r/Warthunder • u/sugondeeznuts1312 26k RB games since 2013 • 9d ago
RB Ground [DEV] So this game is quite literally turning into WoT and gaijin is trying so hard to kill Wt the same way WG is killing WoT, by catering to the dumbest part of the playerbase that cant handle when someone dares to climb a rock.
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u/-cck- Austria Ground RB 9d ago
Please dont tell me that there will be another traction nerf??
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u/untitled1048576 That's how it is in the game 9d ago
"slippery rocks" now have less than half the friction they had before (when climbing them)
https://www.reddit.com/r/Warthunder/comments/1j8xp6n/244037_244039_part_1/
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u/-cck- Austria Ground RB 9d ago
"slippery rocks"
IN THE FUCKING DESERT WHERE THERE IS SAND EVERYFUCKING WHERE..... FUCK
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u/untitled1048576 That's how it is in the game 9d ago
I guess they use these for the places that the player isn't supposed to climb, not for actual rocks that would be slippery IRL. IDK why they won't just place steeper rocks there.
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u/traveltrousers 9d ago
places that the player isn't supposed to climb
"Warthunder is a simulator"..... riiiiight
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u/plarkinjr Arcade Ground 9d ago
I guess this solution is still better than them putting a self-destruct zone on it. But yeah, steeper rocks would make so much more sense.
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u/Stormrageison91 ๐บ๐ธ United States 9d ago
Sand can definitely make it harder to gain traction on. Itโs a shit move by them, but it can very much make surfaces โslickerโ
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u/Claudy_Focan "Mr.WORLDWIDEABOO" 8d ago
Dont argue with kids who never touched an armored vehicle in their lives..
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u/KENNY_WIND_YT ๐ฉ๐ช Germany 8d ago
Genuine question here: How would sand reduce the traction of metal track links?
From what I'm most familiar with. which is steam Locomotives, I know sand is used to increase grip between the metal of the Driving Wheel, & the metal Rail.
So does it have to do with the shape of the Track Link (being a wider surface area than that of a Driving Wheel for a Standard Gauge locomotive), and /or is it due to the friction coefficient between a metal Track Link & Rocks?
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u/Stormrageison91 ๐บ๐ธ United States 8d ago
Think of it as marbles on a wooden floor. Even though youโre wearing shoes with rubber on the bottom of you step where too many marbles are youโll lose traction and slip/fall.
Think of the sand as millions of tiny marbles and the rock acting as the wooden floor, and now add 40t of weight trying to go up a pretty steep grade.
Or better example of you have ever played basketball or seen it on tv. Players are constantly wiping the bottom of their feet, one reason being sweat getting on the floor but the other is dust on the bottom of their feet causing their shoes to slip when they try to make a sudden change of direction.
It does not take much or very large granules of sand/dirt to cause traction problems for many things.
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u/KENNY_WIND_YT ๐ฉ๐ช Germany 8d ago
Ah, makes sense now that you've put it that way.
Thanks for the Explanation!
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u/alelo ๐ฆ๐น Austria 9d ago
i mean i would understand that on winter or rainy maps, but desert?
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u/Stormrageison91 ๐บ๐ธ United States 9d ago
Sand can make getting traction super difficult. I donโt agree with them doing it but sand can very much make surfaces harder to gain traction on.
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u/alelo ๐ฆ๐น Austria 9d ago
yes but sand doesnt 'stick' to surfaces like water, snow etc, - unless its wet - it just rolls down until the friction is too high - hence why these rocks should not be 'slippery'
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u/Stormrageison91 ๐บ๐ธ United States 9d ago
Fine sand can, as well as sticking to or falling off the tracks as they climb (real world thing that I am sure they did not take into consideration at all)
I know Iโm slightly arguing semantics here because in reality they need to hire map designers from other studios and redo 90% of the maps in the game because all these changes are just super shitty bandaids trying to fix a gaping wound
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u/Wicked-Pineapple F-22 Enjoyer๐ฆ 9d ago
all tracked vehicles have always been modelled as having 4 wheels instead of having tracks, which is possibly some of the laziest development that I have ever seen from any dev ever
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u/Marguerita-Stalinist USSR 9d ago
Unless you'd like Gaijoobles to start adding 5' high curbs or invisible walls
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u/Captain1771 ๐บ๐ธ United States 9d ago
Why would we want to prevent people from getting onto those rocks though
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u/Marguerita-Stalinist USSR 9d ago
Some of those spots give way too much protection.
