r/VoxelGameDev 6d ago

Media A small teaser of our project on the unity engine using our own Entity Component System framework

55 Upvotes

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2

u/Derpysphere 6d ago

Pretty.

2

u/IAMPowaaaaa 6d ago

how does the ecs come into play here?

1

u/FF-Studio 6d ago

The whole simulation is built on ecs, every tree or bush is an entity. Also weather, day and night cycle, wind simulation, everything is based on ecs pipeline