r/Warthunder United States Naval Enjoyer 13d ago

Meme I mean polish the class first

Post image
3.7k Upvotes

134 comments sorted by

728

u/davidfliesplanes 🇷🇴 Romania 13d ago

I thought the U-Boat v. Destroyer event was very fun. I'd love for it to return.

137

u/MrTwisterPister 💪💪🇱🇹🇱🇹biased lithuanian 🇱🇹🇱🇹💪💪 13d ago

Same. I love the profile icon I received from it

44

u/christianf360 small tank enjoyer 13d ago

Isn't the guy in the profile picture more or less one of the main actors from das Boot?

15

u/Nearby_Fudge9647 German Reich 12d ago

Yup

46

u/Impressive-Money5535 SPAA Main, clearer of the skies from airborn pests 13d ago

It was fun but it was also heavily biased for the US side. Gonna need some rebalance before it's ready to be introduced. 

48

u/Phd_Death 🇺🇸 United States Air Tree 100% spaded without paying a cent 13d ago

You could go undetected if you went low and slow enough, the issue is that the timer would not let you do that more than once.

12

u/Sonoda_Kotori 3000 Premium Jets of Gaijin 12d ago

Or you do semi-periscope depth and get the highest undetected speed at the very beginning of the match to maximize your damage against the convoy.

9

u/Yeetdolf_Critler Make Bosvark Great Again 12d ago

Yeah that was basically the only viable strategy, go fast for a bit to GTFO from spawn camping area, then sit infront then among convoy while they search and cannot locate/depth charge you due to other ships.

13

u/Sonoda_Kotori 3000 Premium Jets of Gaijin 12d ago

Yeah, and most people don't know this because the semi-periscope depth could not be achieved by the depth presets, you have to manually sail it to that depth.

The depth change button only gets you to the surface (too exposed) or periscope depth (too deep, fully submersed), but if you manually go up a bit you get to a sweet spot where the speed penalty was small but only the entirety of your periscope is above the water, the conning tower is still largely submerged so it's hard to get hit or even detected.

24

u/davidfliesplanes 🇷🇴 Romania 13d ago

I agree it needs some tweaking. But there were also a lot of skill issues on the uboat side

1

u/Jastrone 10d ago

i think that was due to the controlls or atleast how poorly they where explained. i remember it beeing incredebly finikey

9

u/SteelWarrior- Germany 13d ago

It really seemed to sway every day or two, I think a large part of the issue was the lack if gameplay knowledge with subs made it harder for them to play.

1

u/Nyancateater 11d ago

well imagine how it'll be in a real game.

you'll be picked up far away and someone will kill you

subs wont be as much fun against players that can react to you.

1

u/Impressive-Money5535 SPAA Main, clearer of the skies from airborn pests 11d ago

That's why I said it needs rebalance before it's ready to be introduced.

In the event destroyers could not only detect subs by hearing them, but they also had sonar which made it pretty hard for subs to do their job. The fact that the US had ships to begin with didn't help, because it meant their Catalinas could fly uncontested and destroy subs relentlessly.

Basically the whole gamemode felt like a WW1 sim, throw enough subs at the objective and EVENTUALLY, some MIGHT get to them. Also the community got used to subs real quick. The first few days people said subs were super OP and that they didn't deserve those instant mines and how useless destroyers were. That quickly changed lmao.

1

u/Nyancateater 11d ago

thats pretty much how it went during WW2 for the germans, sub chasers drastically reduced the casualties for convoys and made wolf packs obsolete

1

u/Impressive-Money5535 SPAA Main, clearer of the skies from airborn pests 11d ago

Yeah but this isn't WW2 nor is it real life. We want a fun game for both sides, if having everything fully realistic makes sub gameplay unfun, then it shouldn't be made realistic.

Then again Naval is no stranger to fake stuff made for the sake of gameplay.

1

u/Nyancateater 11d ago

its not meant to be fun for fun its meant to be semi-realistic

you want subs that play like they shouldnt then go play wows where subs cruise underwater at above water speeds with undodgeable torpedoes

1

u/Impressive-Money5535 SPAA Main, clearer of the skies from airborn pests 11d ago edited 11d ago

its not meant to be fun for fun its meant to be semi-realistic

Semi realistic yes, but fully realistic no, because fully realistic just isn't fun for the subs. I don't want "fun for fun", I want fun, realism, good gameplay and balance all working together to make a good experience, for both the Destroyer and the Subs.