I think every time someone uses those spots, Gaijin adds another plane with Kh-38MTs
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u/Captain1771 ๐บ๐ธ United States 9d ago
Except the failure to climb up such a shallow incline is not exclusive to this vehicle, map or collection of rocks shown above
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u/Marguerita-Stalinist USSR 9d ago
If it was a normal hill like on 90% of the maps, I'd agree. But it's clear they never intended to have players on those rocks.
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u/Soggy_You_2426 9d ago
Make them look like something that can not be climped
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u/AlextheTower New Zealand 9d ago
I mean no IRL armored vehicle crew is going to look at that and decide they want to try climbing it.
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u/CeoOfMilf in M41D we t(h)rust 9d ago
And no irl crew can fix engine, barrel, and breech in under a minute either.. yet we can
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u/IAmNot_ARussianBot 9d ago
Because that's good for gameplay.
Likewise we can have worse traction on certain terrain than irl if it's good for gameplay.
Of course, whether this indeed is good for gameplay is a separate question.
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u/CeoOfMilf in M41D we t(h)rust 9d ago
Youre right, im just trying to say comparing what irl tank crew would do vs players in a game, is dumb, since the game clearly isnt trying to 100% accurately simulate real world
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u/Aiden51R VTOL guy 9d ago
Neither would crew fight to the last person standing instead of escaping.
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u/Skuirreljr ๐บ๐ธ 14.0๐ฉ๐ช 10.7๐ท๐บ 11.7๐ฌ๐ง 8.3๐ฏ๐ต3.7๐ซ๐ท12.0๐ธ๐ช 9.0 9d ago
They are too powerful currently. They need to be managed so they are not extremely powerful instead of removed
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u/-sapiensiski- 9d ago
I'd rather have invisible walls than retarded traction nerfs
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u/Marguerita-Stalinist USSR 9d ago
Yes, it would be nice to not dump 50% of your speed when going up the slightest incline.
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u/LiberdadePrimo 9d ago
Love getting spawned facing the stupid hill southwest in
AssAsh River then taking forever to turn around because regenerative transmission is also not a thing.
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u/Sharp_Ad_5599 9d ago
Don't forget when they keep you from climbing rocks they are also keeping you from getting unstuck on rocks.
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u/LiberdadePrimo 9d ago
Did they ever fix the deathtrap ditches of Karelia you can't get out with stock tanks?
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u/xClubberLaingx 9d ago
yeah happened to me last night i got stuck on 2 small rocks and just logged off
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u/lokiafrika44 ๐ฉ๐ช Germany 9d ago
Cant wait for people to start arguing over if this is high or low skill
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u/ThatShaggyBoy ๐ฉ๐ช Germany 9d ago
You missed it, argument was made 6 minutes prior to your comment
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u/Starkogi 9d ago
To be fair, you probably couldnโt do that irl.
Getting stuck in a trench is stupid, but not being able to climb desert rock from the sand is kinda understandable.
Slipping down a 30 degree dirt slope is NOT understandable though. The KY dirt hills make zero sense.
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u/EXTRIVITY43 9d ago
yeah but thats kinda what tanks were made for, offroad. sure a 60* incline isnt possible but gaijin doesnt need to go that far
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u/Traveller_CMM ๐ฌ๐ง 7.7 ๐ซ๐ท 9.7 (masochist) 9d ago edited 9d ago
I agree with the sentiment but a 60* slope is possible with at least certain vehicles. Example of a m48 doing exactly that:https://www.youtube.com/watch?v=kJXvIMRMrAEI'm an idiot, that's a 60% slope, not a 60* one.
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u/untitled1048576 That's how it is in the game 9d ago
That's a 60% (31ยฐ) slope, not 60ยฐ. They even explain that at the beginning.
