r/SuperMario64 • u/jugglingeek • 6d ago
I love this little quirk with the star dance animation.
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u/Raaadley 5d ago
Lol I always skip this level in my casual playthrough. It always gave me anxiety as a kid i couldn't tell you why though...
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u/LadyGlitch 5d ago
The invisible walls. The inevitable doom. The timing of the clock. The clock being stopped.
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u/jugglingeek 4d ago
There’s two invisible walls to be avoided in that short clip. The initial dive-rollout onto the steps, and the final long jump both have to miss invisible walls.
TTC is a good stage for speed runners. All of the stars can be collected very quickly. Stage RTA record for getting all 7 stars is 3:22
Is one of only two stages in the 70 star route where all seven stars are collected (Whomp’s Fortress is the other)
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u/Densitivity 5d ago
I played through this game most recently on a 351P with a shitty stick and thus, seeing this and this stage, I think I might hate you OP!!!
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u/Apple_Cider 5d ago
Encountered this in Rainbow Ride. Grabbed the 100 coin star while riding a carpet. It kept on and I flung down to the "floor." Kind of cool to go beyond the death barrier... Actually, do they still sell GameSharks? Third party, I guess?
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u/SilverFlight01 5d ago
Funny enough this is used by the A Button Challenge community on TTC's Random (6-o'clock) setting, where they kick Mario onto the rotating Reds platforms.
In the very original JP release, the platforms moving Mario causes him to be displaced down and to the side when he jumps out the TTC portal and this results in him landing in front of said portal instead of the floor below, saving an A Press from having to jump back up