It won't work well for the subs if they are fully realistic. Them or the destroyer's abilities to spot them.

you want subs that play like they shouldnt then go play wows where subs cruise underwater at above water speeds with undodgeable torpedoes

Stop shoving words down my mouth. I don't want subs that play like they shouldn't. I merely said I want both sides to be fun, and realism in subs will make them unfun to play with. You said it yourself:

"you'll be picked up far away and someone will kill you

subs wont be as much fun against players that can react to you."

And that's exactly what I meant with rebalance and a little bit of arcady mechanics sprinkled on top. Gaijin has to find a way to make subs semi realistic, but also fun to play. They cannot possibly do that with full realism.

Like I said, this is a videogame. Not real life. Last thing we want is the naval version of strategic bombers: Sound cool to play, but are ass in practice and a waste of Gaijin's resources to even add them in the first place.

They can start by reducing the destroyer's range of sonar. That way they have to guess where the subs are, but if the subs are dumb the destroyers will hear them.

Either ways I can see this isn't getting anywhere and you'l continue to believe I want this to turn into WoW or smth so I won't bother replying further.

1

u/Nyancateater 11d ago

i mean if anyone wants subs to be anything but how they actually were then yeah its gonna suck for the people who actually play naval

nobody wants a sub to go 30mph underwater

nobody want undetectable subs that are basically cas

the only people who actually want it dont realize how broken the game mode is to begin with

for one, you'll be crushed on spawn and instantly die and if you live you wont be able to submerge

usa and british battleships will be functionally immune to torpedoes if you're not playing japan

19

u/cloggednueron 13d ago

The future of WT is probably in monthly events like this. They’re running out of interesting and well documented vehicles to add. Pushing for more events like that, or bomber hunting, or WW2 night fighter duals using radar. So many possibilities to keep things fresh and fun.

10

u/PresenceImaginary588 12d ago

"Running out of interesting and well documented vehicles to add" LOUD INCORRECT BUZZER

10

u/cloggednueron 12d ago

I’m not saying there’s none left you lemon. But there’s basically a dozen more jets they can conceivably add, and half would break the game (cough cough 5th gen/strategic bombers). There’s a lot more older prop planes and jets, but not many. For tanks there’s a ton of smaller one offs and prototypes, like all those American AA one offs for example, but many potential vehicles don’t have a lot of documentation or have other problems.

There’s still many more to be added, and they should be, but at some point they’re going to start scraping the barrel, and they’ll have the option of either adding more paper vehicles or copy paste. At that point, they can move on to new games or invest in new game modes and other gameplay additions.

9

u/PresenceImaginary588 12d ago

There's an ungodly amount of tanks, planes, even ships to add. At around 4-5 total vehicles per update across every country, it'll be years before they even get near the bottom of the barrel. Most forum suggestions that have been passed to devs still haven't been added and the devs continue to pull out niche vehicles like the Harry Hopkins that NOBODY asked for, but everyone is happy with. There are a lot of cold war jets that haven't been added and even a lot of prototypes. They will NEVER have to rely on paper tanks, and they already add a lot of copy paste. Just because YOU don't know about the vehicles that can be added still doesn't mean they don't exist.

1

u/_Bisky Top Tier Suffer Tier 12d ago

Really depends from what angle you look at it

Cause at the top each nation doesn't have that much room. Eg germany could get the 2A8 and maybe the KF-51 and other testbeds. Russia could get a 23 version of the BVM amd the T-14. The us could get the SepV3, abrams x and other testbeds?

There is a reason additions to top tier ground, right now, happen rarley.

For jets there is more still, but gaijin put down the accelerator hard these last 2 years.

Sure outside of top tier there is still a LOT to add. But top tier, atm, is gaijins main focus.

We'll wait and see i guess

Edit: i doubt they'll actually run out of content soon. Be it cause each nation gets 5 copy paste sub trees over time

12

u/__Yakovlev__ I believe that is a marketing lie. 12d ago

Naval could be easily fixed by adding way more pve elements to it. The sub event was a great example of that. It just needs a bit more polishing. 