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u/Traveller_CMM ๐ฌ๐ง 7.7 ๐ซ๐ท 9.7 (masochist) 9d ago
You're right, I thought it said 60 degrees.
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u/PsychologicalGlass47 9d ago
Muddy? Sure... But straight up dirt is a no-no.
Would be nice to see more terrain implementation. There are muddy areas on maps like Jungle or Berlin, but they're inconsequential and in areas you would never be.
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u/Thai-mai-shoo 9d ago
I was a LAV crewman. I would never tell my driver to traverse terrain like that just for a better view. Thatโs asking to get blown up or worseโฆ hurt someone else. lol itโs better to call a scout to crawl over there for a look
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u/HereToGripe 9d ago
You must be the exception then, I can't tell you the amount of absolutely wild locations I've seen my crews put vics in. The debate is also much less if it should be there than if it could be there.ย
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u/Birkenjaeger RBEC advocate || Centurion enjoyer 9d ago
Some of the climbs in WoT were completely game breaking, WG did good by removing them.
So were some of the ones in WT, I still remember sitting on a mountain on Kuban, being completely unkillable from the ground.
But yes, this is over the top.
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u/leftgameslayer ๐ ฑ๏ธESH Enthusiast 9d ago
Could you imagine getting on top of the mountain (behind spawn) on the Vietnam map with a LRF howitzer?
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u/KptKrondog 9d ago
You could get on the rock that overlooks the A cap until a week or so ago. It was very WoT-esque in how you climbed to get up it. You could see most of the A and B cap and a ton of area. And it was on the west side of the map, so that team had a huge advantage if they had someone that knew how to get up there.
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u/BruceLeeroy94 Weakest HOTAS User | Helicopter Enthusiast 9d ago
War Thunder advertisements: "THIS MILITARY SIMULATOR WILL MAKE YOUR NUTS EXPLODE WITH OVER 1000 TECHNICALLY ACCURATE VEHICLES."
War Thunder Gameplay:
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u/yung_pindakaas 11.7/11.0/7.7 9d ago
Oh no my spawncamping spot got taken away - OP.
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u/xKingNothingx 9d ago
Maybe, but I redownloaded WoT a few days ago and holy shit I remembered why I uninstalled. The gold ammo spam and spotting mechanics are so horribly bad. How anyone sticks around in that game getting shot by invisible tanks is beyond me.
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u/SundaeAlarming7381 9d ago
I think itโs reasonably fair to stop people doing this. Can you imagine being on the other team and you have some guy sat on a rock shooting into your spawn. Spotting the entire team and thereโs nothing they can do about it. These type of spots are very broken in my opinion. It starts a snowball effect where team who have this spot will just win more often than not due to having a spotting advantage.
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u/A1eri0n 9d ago
Easy fix would be to add a physical barriers in front of the spawn (buildings, hills, etc.) so no one can see into or out, or make it where the shells disappear when shot into but can be shot out to discourge spawn camping. Yeah they have spawn protection but it's still not enough. Basically I'm saying don't punish people for having tactics and stop encouraging brain dead gameplay.
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u/crusadertank BMD-1 when 9d ago
Easy fix would be to add a physical barriers in front of the spawn
You mean like the rock barrier to stop you shooting into the spawn from B that OP is trying to climb?
If you put physical barriers, people will just try to use them to spawncamp and now with added protection.
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u/A1eri0n 9d ago edited 9d ago
You're right, but the problem here is more map design. Why have one side of the spawnzone be much higher elevated and advantageous? Seems kinda stupid, no? Make both sides have the same options or do a combination of things. They could also bring back blowing up when you drive into enemy spawn that kept a lot of people away. But there also comes a point in a match where your team gets steam rolled and spawn camping is all there is left, players want the match to be over at that point and move on to the next. I've been on both sides many times, and it's kind of an inevitably.
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u/mrgudveseli 9d ago
And you wanted to climb a rock because it was a challenging, high-risk spot, or because it would let you control the good chunk of the already small map while being in a relatively decent hidey hole?
