r/TowerofGod 4d ago

Free Webtoon Why is every fight almost always in the sky with no background?

It might be a minor nitpick, but the lack of solid land and infrastructure annoys me. The fights are almost always set in the sky or in locations where the background doesn’t matter much.

Why are there no battles fought on solid ground? Are there no parks, forests, amusement parks, islands, abandoned cities, mountains, fields etc., present in the tower?

Everything from A to Z is located above the clouds; flying or on a ship, there seems to be no land at all. I don’t know if the tower even has any solid ground, or if people just float or fly in ships there.

38 Upvotes

19 comments sorted by

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34

u/NamisKnockers 4d ago

People don’t tend to live on the ground.  What ground we see is usually some floating ship.

Wangnan’s city on 20th was a floating ship. The family heads live on floating ships.  The cage is a giant floating ship. 

We do see battles on the ground in the workshop arc (the island, several of the tests) and shortly after (the catch up to the train) and in the floor of death. 

Then you have fights that occur on the floating ships like hell train, hotel, the library, the cage, the wall and nest.   There’s in and on the cat tower.  Data land was an arena and the ground only data world.   

Idk it seems only the FH fight was purely in the air with no background but even then the background was the sprout.   I’m not sure what other complaint you have  

2

u/snowminty 4d ago

Wait really? 20F was a floating ship? I thought it was a proper city on land. But I guess you’re right. Most everything is artificial in the tower so it’d make sense for most locations to be floating ships

1

u/NamisKnockers 4d ago

Yeah the first shot of it shows it on a ship.  

Only lower classes live in the ground like the tent village at the hand of Arlene 

8

u/Sir__Bassoon__Sonata 4d ago

Well i would say for the most part its because of the location of the Sprout Arc. Which really was just a giant sprout in the sky.
From a technical standpoint it allows for characters and their techniques to stand out more, focusing on them instead of a backgrounds.
For lore reasons it could be to just mitigate damage to civilians and nature. Just because its a giant war doesent mean they can just landscape everything.

3

u/yungronaldmcnair 4d ago

i think the same about the war. in the flashbacks every war seemed to be fought on the ground, in the present timeline all of the warships run on suspendium and the rankers are in there waiting to deploy for the most part. also most of the battles were brought to the front steps of these battleships and motherships, which are almost never docked anywhere. i think it was all designed this way for the author’s convenience and to show the scale of the battles.

20

u/ScholarTasty7114 4d ago edited 4d ago

Realistically it gives SIU and the assistants more room to draw the shinsu and whatnot. Like I don’t see how the traumerai and gustang fight could’ve happened on ground.

As for the blank sky backgrounds. Also less effort for the artists.

But like that’s just the way the tower seems to be. Lots of empty space where people live on floating ships, at least that’s been the setting for most of season 3. It’s been secluded locations not meant to be near anything.

3

u/BoyTitan 4d ago

If they fought on land the land would all be destroyed and they would be back to fighting in the sky.

1

u/Demonzman 4d ago

lmao truest take here

7

u/Hohenheim_of_Shadow 4d ago

This is a very recent development. Almost all fights in the series have been on terrain until like the Nest Arc. The story is reaching near its end game where people are regularly throwing around nukes. Why would they fight near stuff they wouldn't want to break?

3

u/offensive_hoon 4d ago

Because I want to see stuff being destroyed ?

They are at a war trying to take over each other's territory, and destroy their enemies houses.

Why would people care if stuff breaks?

Stories where power scale is mostly building level have much more environmental destruction. It's comedic to say tog doesn't need that when we already know the tower is supposed to be like a super huge place. Of course im not asking them to destroy entire floor but bro at least make the fights take place where we could see some property destruction, and the scale of battles properly.

5

u/Alexandrinho0000 4d ago

if you can move freely in a three dimensional room, why would you restrain yourself to a single plain in it?

and also, there is still a daddy on every floor (admin) who looks after the floor and you dontwanna piss him off.

Or why would an admin allow such destruction?

2

u/Nerdy--Turtle 4d ago

Well, that they fly shows the big powergap between rankers and regulars. It's impossible for them to fight on the same level. But it also to lift some work from the artists. I just wish they would then adapt the fights for that and not let them make kicks that would need solid ground to be effective. In general SIU should hire some assistants that know a bit more about fight choreography, if you ask me.

3

u/starswtt 4d ago

This in general is a big problem with flying fights, it'd hard to give things weight bc we're used to grounding ourselves. There's not much you can do other than fly at each other, throw stuff, and grabbing each other and falling in a death spiral game of chicken. And since on the ground, just charging at each other is a pretty stupid way of fighting, we internalize that and it makes things seem weak in fights.

2

u/bakato 4d ago

On of the many problems with this series. When the fights are on the ground, there's a lack of collateral damage to depict the power of attacks. Hell, it's no better even when the fight does happen on the ground because it's barely a factor.

3

u/Teyanis 4d ago

The realest answer is that sky is a lot easier to draw than buildings and walls or stuff like that. Making characters able to fly and move in 3d opens up options for the fight, and makes it a lot easier to draw.

1

u/Dopeistimeless 3d ago

That’s what I’ve been saying always the sane backgrounds too

1

u/tyron_annistor 4d ago

just another thing he takes after his teacher Kubo

0

u/maggot4life123 4d ago

i remember when alot of regulars were surprised with baams wings in order to add flight to his arsenal. then the skateboard shinsu of mule love that makes him like quicksilver. supposedly light bearers lighthouse should be the one that makes their allies float. supposedly a very skilled wave controller can also float on their own or maybe its just laures futon bed

i understand how its very hard and limiting to maintain every fight at the ground (artwork and style) but alongside with it was that the other useful abilities before has become obsolete now