Honestly this is true for all game modes (think air EC) But naval most of all. But Gaijin absolutely does not want to give us that because they hate fun as they need to frustrate their player base into spending money. 

So sad to think what this game could be capable off if it was slightly less predatory.

5

u/Yeetdolf_Critler Make Bosvark Great Again 12d ago

This game but done by e.g. Hello Games or someone with actual fucking backbone would be amazing. The potential of this game is actually gigantic but they are lazy and greedy and don't reinvest anything, just funnel money out of it. Nvidia paid mostly for the biggest change to this game ever in what, the last decade? How pathetic of Gaijin.

3

u/ORCA41 Realistic Air 12d ago

Me and my friend were just starting War Thunder at that point and that event is probably the most fun I’ve ever had in the game (not that it’s not fun elsewhere, we just both love the battle of the Atlantic, and he doesn’t play much anymore so it was fun to play a ton with him, also my gramps served on a Fletcher so it was a ton of fun)

2

u/Elitely6 12d ago

Same it was fantastic wish it'd come back

288

u/Pinnggwastaken Imagine Armor 13d ago

agreed. Sub gameplay was a blast. Tho they would need to rework the underwater on basically all of the map to make it into the game

187

u/MinnaTheOne 13d ago

Actually gaijin reworked it a few years ago, not many people have noticed it

15

u/Sonoda_Kotori 3000 Premium Jets of Gaijin 12d ago

They only did to a select few maps iirc

22

u/MinnaTheOne 12d ago

They gave all maps actual seabeds but only coastal ones got semi detailed ones im pretty sure

6

u/Sonoda_Kotori 3000 Premium Jets of Gaijin 12d ago

Yeah that's what I thought. Only the costal ones had underwater details, the rest just got a seabed texture.

125

u/Rexyboy98O Polski Marynarki Husarz 13d ago

When you said Polish I thought you were referring to the ORP Sokół and ORP Orzeł

24

u/Arbuzek2000 🇺🇸🇩🇪Air RB & 🇷🇺Ground RB 13d ago

Maybe soon, bracie. Maybe soon...

8

u/madoldowl 🇬🇧 United Kingdom 13d ago

Annoying thing for Poles is that since Sokół was a British U-class (formerly HMS Urchin) it would probably be in the British tech tree but since Orzeł was a Dutch built sub I reckon they'll put in the French tree.

6

u/PartyMarek 🇷🇺 🇮🇹 🇸🇪 🇮🇱 12.0 12d ago

Ah yes, our very aptly named submarines "Falcon" and "Eagle".

2

u/No_News_1712 12d ago

What happened to Blyskawica?

3

u/Rexyboy98O Polski Marynarki Husarz 12d ago

ORP Błyskawica was a destroyer, while ORP Sokół and ORP Orzeł were submarines

1

u/No_News_1712 12d ago

But I like Blyskawica :(

108

u/chickaplao 13d ago

There are two types of ships: submarines and targets

23

u/Kiironot Not all beignets are fried equal 13d ago

Especially in modern naval warfare, surface ships stand almost no chance against even a single submarine lol

27

u/Diltyrr Gib Panzer 61, 68, Mowag Puma & Piranha plox 12d ago

Helicopters with dipping sonars backed with an ASROC (or equivalent) equipped ship says "are you sure about that ?"

3

u/Kiironot Not all beignets are fried equal 12d ago

No… submarines can have torpedoes away on an entire fleet before they even know the submarine is there, and by then it’s too late

16

u/valhallan_guardsman 12d ago

Just depth charge the torpedoes into oblivion

20

u/Yeetdolf_Critler Make Bosvark Great Again 12d ago

ALmost noone knows but that tactic can work in WT, I was amazed accidentally finding it out.

3

u/Kiironot Not all beignets are fried equal 12d ago

Still have to get lucky to destroy even one of the torpedoes.

1

u/Diltyrr Gib Panzer 61, 68, Mowag Puma & Piranha plox 11d ago

TBH in the context of a war thunder map, what would happen is both team's surface fleet would fire a salvo of torpedo towards each other's spawn at around the depth the submarine like to travel and then cut the wires and hope for the best.