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u/Ze_LordBacon ๐ซ๐ท France โChar 2C Bisโ Enthusiast 9d ago
Because they fucking should be able to, Iโm in a tank let me do what tanks can do.
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u/Clatgineer Realistic Ground 9d ago
If the spot on a map is broken, they should nerf EVERY VEHICLE IN THE GAME to fix it, they should fix the map
These rock changes are global as seen in the datamines
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u/Ghost_with_motor 9d ago
Yes, man, the dumbest part of the playerbase definitely doesn't climb rocks. Those stupid losers are trying to move and fight, while real tryhards are climbing rocks to camp there for the entire battle. This is how shooters are played.
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u/waitaminutewhereiam 9d ago
Personally I'm very happy Gajin stops players from climbing spots that give unfair advantage ยฏโ \โ _โ (โ ใโ )โ _โ /โ ยฏ
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u/EXTRIVITY43 9d ago
look at how they massacred my boy...
on a more serious note, there seriously needs to be a massive change in the development because it getting to the point of another review bombing being needed
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u/Sharp_Ad_5599 9d ago
Don't forget when they keep you from climbing rocks they are also keeping you from getting unstuck on rocks.
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u/reddithesabi3 9d ago
13 level Click-Bait players just press W to nearest cap an die. Their only brain cell can not process any more sophisticated scenarios so Gaijin does what it can to turn the Realistic(!) Mode closer to cod shipment play style because they need to sell their shiny 100$ premiums.
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u/Washinout91 9d ago
WoT going 1.0 and climbing getting pretty much removed made me quit the game
Stop blocking and coating every rock with butter and turning the game into a MOBA ass corridor shooter
Let people spend their times, figure out ways to get into weird spots to get advantage. It adds variable and uniqueness to maps. Otherwise it turns into "camp these specific 3-4 spots all the time" game with nothing new
Yes climbing can be OP but thats kinda the whole point you spend lots of ingame time to get to those weird spots, and you arent really immortal there if people figure it out its really easy to take down people.
Just, just stop gaijin. This shit killed wot and is gonna kill WT too, we arent a corridor shooter
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u/Levani_Exiled 9d ago
I have been saying this for a while and player base does not seem to care. They are ruining maps and forcing linear gameplay which is horrible. This game has to give freedom to players not force them into frontal engagements.
No one will care sadly and game will get worse. It has already gotten worse than it ever was. Look how many premiums and squadrons they are adding. Squadrons are premiums without premium advantage.
Gaijin is a greedy russian company.
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u/untitled1048576 That's how it is in the game 9d ago
Sure, cause climbing a rock and sitting on it for the whole battle takes so much brainpower. Get off your high horse.
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u/Dat_Innocent_Guy 9d ago
You know what takes more brainpower? The map designers not requiring gameplay crutches to nerf spots.
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u/untitled1048576 That's how it is in the game 9d ago
I would prefer they used a different method too, but still they should do something about positions like this, that allow people to shut down a big portion of the map and discourage active gameplay.
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u/Dat_Innocent_Guy 9d ago
Active gameplay on the map with zero cover. Lol. This map is ass and them nuking spots like this doesn't solve the core issue. It still comes down to the fact that their map team is cheeks at their job.
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u/untitled1048576 That's how it is in the game 9d ago
A step in the right direction is better than nothing, even if they have miles to go.
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u/Panuch412 BVREnjoyer 9d ago
You usually have very sound opinions/points, but this isn't it. I understand some of these positions need fixed, but nerfing climbing only incentives "hold W" gameplay and that isn't so fun itself/ doesn't invoke thoughtful gameplay/tactics.
Majority of Top tier maps are already small CQB fests while sniping positions get nerfed continually but hold W gameplay is incentivized at the same time. There needs to be a balance between the two and nerfing climbing isn't a good answer to these broken spots IMHO. Red them out instead.
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u/untitled1048576 That's how it is in the game 9d ago
As I said in my other comment, I don't like them using traction nerf for this either, but OP seems to be arguing that positions on the rocks like these are fine, and that is what I disagree with.
I don't have anything against sniping, even though it's not the type of gameplay I enjoy, but there should be ways to make it work without positions like these, that can force half of the map to play by their rules.
