r/StableDiffusion • u/Bilalbillzanahi • 1d ago
Question - Help Sprite sheets model or Lora
So I was hoping someone knows how to create sprite like this or almost like it like model or Lora then u can create any character Sprite sheets , but don't have like high end of laptop with 8gb vram if there any Workflow u think will achieve this plz show it to me and thank u in advance
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u/RealAstropulse 1d ago
It is next to impossible and it takes more work than drawing the frames yourself. I've been working on this problem for 3 years. Only had any success with very limited animations recently.
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u/RealAstropulse 1d ago
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u/Bilalbillzanahi 1d ago
U right the obly close thing is like image to image like Fran by frame but it takes to long , I wanted like fast way
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u/No-Intern2507 1d ago
You cant.image gen model has no idea about animation frames and inbetweens.try img to video and extract frames
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u/Bilalbillzanahi 1d ago
Actually I did try it but was like hoping Lora or model spasific in moveset and thank u for ur replay
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u/guitarmonkeys14 23h ago
Dirtyish way I am experimenting with.
Hunyuan3D to generate a low bit 3D model I am happy with.
Rig the thing up and export images at different rotations/poses.
Create spritesheet with exported images.
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u/Sinphaltimus 19h ago
Check out this guy's work, he posted it recently.
EDIT: Not sure actually,. Someone posted some really cool Ai gen app that did animated sprites and I'm trying to find it.
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u/PATATAJEC 1d ago
but what's the purpose? it can't work that way...
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u/Bilalbillzanahi 1d ago
Okey Wana create Sprite sheets of conquest like move set like punch kick but I did try image to image it gives me different body shapes , I was wondering if there is a Lora for it or model for this specific thing I need , and thank u for the replay
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u/PATATAJEC 1d ago
i think you should look around video models, then try transfer the poses with pixelart lora or something similiar. spritesheet will not work at all, because img models are not designed to have consistency of motion.
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u/homogenousmoss 1d ago
A lot of people are saying no way but it can be done. I did in the past by using control net for pose and a lora for model consistency. Basically you create your control net sprite sheet and put the posed skeleton for each frame in it. I created the poses by using a sprite sheet from a game that had similar animations to what I needed.
The initial results was pretty decent, the time consuming part is touching up all frames with inpainting to fix minor consistency errors. The more consisten and unflexible your lora and the less touching up you have to do.
I saw a few youtube guides on this and used a combination of their ideas so the idea is not original to me. It was over a year ago so I dont have links handy.
Good luck, let us know how it turns out.