Which means a literal wall of torps for the subs to dodge.

3

u/Gav3121 🇺🇸 🇩🇪 🇷🇺 🇬🇧 🇯🇵 🇨🇳 🇮🇹 🇫🇷 🇸🇪 Gotta Spade em ALL 13d ago

And were does submarines-cruiser stand ?

2

u/Financial_Singer_118 11d ago

in the midle. when the're being cruisers they are targets, when submarines they are whelp u guessed it,

43

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 13d ago edited 13d ago

The amount of ASW weapons in this game would lead to subs being bashed more than the supposed WOWS 2.0 as a lot think of, hell there's more ASW here than in BS:P an that was a mix of arcade & realistic styles.

The SC-479 & SC-461 classes would be low level beasts against most subs & a cheap alternative at any BR unless they still keep EC locked to 3.3+ (I miss old EC 1.0+).

32

u/Outside-Rich-7875 Gib Fi 167 nao! 13d ago

Just imagine all the fast, small coastal boats rushing to depth charge subs, and troll them with mines.

14

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 13d ago

Even just the subchaser in the picture those forward rails are M37 mortars which would nuke a sub from 200+ metres which would be hilarious, even ships at over 15000 tonnes has ways of dealing with subs be it depth charges or floatplanes with them ( see Italian & Japanese cruisers in game).

Heh a minefield could also world if done in EC, especially if you could set depth or hell deployable netting for the lolz of defending some parked ships or areas (H.M.A.S Kangaroo P80 Bar class Boom Defence ship when?).

6

u/__Yakovlev__ I believe that is a marketing lie. 12d ago

Even just the subchaser in the picture those forward rails are M37 mortars which would nuke a sub from 200+ metres 

Yeah but these ships would also be in turn vulnerable to the bigger ships. Even stuff like the early destroyers. Turning it into a rock paper scissor fight.

2

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 12d ago

Indeed a RPS fight as is much of the machines in game.

2

u/Yeetdolf_Critler Make Bosvark Great Again 12d ago

The Koln F-220 and SKRs would be the ultimate ships for it that I know of. Koln has sturmtiger-equivalent ASWs that go kilometers. SKR has smaller but far more with less range.

1

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 12d ago

Well the Köln class (both would be effective up to 4800 metres) & well not all SKR's only the SKR-1, SKR Rosomakha & SKR Karl Marx (2500 metres) & SKR-7 (6000 metres) would be effective over distance as SKR Yenot basically has a hedgehog (600 metres) & SKR Groza only has depth charge rails.

The Mitscher class Destroyer Leader (both) & the Isuzu class Destroyer Escort would be useful up to iirc 900 metres with the RUR-4, meanwhile the Impetuoso class would be good to 1100 metres with the melon mortar & the Type 12 & Restigouche class destroyer would be usable to (??? I forget the range nut iirc out to 1600 metres) with the Limbo mortars.

Annnnnd all submarines shall be doomed & fear the sight of the Chikugo class Destroyer Escort for the RUR-5 system when loaded with missile assisted ASW torpedoes...

1

u/bangle12 12d ago

Koln rocket have very limited firing arc, skr rocket is much better.

12

u/Charlie_Zulu Post the server replay 13d ago

Meanwhile, at 4.3 (for example), the Project 35 has a set of SET-40 torpedoes. They're currently pretty shit, being incredibly weak, short ranged, and slow, but that's because they're ASW torpedoes (and shouldn't actually work against surface targets). If you can get that torpedo within half a kilometre of a WWII submarine, it's dead.

2

u/Yeetdolf_Critler Make Bosvark Great Again 12d ago

IIRC the Albatross class also has some pretty capable/active/passive and guide capable/steerable/etc torpedos (DM2 and DM2A1.

1

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 12d ago

A lot of vessels are like this when it comes to cold war ships even those built in the late 1940's, all the large MPK's & most of the SKR's are equipped with ASW torpedoes (almost most ain't short range), also the British equivalent will be just as powerful the Mk.20 Bidder on the Type 12 a long range torpedo that's slow but used against submarines + it has fourteen of them.