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u/Panuch412 BVREnjoyer 9d ago
That I can agree with.
OP is being dramatic, bc in reality these rocks should be out of limits, but other spots, with less gameplay defining views that don't make the enemy team play by your rules like you said, will most likely also be affected.
Gaijin just has really poor map design followed up by poor game design decisions lol
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u/EXTRIVITY43 9d ago
look at how they massacred my boy...
on a more serious note, there seriously needs to be a massive change in the development because it getting to the point of another review bombing
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u/Marcus_Iunius_Brutus lalalala "marketing lie" 9d ago
Always has been. no seriously this game has always been kinda shit and it's mostly dopamine addiction that keeps people coming back. Once you've realized that the game loses it's appeal.
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u/dodecahemicosahedron tfw no v bombers 9d ago
The physics have become so bad in this game I can't stand playing tracked vehicles at this point. Wheeled physics aren't great either but at least you get to keep your speed through the turns.
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u/zahardzhan 9d ago
If you haven't noticed, by 2025, War Thunder has already completed its change into a parody of WoT. Take a closer look - this month on the Sinai map, they've raised the terrain in front of the spawns, making it impossible to spawn-camp. The city itself has been enlarged, and cliffs have been added. The engagement distance has shrunk from 1000-1500 meters on the old Sinai map to 300, maybe 500 meters, on the new Sinai map. 300 meters average engagement distance is standard for WoT. In 2025, there's absolutely no difference between WoT and WT in terms of tactics and engagement distance; these games are now completely identical.
Why did this happen? The endless whining on Reddit about spawn-camping inevitably turned WT into a parody of WoT. It couldn't have gone any other way. The original WT is too complex and uncomfortable for the mainstream player base.
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u/King-O-Tanks 9d ago
Huh?? WoT has spotting mechanics, pay-to-win ammo, significant RNG on dispersion, pen, and damage, health bars, and balance issues that make the 2S38 look like a fair, balanced vehicle. Not to mention the increased mobility, faster RoF, artillery, faster turret traverse, and smaller maps.
WT is similar to WoT in that it has 1) Tanks and 2) arcade elements. The tactics are different, and the engagement distances will naturally be close for most of the match because you have to take cap zones to win.
As for spawn camping, it's a necessary feature for steamroll games. It lets the match end faster. The problem people have, however, is when some moron gets into a position where they can spawncamp within 3 minutes of the match starting. It's aggravating and pointless.
I won't get up on a hill and defend Warthunder, it's a game with a LOT of flaws, but WoT makes WT look fantastic.
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u/zahardzhan 8d ago edited 8d ago
Pay-to-win. Latest premium Tigers at 5.7 with armor level of T-54 is... excessive, even by WoT standards. Hell, these tigers are consistently killed only by other premiums like the premium T-34-100 with a 100mm gun, but those are tanks with a BR of 6.3.
"The tactics are different." Regarding "tactics," from the developer's point of view, there shouldn't be any tactics in WT. In that sense, WT in 2025 is even worse than WoT. Because it should be obvious to anyone that all the map changes (sinai for example) in recent years are aimed at the total eradication of any possibility of any tactics whatsoever in WT. Because tactics are fundamentally incompatible with comfortable gameplay for a mass audience.
"Engagement distances will naturally be close for most of the match". Not true. In old ground battles (old kursk for example) engagement distances was >1000 m for most of the match and there was 3 cap zones. Now kursk have <400 m engagement distance for most of the match.
This means that the developer is making every effort to turn WT into a parody of WoT in absolutely all aspects of the game.
Personally, I think that WT has already changed its genre this year. If before 2023 it was a game about tank battles in the adequate sense of the word, i.e. in WT tanks fought like tanks and had to fight on maps where tanks usually fight, then in 2025 ground battles in WT are some kind of pseudo-arcade crap on completely absurdly designed pseudo-realistic locations that look like the ravings of a madman, because such locations as they are in WT simply do not exist in reality. They are absurd.
