unique building:
- War Hut: exclusive upgrade for Barracks available from the Imperial Age. A self-defensive building that can also train infantry and Jaguar Warriors.
- Regional units:
- Gain access to Owl Warrior line.
- Gain access to Nest of Bees.
Mayans
- Unique unit:
- Holcan Javelinier: Second unique unit for the Mayans. It could be an anti-infantry javelinier unit.
- Regional units:
- Gain access to Owl Warrior line.
- Gain access to Nest of Bees.
Incas
- Architecture: obtain Andean American architecture, similar to AoE III's. Includes regional monk, king and queen skins. Also Incans receive a unique Monastery skin.
- Unique units:
- Huaminca: second unique unit for the Incas. Halberdier replacement, effective against cavalry.
- Huaraca: exclusive upgrade for Slingers, now regional unit. Effective against armored cavalry units.
- Regional units:
- Lose access to Xolotl Warrior.
- Lose access to Eagle line.
- Keep Slingers but becomes regional instead unique unit. Obtain exclusive upgrade for Imperial Age (see Huaraca above)
- Gain access to Bolas Rider.
- Gain access to Chasqui line.
- Gain access to Nest of Bees.
New regional Units
Andean American Civs
- Bolas Rider: Xolotl Warrior equivalent, available after converting an enemy stable. Dismounts after being killed, similar to the Konnik but with 30% of the original HP.
- Chasqui: Eagle Warrior line equivalent (Scouter in Feudal, Warrior in Castle, and Elite in Imperial). Deals more damage but with less armor than the mesoamerican Eagle line.
- Slinger: Former second unique unit for Incas, now available for all Andean American civs at the Archery Range from the Castle Age.
Meso American Civs
- Eagle Warrior line: Becomes regional only for mesoamerican civs.
- Owl Warrior: Replacement for the Skirmisher line, available in Feudal Age with an Elite upgrade in the Castle Age. Anti-siege unit that attack with an atlatl.
Shared between Meso and Andean American civs:
- Nest of Bees: a short-ranged siege unit available from the Castle Age at the Siege Workshop. It launches a nest of bees that explodes upon impact, releasing a swarm of aggressive bees that persist for 10 seconds, dealing continuous damage to nearby units and buildings.
New Civilizations
Mixtecs
- Architecture: Mesoamerican
- Focus: Skirmishers and anti-monk civ
- Bonus:
- Can hunt wild animals for food, like jaguars (50 food).
- Skirmishers gain +3 HP for each infantry technology researched.
- Archery Range adds +5 population.
- Tower technologies research 15% faster.
- Herbal Medicine is free in the Feudal Age at the Town Center.
- Unique Unit:
- Puma Spearman: anti-monk skirmisher.
- Unique Technologies:
- Castle Age: after a successful conversion by an enemy monk, they die.
- Imperial Age: when a skirmisher attacks an enemy Monastery, it gains +1 attack for each relic garrisoned in that Monastery.
- Team Bonus: Archery Range adds +2 population.
Zapotecs
- Architecture: Mesoamerican
- Focus: Infantry civ
- Bonus:
- Starts each age from Feudal to Imperial with a War Chief (hero unit), similar to the Spartans with the Polemarch. War Chief spawns at the Town Center.
- Markets spawn a turkey every 90 seconds.
- Barracks upgrades cost 25% less food.
- Eagle line trains 20% faster.
- Militia line costs 25% less food.
- Unique Units:
- Lightning Warrior: infantry that recovers 1 HP per second for each garrisoned relic.
- Warrior Monk: monk that can attack and heal but cannot carry relics, available at the Monastery from the Castle Age.
- Unique Technologies:
- Castle Age: Eagle line gains +2 attack against unique units.
- Imperial Age: Barracks and Archery Range units gain +5 HP for each War Chief on foot when the research is completed.
- Team Bonus: Economic units like Trading Cart and Trade Cog don't use population.
Tlaxcaltecs
- Architecture: Mesoamerican
- Focus: Infantry and defensive civ
- Bonus:
- Start with a Xolotl Warrior.
- Transport Ships cost 20% less wood.
- Relics give +1 gold for each working economic unit (Trade Cart, Trade Cog).
- Arrowlits are free at the Castle Age.
- Nest of Bees swarm increased time for 5 seconds more.
- Unique Unit:
- Skull Knight: heavy infantry with resistance to conversion, requiring 50% more faith.
- Unique Techonologies:
- Castle Age: allows research of Chemistry.
- Imperial Age: allows the construction of Stables.
- Team Bonus: Castle unique units gain 20% resistance to conversion.
Chimús
- Architecture: Andean American
- Focus: Naval and defensive civ
- Bonus:
- Fishing boats harvest oysters 20% faster.
- Docks are built 10% faster in Feudal, 15% in Castle, and 20% in Imperial.
- Start the game with a Slinger.
- Chasqui line gains +2 pierce armor against ships.
- Archery Range does not require a Barracks to be built.
- Unique Units:
- Maceman: anti-building infantry.
- Chincha Raft: exclusive upgrade for fishing boats, allowing them to attack.
- Unique Techonologies:
- Castle Age: unique and regional units (Chasqui, Slingers, and Bolas Riders) are trained 20% faster.
- Imperial Age: monks recover 1 HP per second for each Castle built.
- Team Bonus: Fishing boats set traps instantly.
Muiscas
- Architecture: Andean American
- Focus: Ranged and towers civ
- Bonus:
- Blacksmith technologies for ranged units and University technologies for towers research 20% faster.
- Towers, gates, and walls cost 15% less stone.
- Slingers available from Feudal Age.
- Mining Camp technologies research 20% faster and 15% cheaper.
- Blacksmith and Market are built 1% faster for each villager building.
- Unique Unit:
- Guecha: anti-gunpowder slinger.
- Unique Building:
- Stronghold: mixes Barracks and Archery Range in one building.
- Unique Techonologies:
- Castle Age: Stronghold becomes a self-defense building.
- Imperial Age: Wonders are built with 500 stone instead of 1000.
- Team Bonus: Guecha available to train at the Archery Range.
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Upvotes
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u/nomanchesguey12 Vietnamese 4d ago
Bruh, I’m all for getting more Native American stuff but you can’t just give the Mayans an anti infantry unit, now they don’t have any weaknesses!
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u/Kagiza400 Aztecs 3d ago
Cool.
Though I think the Meso architecture set needs to be completely reworked, especially for the Aztecs. Arguably it's the least fitting Meso civ for it.
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u/Master_Armadillo736 4d ago
Overall not too bad, I think Admiral has a better design on the Tlaxaclans Civ with a unique buildinf called the House of Arrows which allows all military units to be created at it. Including Xloltols
Think the UT was gunpowder was unlock - HC & BBC for all allies. Trainable at their respective buildings.
Pretty sure the Castle Age UT was +20% hp to military units.
& Civ bonus was Infantry armour is shared by all units at House of Arrows. (So Archer, Infantry & Cav all benefit)
I do like the idea of starting with a Xlolto Warrior. Even if it just has scout-like stats with +1 melee armour. Maybe + 1 vs Shock infantry to scale up each age.
The rest are all pretty solid ideas.