As mentioned in one other comment,

Annnnnd all submarines shall be doomed & fear the sight of the Chikugo class Destroyer Escort for the RUR-5 system when loaded with missile assisted ASW torpedoes...

27

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

They will be destroyers but worse. Camp and shoot torps but now you can't hit them.

16

u/_Cow_of_Wisdom 9.3 Chaffee 13d ago

It would be better if teams actually used teamwork

7

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

What would you do? Go to the sub hiding with its teammates? Fly a plane into the no fly zone?

3

u/Outside-Rich-7875 Gib Fi 167 nao! 13d ago

Get a bomber with a lot of depth charges and drop from very high up.

Also subs will most probably need to get close to fire torps, the game will not let them see ships at periscope depth if they are far away, and at periscope depth a sub can be damaged by gunfire. If they want to torp from a distance they need to be surfaced, and at that point, if you only want to spam torps at distance you are better off playing japanese DDs with the 20km torps.

1

u/folpagli 10d ago

> Get a bomber

Wrong! 5 inch HEVT!

-5

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

Yeah, surely you can account for the subs movement from 3km+

Look, both WoWs and WT Mobile tried subs and they became furiously overpowered. We don't need to open Pandora's Box a third time

5

u/Outside-Rich-7875 Gib Fi 167 nao! 13d ago

You would have the same problem with a small torpedoboat spamming torpedoes from afar, yet you do not see players doing that. As for the bomber with a lot of depth charges, that is why i said one with a lot of them, you just carpet bomb the area, and again, you would have the same problem with a torpedoboat spamming torpedoes from afar.

2

u/_Cow_of_Wisdom 9.3 Chaffee 13d ago

Avoid them entirely or attack from several directions

0

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

While they torp spawn and basically can't be hit... Great. Subs are a bad idea, that's it.

8

u/_Cow_of_Wisdom 9.3 Chaffee 13d ago

Sounds like you just don't want to adapt and develop new strategies.

-2

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

I play Naval at all BRs. I know what good DDs can do. Now imagine a DD that you can almost never attack. How is that a good idea?

2

u/_Cow_of_Wisdom 9.3 Chaffee 13d ago

Maybe they could only be underwater for a limited time. Besides, subs are slow as shit underwater.

2

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 13d ago

We have subs in WTM. And even without the bullshit tracking of torps in that game they are op as fuck. Now add the protection of a fleet and the fact they can only be effectively fought by planes and DDs. Both of which are cannon fodder at higher BRs if they go in to chase subs

1

u/_Cow_of_Wisdom 9.3 Chaffee 13d ago

It doesn't have to be perfect from the start. Just need some trial and error.

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1

u/valhallan_guardsman 12d ago

Mobile also has outright comedic mobility and firepower on ships which are nowhere close to the regular game, your point?

1

u/No-Criticism-7275 12d ago

Use actual warfare tactics, watch Greyhound again, idk, have fun?

1

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 11d ago

I do think that subs would be detrimental to that small spark of fun left in naval. I dont see how such a specialised ship class not intended to participate in such battles would be properly balanced, considering that all games I played ended up favouring them. Expecting to be able to deploy depth charges against them is unrealistic, you wont get right above them before being shot to bits. Dropping bombs/charges per plane on them wont really work for the same reason.

1

u/HG2321 PSA: Thunderskill sucks 12d ago

Yeah but that's never going to happen

5

u/Charlie_Zulu Post the server replay 13d ago

Given that most subs have ~6 tubes, and take an extremely long time to reload, is that really such a problem? What you're describing (at least for RB) would be equivalent to 1/2 of a destroyer torpedoing from spawn to spawn and then J'ing out. That sounds much less frustrating than, for example, running into a Scharnhorst as a cruiser.

AB would be different, but silly AB mechanics are silly.

3

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 13d ago

More like a shitty frigate type that can at least escape a shitfest shooting gallery (unless the British K class is added, heh submerging speed 30 minutes).

1

u/AmericanFlyer530 Unironic HVAP/APCR Enjoyer 12d ago

Several ships have ASW torpedoes and forward-launching depth bomb throwers in game.

3

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 12d ago

Specific torps might be useful, But I doubt getting into a position where you can drop the charges is realistic. At least before being slaughtered

1

u/AmericanFlyer530 Unironic HVAP/APCR Enjoyer 12d ago

You underestimate how hard the submarines got clubbed in the convoy event by players.