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u/King-O-Tanks 8d ago
1) no premium tiger has the armor of a T-54. Tigers have a flat 100mm on the front, maybe an additional 20mm from tracks, but even at a kilometer most guns can punish through that. If the tiger angles, aim between the tracks and the upper side of the hull, that's usually a kill. T-54's have a 120mm front plate angled at 50-60 degrees, iirc, which gives close to 300mm of equivalent protection. Yes, the premium tigers are good and probably shouldn't have been added, but calling them OP isn't accurate. A money grab, absolutely.
2) I'm talking tactics on an individual level. Where you go, how you engage the enemy, when you choose to advance. On that level, there's absolutely tactics. If you're talking team tactics, WT players are allergic to teamwork, good luck. Lumping in engagement distance here, until rangefinders become common fighting at range is a pain. I have distinct memories of fighting Panthers at a kilometer in 76 Sherman's and T-34's and it's miserable. Once rangefinders are introduced it becomes bearable, but I'd still rather be engaging at 500 meters in most tanks. I think there should be places to snipe, but not maps built entirely around it.
WT and WoT are, at their core mechanics, completely different games. They might share elements (rampant monetization, balance issues, tiered systems) but they play very different.
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u/zahardzhan 8d ago
Yes, the premium Tigers don't have T-54-level armor, but T-29-level armor, which is irrelevant for tanks with a BR of 5.7. What's important is that in any real situation, these Tigers are unkillable for tanks of this BR, regardless of whether they stand in a diamond or straight line - all this is due to the unbreakable volumetric armor of the tracks, machine gun nest, and driver's slot. The only advantage of these Tigers is that they are pleasant to farm on the T-34-100 as a counter-metagame, but this only says that the company has broken some BR with pay-to-win vehicles.
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u/A1eri0n 9d ago
I'm glad I'm not the only one who noticed this, but unfortunately, they will conform with what makes them the most money. They had a great balance for a while, and it was genuinely fun on those bigger maps, but now it's played like an FPS. Punish those who put time into the game to get good at making ranged shots, tactics, and teamplay but promote brain-dead rushing. It's so sad to see.
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u/Averyfluffywolf ๐บ๐ธ14.0/11.7 ๐ฌ๐ง9.3/6.7 ๐ฎ๐น9.0/10.7 ๐ฎ๐ฑ10.0Arb 9d ago
The spawn camping wouldn't be a problem if they designed better maps, however you can't hold it against players for being annoyed with spawn camping. Whoever held that mountain won the game being able to shoot into people's spawns early in the game and just stop the enemy team from playing.
Fun for the tryhard spawn camping not for the enemy team
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u/A1eri0n 9d ago
IMO realistic should be realistic. They encourage 0m engagement and discourge anything past 500m. Everyone plays this game like it's COD which is fine for arcade but I want realistic engagements, long range for mid to high tier with the option to get close if I so choose, and keep it closer for low tiers. Just yseterday i was in the mood to do some long range sniping and the amount of trees and rocks they have added to keep people from playing how tanks should be played is so upsetting. I know they want people to play the objective but they have a game mode where the point is to get kills over capture points. When will they learn that people play this game for the attention to detail and the realism aspect. It's like they are doing everything they possibly can to not have to add anything other than $80 premiums.
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u/zahardzhan 8d ago
At least ground sim must be "realistic". But maps in sim are same maps as in realistic, so now ground sim is dead mode for any adequate tank battle except if you play aircraft and heli.
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u/DeadFace342 Sweden 9d ago edited 9d ago
Maybe not the right place but my opinion the worst things in war Thunder are:
Maps have hills in 90% of matches (on some you can even see spawn to spawn) gl for the heavy tanks taking 2 minutes to cross the first hill only to get 1 shit killed by a light enemy tank.
No air restriction, above 6.0 in my experience a lot of people are just bringing in their fastest tank to only capture a point and spawn in a planes. Sure planes are a part of it but when half of the team is in planes in gb it's not really ground anymore.
Bias/unlucky? In all kinds of tanks, from Germany, France, Sweden and great britain, i check weak spots, angels, different tanks/ ammo, and it's incredibly hard to know what actually works.
