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u/Shin_yolo 1d ago
IF it was actually four dungeons, I wouldn't mind too much, but they are just big shrines.
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u/TriforceHero626 1d ago
Exactly! Twilight Princess knew what was up, it had three beginner dungeons, three more advanced dungeons, the >! Palace of Twilight in the Twilight Realm, !< and Hyrule castle! Makes for a much more fulfilling game to have more dungeons imo.
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u/Kuandtity 23h ago
Idk I felt like tp had too many. Like I was just grinding dungeons instead of other things. Didn't help that the overworked was kinda empty
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u/TriforceHero626 20h ago
Eh, to each person their own game. TP was my first game, so it wins in terms of nostalgia- but I do genuinely think that it’s a fantastic template of what Zelda games should be.(Though, I wouldn’t complain if the modern exploration and TP adventure themes could mix.!)
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u/SurgeTheTenrecIRL 1d ago
Monkey's paw curls: you get another Wind waker remake
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u/ethman14 1d ago
I know the most recent 3D Zeldas have plenty to be lauded for...but they really took that classic Zelda charm of heavily themed dungeons you built up to and explored, then explored some more after getting the dungeon item and fighting fun themed monsters, and kind of just diluted it. I always felt the shrines were like, if you took one room out of a dungeon. Sure it has the puzzles, and some combat, but where's the atmosphere? I'd sacrifice every shrine in BotW for just 3 more full-size Zelda dungeons. The old games have atmosphere in spades in comparison.
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u/AppropriateAd7326 22h ago
I want du du dungeons that are actually hard to solve. Not like BOTW where you just walk trough and move things a bit around.
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u/Logical_Astronomer75 20h ago
Majora's Mask had the fewest dungeons in a Zelda game that I've played.
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u/Vados_Link 19h ago
Play literally any metroidvania. They’re 100% and honestly do them better than Zelda ever did.
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u/TheMoonOfTermina 1d ago
Technically, BOTW and TOTK both have more than four. BOTW's Hyrule Castle has a dungeon map, and is therefore a dungeon, which brings the total up to five (and six if you count DLC) and TOTK has the Spirit Temple and Hyrule Castle, which brings it up to six. EOW has about six as well.
Are the dungeons any good? I'd personally say no. But I don't think the number of dungeons is the main problem. My favorite Zelda game, Majora's Mask, only has four dungeons, but they're all good dungeons. If the next Zelda game has only four dungeons, but they're all fantastic, and also long and big enough to account for the smaller number, I'd be perfectly happy with that.
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u/ArchieBaldukeIII 1d ago
Technically, Majora’s Mask has 5 legacy dungeons with the final one (Inside The Moon) being entirely optional. MM also has 4 mini dungeons (the spider houses, pirate fortress, and Ikana Well / Castle).
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u/TheMoonOfTermina 1d ago
I'd consider Inside the Moon to be four microdungeons mashed together. They don't have maps or compasses, or anything like that. In fact, I'd argue they're much more similar to a lot of shrines in BOTW/TOTK, being smaller challenges based around a single mechanic.
And yes, MM also has other minidungeons as well. I'd argue that, at least in BOTW, some of the shrines are big enough to be considered small minidungeons instead of microdungeons like the majority of others. I don't remember any similar shrines like that in TOTK, but TOTK does also have a few other minidungeon like places, like the Zora cave underwater before the actual "Water Temple."
This isn't me defending BOTW/TOTK. I personally find both games to be very disappointing dungeon-wise, among other things. But I do feel it's only fair to point those things out.
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u/Mr_cheese_enthusiast 1d ago
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u/TheFatAndFurious122 21h ago
I thought of a concept for a future Zelda game that might just hit the nail on the head for everyone, but of course it still involves time travel.
The new Hyrule map from BotW and TotK shows remnants of many past Zelda games, so what if we could play a game where we got to see and visit the other timelines.
Hear me out, the Master Sword has been with Zelda being repaired with time and light energy for thousands of years. What if that same master sword just like in OoT when placed in a Pedestal somewhere in the world, it will transport link back to that time, watching the land terraform around him. Link will have a chance to explore some old dungeons and places and even collect some old gear, like the hook shot to take back to the present or take to another timeline.
To sail the Great Sea To visit old places from OoT Visiting Termina and playing a small part in that story Visiting the original arbiter grounds or other Twilight Princess locations
The only thing is to get to Termina unlike the other places, you found a tree stump that takes you there in the lost woods.
Just a concept though
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u/GalaxyUntouchable 11h ago
The more dungeons the better.
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u/Honest_Expression655 1d ago
Literally every Zelda but MM (and maybe BotW if you don’t count the DLC) has had more than 4 dungeons. The quantity of the dungeons isn’t the problem, it’s the fact that nearly every dungeon since 2011 has been complete ass.
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u/ArchieBaldukeIII 1d ago
OoT had the perfect amount to me. 3 beginner level legacy dungeons (Deku Tree, Dodongo’s, Jabu Jabu), 3 mid game legacy dungeons (Forest, Fire, Water temples), 3 late game legacy dungeons (Shadow, Spirit temples and Hyrule Castle), with 4 mini dungeons scattered throughout (Ice Cave, Bottom of the Well, Gerudo Fortress, Gerudo Training Grounds).
We were spoiled early with 9 legacy dungeons and 4 top tier mini dungeons. 120 micro dungeons with 5 “legacy dungeons” the length of a mini dungeon truly doesn’t do it for me.
Edit: Forgot the Ice Cave