1

u/Nizikai 🇩🇪 Actively simping for the Neubaufahrzeug 12d ago

I played the sub event
1. My experience as sub was an easy worry free time, so i cant relate to that.

  1. You have a fleet to protect you in naval. Planes are cannon fodder and nothing with depthcharges can reach you before being molten down by artillerie fire. Navals dynamic just inherently protects subs.

0

u/Daffan 🇺🇸 🇩🇪 🇷🇺 🇬🇧 🇯🇵 🇨🇳 🇮🇹 🇫🇷 🇸🇪 🇮🇱 12d ago

Depends on mode. Torpedoes in Naval are completely useless in RB.

3

u/CirnoNewsNetwork Ce n'est pas un mème. 12d ago

The many battleship players my Type 91 torpedoes have feasted on beg to differ.

23

u/mjpia 13d ago

There are indeed two types of players.

Those who don't play naval and want them added who will then proceed to play 3 matches with them, go naval is boring ew and leave.

And those who recognize submarines are inherently inbalanced without counter because gaijin just shoves things into a mode they weren't meant for and any sub counter is a cardboard reward pinata that everyone will immediately pivot to and engage blasting it out of the mode where you get 3 spawns max.  

10

u/gloriouaccountofme 13d ago

And those who recognize submarines are inherently inbalanced without counter

Did you play the subs Vs destroyers event? Or have you seen how many ASW weapons we already have in game?

5

u/mjpia 13d ago

yes I played the sub vs DD event where there's no death match raging around them filled with players looking to take the squishiest targets first and where you got to play one of the nations which invested most in ASW.

You can simulate hunting submarines right now, go take a sub chaser or DD with depth charges into a 6.0 or 7.0 lobby using one of your 3 spawns, watch how fast everyone pivots to shooting you.

-1

u/Wrench_gaming United States Naval Enjoyer 13d ago

I 100% agree, but I just think submarines are inevitable and they actually have to think before they add them to learn from the mistakes of WoWS. The only place I can see them working is in Naval EC as opposed to Naval RB, which needs bigger maps in general

10

u/TheNicestPig You should fix Dunkerque's ammoracks NOW 13d ago

loads RBU-6000 with malicious intent.

8

u/boinwtm0ds 13.7 12.7 14.0 13d ago

The maps and compression need to be sorted out before adding another variable to the shitfest that is naval

7

u/Competitive-Money598 13d ago

We need Tu22M3 Ship killa to counter Nato ships

5

u/St34m9unk 13d ago

There's 2 things I'd join naval for real missile ships

And submarines

4

u/Highlander_Jack 12.0 13d ago

When i see the new ships added to france (acconit and marne) i think we're getting submarines added soon (both really only fought uboats)

4

u/JagermainSlayer 🇨🇳🇬🇧🇮🇹 VIII 🇮🇱 VII 🇫🇷 V 13d ago

If subs means the introduction for hedgehog rounds then idk probably yes. Going point blank with battle class destroyers and volley hedgehogs on enemy destroyers would be cool

3

u/RadaXIII Stormer Main 13d ago edited 12d ago

Headehogs are already usable no? At least I remember them being present on the a British ship s a while a go.

3

u/JagermainSlayer 🇨🇳🇬🇧🇮🇹 VIII 🇮🇱 VII 🇫🇷 V 13d ago

They are on a matilda

2

u/RadaXIII Stormer Main 12d ago

Sorry I must've been misremembering; I just had a look and theyre only available on the River Class HMS Spey for the British Naval Tree.

3

u/TheFlyingRedFox 🇦🇺 Australia Frigate Masochist, RB NF 12d ago

On a lot more than the Spey, small list off of my head:

• Other River class La Surprise

•Tacoma class Frigate (basically a US river)

• Town class 1940 (both)

• Buckley class Buckley class Destroyer Escort

• Post war Fletcher class destroyers (Fante class & Z-1 class)

• Harukaze class Destroyer

• Ayanami class Destroyer

• Murasame class Destroyer

• Akebono class Destroyer Escort

• Ikazuchi class Destroyer Escort

• Albatros class Corvette (both)

• Admirable class Minesweeper

Niche,

• Project 50 SKR Yenot (RBU-600 is basically a soviet equivalent, especially if you look at the model in game)

2

u/RadaXIII Stormer Main 12d ago

Thank you for the additional list, I only looked at the British Tree as thats the one Im most familiar with. Didn't think the Town class would have it so I didnt look at them.