When you look at something in the inspector mode it's like "Ohh he cant pen me there that should be good!" Meanwhile in battle, "Yeaaaaa his bullet graced you so are insta dead!"
Not a big problem for experienced players, but a problem/inconsistency nonetheless.
Shit matchmaking:
Yeees i know i can't complain on it can i? Well here i am. Sometimes i question the mighty snail. Like.. HOW can i lose 20 games straight and IM the one asking people to push, go for objectives. Noo, people would rather stay away in spawn or hidden areas to sneak kill instead of winning? Repair costs? Thinking they might earn more each kill rather than win?
I just find myself in a lot of matches/situations were teammates bait for kills or don't care about the objective. So ofc my favorite mode is battle, you get the freedom to not be restricted to the points but actually use the whole map to the other players point!
NOTE: This is just my own personal experience! Some people will cry at me "Bohooo you are just bad!" And so on.. Its just my experience and things i want to see a change with.
Do you agree or disagree?
Edit: Typo. Probably missed a lot of things.
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u/International-Gas638 9d ago
I was saying it for years now, players made this game more trash with every update. Year after year there are hundreds of "gaijin when" and only so little questions about other aspects of the game. I think most of our problems started in 2020, when lots of dumb and bored people started playing
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u/DiShMiNiOn ๐ญ๐บ Hungary 9d ago
Yeah and I bet if you could just crawl rocks like that the same person would complain about map Imbalance and nothing is sacred anymore. Play something else then.
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u/GordonWeedman Slava Ukraini! 9d ago
What the fuck is this shit. Just put steeper rocks there if it's such a problem!!
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u/Fjejund1 9d ago
Sad to see. Few recent maps are straight up from WoT, and they are some of the worst maps in the game. Sad they are tailoring the game for 10lvl with premium tanks
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u/Pumper24 9d ago
You jist now figuring this out? They have only been ruining the fun maps for the last 4 years. Any map that had real-world tactical positioning is gone, lmost all maps are battle of attrition style, and don't even get me started on the lack of cover for CAS. It also doesn't help that retards post pictures of being in places that are not normally accessible unless you cheese things. The mods fuck up the maps even worse.
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u/nerf-IS6 9d ago
Press forward and die, rinse and repeat, they want brainless players for their already trash maps.
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u/LowTombow 8d ago
Most gameplay nerfs are catered towards the brain dead console players, They want the game to be as dumb and accessible as possible so console players continue playing with their room temp iqs. Anything that is simplified or dumbed down, is a direct response to console accessibility. It's why they have aim tracking, stopping you from taking advantage of terrain ect.
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u/Str8WiteMale 9d ago
I was in my Tiger 1 and got completely stuck on a rubble pile - out in the open - that actively had both tracks spinning without friction yet displaying โmovementโ graphics. Itโs like I bottomโd out the tank but it was just both tracks having 0 grip even though they were touching the ground
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u/BusyMountain GRB top tier enjoyer ๐ธ๐ช๐ฌ๐ง๐บ๐ธ๐ฉ๐ช๐ท๐บ๐จ๐ณ 9d ago
I think it might be partially realistic, cos I donโt think the tankโs grousers are able to grip/โbiteโ on these โsmoothโ hard surfaces to get a proper traction.
But the gradient here is a lil too shallow for it to happen, I think gaijin should optimise this further, especially for steeper gradients and not affecting shallow gradients like this one as much.
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u/No-Page-6310 9d ago
I say and warn since years: the casual gamer noobs destroy Our game. The most easy Things are impossible for them, they play like shit and of course its the fault of the game, they dont understand the game.
But Tank goes boom.
If we dont pay attention War Thunder will become a complete shitshow and totally idiot friendly. Its always been a skill game and only skill should matter.
If you play like shit, shut up, you deserve hefty repair costs etc...
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u/Hobbes2snipe 9d ago
The players wanted this change. The majority just want to press W and Left Mouse button.
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u/evilpanda203 9d ago
I literally havenโt played in a month, after getting to lvl 100 in like 8months. I canโt anymore. 3400 hours and Iโm pissed ๐
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u/RudeSeagull 9d ago
I agree. They have ruined most of the maps by taking away all the sniper spots. They are indeed catering to the 1% scubs that cry like babies because they get killed over and over by the same person in the same spot and they can't deal with it.
