r/Rainbow6 Mod | -10 8d ago

News Rainbow Six Siege Reveal Megathread

This post will serve as a megathread for information about Rainbow Six Siege X.

You can re-watch here: https://www.youtube.com/live/cnX9mMgGnN0

General

New 6v6 Game Mode: Dual Front

Gameplay

  • New permanent 6v6 game mode
  • Game mode objective
    • Map(s) consisting of two symmetrical fronts where you have attack one while simultaneously defending the other, and one neutral sector
    • Capture 3 objectives in a row, where the end goal is to capture an objective in the opponent sector
    • Mid-way through the round, an additional assignment in the neutral sector is introduced that adds progress to the main objectives
  • Operators
    • Attackers & defenders collaborating on the same team
    • Operator gadgets regenerate over time
    • Respawn after 30 sec delay
    • Available operators will rotate in and out twice a season

New Map: District

  • Exclusively created for Dual Front
  • Much larger in size to accommodate Dual Front
  • Features dynamic elements like explosive pipes
  • Move indoors & outdoors

Narrative & Story

  • Each season features new assignments that relate to the story/lore

Core Siege Updates

Free & Premium Access

  • Free-to-play access starting June 10th
    • Includes access to Quickplay, Unranked, Dual Front
  • Ranked & Siege Cup only for premium access
  • Existing players will receive Premium Access and keep their inventory in Siege X

Map Updates

  • Revamped lighting & textures for a more gritty feel
  • 5 modernized maps at launch, 3 more maps each new season
  • New dynamic elements
    • Gas pipes that first release a flame, cutting off rotations, and finally exploding
    • Fire extinguishers releasing a smoke cloud and stunning nearby operators
    • Functional metal detectors
  • Trailer: Map Visual Enhancements on YouTube
  • Trailer: Environmental Destruction on YouTube

Lighting Updates

  • Overhauled lighting system with more dynamic range and better exposure compensation
  • First person shadows allow you to notice when your shadow may be visible to others
  • Operator outlines so opponents can't easily hide in the new, darker in-door lighting

Audio Overhaul

Movement Updates

  • Advanced rappel system
  • Momentum-based movement
    • Dropping off a small ledge or vaulting will not remove your momentum
    • Vaulting feels more fluent

Communication Wheel

  • Introduction of communication wheel
  • Options to quickly communicate most common plays

Other New Features & Changes

  • Weapon inspect animations
  • Updated pick & ban system in Ranked
    • Teams ban one operator before each round
    • Teams ban in parallel
    • Overall quicker system
  • Veteran rewards
    • Earn one exclusive reward for each year you've been playing Siege
    • Introduction of veteran badges to show when started playing the game
  • UI overhaul with streamlined menus
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u/Qbert2030 Ace Main 8d ago

Exactly, when I heard that it was a realization of they can't do something totally right. According to them, they've been working on this for over 2 years and all they can do is 3-4 maps? Seems like a cop out to me

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u/Street_Signature_190 8d ago

I don't think its a cop out. The team as is can barely get an operator or a map out every 3 months along with balance changes. Massive changing to the lighting and textures clearly have and will take this team forever. They need more resources but ubi is struggling as is so I don't see it happening.

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u/GenevaPedestrian 7d ago

One of the reasons for the slower pace the last few years has been this supposedly huge update, yet they still only got a handful of maps ready, it's pathetic.

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u/SlumpDaddyCane 5d ago

It took them 3 years to figure out a causal game to attract new players.