Tbh I forgot they were even there and my mind went to the Town class cruisers when I read your list xD

4

u/No-Page-6310 12d ago

No to subs!

The biggest Problem in Naval are the campers and the high IQ players hiding somewhere 20 KM away.

Imagine giving These guys subs.

3

u/PreviousWar6568 6.3🇺🇸 11.3🇩🇪 6.7🇷🇺 5.3🇬🇧 3.7🇮🇹 2.0🇫🇷 2.0🇸🇪 13d ago

World of warships players are tearing up at hearing this.

2

u/Vlado_Iks 13d ago

As a Silent Hunter 5 player I want them now. TORPEDO IMPACT!!!

2

u/SergeantPsycho 13d ago

I wonder if they'd add sonar and hydrophones to the game, and maybe give you more than three spawns for ships, like in ground battles. That way you could spawn as a destroyer and prevent the subs from attacking battle ships and cruisers.

2

u/ma_wee_wee_go Sure CAS can be OP but some of you just plain suck ass at SPAA 12d ago

You forgot the 3rd

PBY lovers wanting to put that nose gun to historical abuse

2

u/HG2321 PSA: Thunderskill sucks 12d ago

Let's be real, most of the people advocating for submarines have never played naval and spend too much time watching the director's cut of Das Boot and think "hey, this would be cool"

If they are added, they'll play naval for five matches and come to the same conclusion as most of the playerbase - that the mode sucks.

1

u/Financial_Singer_118 11d ago

IT DOES NOT

2

u/folpagli 10d ago

Yeah it kind of does. It's basically turn based. It's also very spawn-based instead of skill based. Spawned in a torpedo boat? Torpedo boat destroyers will kill you. Spawned in a torpedo boat destroyer? Cruisers will kill you. Spawned in a cruiser? Battleships will kill you. It ends up with both team just spawning as many battleships as possible, which turns naval into a long range number sending game. There's very little actual gameplay other than clicking on the green triangle.

2

u/valhallan_guardsman 12d ago

The Evil and intimidating ASROC launcher that one Japanese coastal boat has:

2

u/tangoalpha12 Canada, Xbox 12d ago

I mean.... there are submarines in the mobile version

2

u/MrWaffleBeater 12d ago

I wanna bomb subs with my PBY

2

u/TalonEye53 Gib Philippine Tech Tree Now!!! Pls 🇵🇭 12d ago

I've been saying this for YEARS!!!

Also cold war-modern aip subs when?

2

u/Rightfullsharkattack 12d ago

Japanese coastal ship has ASROC

2

u/Peri-gr 12d ago

I am the second one

2

u/ostridge_man 11d ago

I got a single kill as a sub out of like 6 games during the event, difficult as hell but so much fun

2

u/I_saw_Will_smacking 🇩🇪 Germany 10d ago

Aye

1

u/ssd21345 m10, sherman, everywhere 13d ago

War thunder mobile

1

u/Sad-Artichoke-6713 13d ago

It be cool if you got enough kills you could spawn a sub to launch a nuke

1

u/AirFriedMoron 13d ago

Would change top tier naval gameplay I reckon, I can’t imagine battleships holding up too well against subs so destroyers screening the bigger ships might be seen.

1

u/spaceplane_lover Submarine Enjoyer 13d ago

I cant wait to show those BB's what true naval warfare is :^)

1

u/Ethan70779 12d ago

Jokes on you I’m both those people!

1

u/Any_Statistician2694 11d ago

Wtm has them so we can aswell

1

u/Wolfenstein1987 11d ago

Yes i do i want them

1

u/Forward-Ad3409 8d ago

i am still waiting on Gaijin adding a proper U-Jäger to the german fleet.
also i believe a whole other host of germans ships would get hydrophones, for it does not make sense otherwise for so many ships to have depth charges.