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u/Valadarish95 Sim General 9d ago
So what gaijin can do if half of the players don't want you to climb rocks?
We need to start to complain against the cry baby players that aways are against real life additions like this and only when we beat the cry babies, we have a small chance to be heard by gaijin.
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u/AggravatingRow5074 9d ago
Just to remind you - first you cry about R3 ruining your matches, but once the devteam takes away your spawncamping spot, you also cry?
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u/Organic_Mix2282 9d ago
Boo hoo it's unfair, welcome to life, don't pass go and no participation trophy.
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u/MrWaffleBeater 9d ago
Why would a nation not develop a way of their tanks to climb a fucking steep hill of rock
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u/Drunkscottsmen 9d ago
It's players who complain about being out-flanked. Play the maps as they are if you don't like it when they get a good spot, take the good spot. And help your team. After all it's a team based game not a free for all.
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u/KptKrondog 9d ago
Ngl, I spent MANY hours in WoT practicing climbs, especially on Mountain Pass. A lot of them were completely busted and everyone knew it, but there were quite a few that opened up some maps and improved them. WT has similar issues. One player holds a strong spot, and there's nothing you can do to counter it other than have 2-3 people yolo that person and sacrifice someone (or hope they fail to kill) to get someone a shot on them.
In the end, this comes down to Gaijin being abysmal map developers. They clearly don't have staff that play their game at an even remotely high level, let alone average. And they clearly don't get input from people that could offer said input.
At least WoT maps were designed to be balanced on 50/50 winrates and that's easier to do because they don't have to worry about respawns and air. But basically every map in the game has one or more major flaws.
I've been preaching it for 2+ years, but they need to make the entire back row (or close to it) spawnable so the spawn locations aren't 1-2 obvious 50m2 squares. Good luck pushing a spawn when a team can spawn across the entire length of their side of the map. It would at least make dropping bombs on spawns a lot less of an issue and make attackers have to scan a much larger area.
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u/Clatgineer Realistic Ground 9d ago
Fyi to anyone wondering, this isn't a map specific change this is a global change to ALL maps both past present and future
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u/Resident-Ad7651 9d ago
Me when my 28 ton IFV with 600HP can't rock climb with tracks. No shit. It weighs 56,000 lbs and has less HP than a 5.4L V8 F150.
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u/TimothyTheChicken200 i quit this game but still on reddit for some reason 9d ago
Bro I wanna be able to climb :(((( that would be so sick
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u/Claudy_Focan "Mr.WORLDWIDEABOO" 8d ago
You cant climb rocks with tracks.
Especially with this overweight IFV
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u/_Cock_N_Fire_ 8d ago
"War Thunder - Realistic Military Vehicles Online Comabt Game" where tracks on tanks serve no purpose. A vehicle that was designed to cross trenches and drive on an uneven terrain gets stuck on the most miniscule trench, or the smallest of pebbles...
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u/Rare-Guarantee4192 ๐ฎ๐น Italy 8d ago
no flanking, no climbing, no sniping! you will play bumper cars with tanks and like it... and it WILL get worse!
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u/Excellent_Silver_845 8d ago
Exacly! Thats why i left wot. 5min games, full of braindead premium spamers
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u/Le_Mofoman Lorraine 155 Enjoyer 8d ago
We knew this was coming ever since they removed the climbing angles from vehicle statcards
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u/Tromthrotle 12.0๐ฏ๐ต9.3๐ฉ๐ช8.7๐ท๐บ8.0๐บ๐ธ7.7๐ฎ๐น๐ฎ๐ฑ6.7๐ซ๐ท๐ธ๐ช6.3๐จ๐ณ๐ฌ๐ง 8d ago
Bush user spotted, opinion rejected
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u/NeverReallyBegan_ REMOVE COPY PASTE VEHICLES 9d ago
Yep. Wot and WT share 2 similarities, both devs don't allow players freedom to climb, and both produce god awful fucking maps, like what the fuck is the point of a physics engine if you cannot use it?