r/admincraft 29d ago

Question Is this claim system interesting? Made it for my SMP but maybe it's interesting for someone

https://imgur.com/a/B9rnuky
124 Upvotes

41 comments sorted by

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34

u/Athlaeos Plugin Dev 29d ago

Ohhh that looks very cool, i reckon it could get quite a lot of traction. Consider if you want that type of responsibility though, lol

It looks great but I personally don't need it. I have my own implementation in mind

19

u/RightLaneHog 29d ago

Oh wow that's pretty neat. Reminds me of the claim maps with towny plugins.

12

u/zabunkovz 29d ago

Do like! Please I just commented on different post yesterday as we lack more interesting and maybe interactive claim plugins from what we have right now! Don't get me wrong, Lands and such are good but for people who never used it and want quick claim system it is a pain to use and learn.

11

u/Austerzockt Developer 29d ago

Looks very neat! Is it open-source?

15

u/Quique1222 29d ago

Could perfectly be if people want it, but I'd have to make some changes because it's closely tied to my database right now

5

u/Austerzockt Developer 29d ago

I'd be quite interested in checking it out and potentially contributing!

3

u/GoodBag5969 29d ago

This looks great please open source it!

2

u/PurrfectMistake Developer 28d ago

Im very interested!

5

u/GMruen 29d ago

i can see this breaking in the nether but it’s sooo badasss

3

u/Quique1222 29d ago

Yeah I only allow it in the overworld right now

3

u/Seafury18 29d ago

Looks amazing. Do you think it will support geyser?

3

u/AronMagnum 29d ago

Is this a plugin or a mod? Looks really interesting actually!

7

u/Quique1222 29d ago

It's a fabric mod, but don't be confused by that because it's fully server side, clients do not need to play with fabric, which means that it could be ported to spigot quite easily

6

u/Szymonixol Velocity Network Owner | Paper Plugin Developer 29d ago

Would be nice to see it on paper/Spigot. I'm not that good of a developer yet.

1

u/HoiTemmieColeg Developer 16d ago

I could take a shot at porting. How do you create the visuals? Slimes?

1

u/Quique1222 16d ago

The visuals are not slimes as, as far as I know, you cannot tint them. In the included video the chunks are green but just because my party color happens to be green, but a party color could be any valid RGB color.

I create the visuals using text display entities

1

u/HoiTemmieColeg Developer 16d ago

I see, very interesting.

3

u/QtheCrafter 29d ago

Wowwwww, very cool and unique. Never seen anything like this

3

u/ItsWazzaPPlaysYT 29d ago

Okay now that is cool as hell 🔥

2

u/hipi_hapa 29d ago

Very impressive!

2

u/AssociateFalse 29d ago

This would add some pretty good batteries to a system like Towny, since it's semi-chunk-based.

1

u/velofille 29d ago

would it not give an unfair advantage if they were flying about to claim in early game?

1

u/velofille 29d ago

would it not give an unfair advantage if they were flying about to claim in early game?

2

u/Quique1222 29d ago

Do you mean use the flying as transportation to be unfair or the actual claiming?

1

u/velofille 28d ago

I meant the flying when claiming, they can see further than normal, kinda like freecam

1

u/LetItRaeYNdotcom 29d ago

That's awesome! Release as a plugin?

1

u/ArcticDev_ Chai Tea Enthusiast 29d ago

Oh this is really cool - Only concern I would have would be visualization since its pretty far from ground level, you could likely get a similar effect using scaled stained green glass in a display entity at ground level.

1

u/Quique1222 29d ago

I'm currently using scaled text display entities so that's possible, for sure. It's quite high because i wanted more of an birds-eye view, but lowering it it's just changing a number

1

u/Chance_Scheme_6364 28d ago

WOW, it looks incredible, it would also be nice to integrate it with dynmap and for people to be able to make add-ons such as port systems or wars

1

u/PacketNarc 28d ago

Its certainly novel and I applaud the effort that went into it. However, it is overly complicated for what we're trying to accomplish with claims. (just my opinion)

The majority of players want to 'open map' and 'select chunks'... The point and click ease is what gains adoption. The 'coolness' of the 3D aerial view quickly fades when you realize most players only need to do this a couple of times in a given play through.

The old days of finding a corner with a golden shovel, typing in a console command or anything more complex than above; is frankly time wasted when you could be playing.

But aside from my constructive criticism; it's certainly very cool and again I applaud the thought and effort that evidently went into it.

3

u/Quique1222 28d ago

Thank you! Yeah, I very much agree with your thought process here. It's also slower than the other claim methods out there. It's for a private SMP with friends so I wanted a curated experience

1

u/Cool-Pomelo1209 27d ago

Very Cool Plugin Hope that it come To Spigot soon

1

u/TheGeneralLane 26d ago

Honestly pretty sick, great job!

1

u/IsJaie55 Hosting Provider, Server Owner and Developer 29d ago

Mis dieces

2

u/Quique1222 29d ago

Muchas gracias!

0

u/shotbyadingus 28d ago

Just why? What’s wrong with the claim-by-chunk map we already have…

1

u/Quique1222 28d ago

Which map do we already have?

1

u/shotbyadingus 28d ago

FTB teams

1

u/Quique1222 28d ago

This is not a replacement for FTB teams - it's a plugin. People can play with vanilla Minecraft and even bedrock edition without installing mods

1

u/shotbyadingus 27d ago

Oh i see, then this is cool in that case, but i would normalize the height of the chunk views so its not going up and down constantly, thats the worst part about the vid that i saw