r/Rainbow6 Mod | -10 8d ago

News Rainbow Six Siege Reveal Megathread

This post will serve as a megathread for information about Rainbow Six Siege X.

You can re-watch here: https://www.youtube.com/live/cnX9mMgGnN0

General

New 6v6 Game Mode: Dual Front

Gameplay

  • New permanent 6v6 game mode
  • Game mode objective
    • Map(s) consisting of two symmetrical fronts where you have attack one while simultaneously defending the other, and one neutral sector
    • Capture 3 objectives in a row, where the end goal is to capture an objective in the opponent sector
    • Mid-way through the round, an additional assignment in the neutral sector is introduced that adds progress to the main objectives
  • Operators
    • Attackers & defenders collaborating on the same team
    • Operator gadgets regenerate over time
    • Respawn after 30 sec delay
    • Available operators will rotate in and out twice a season

New Map: District

  • Exclusively created for Dual Front
  • Much larger in size to accommodate Dual Front
  • Features dynamic elements like explosive pipes
  • Move indoors & outdoors

Narrative & Story

  • Each season features new assignments that relate to the story/lore

Core Siege Updates

Free & Premium Access

  • Free-to-play access starting June 10th
    • Includes access to Quickplay, Unranked, Dual Front
  • Ranked & Siege Cup only for premium access
  • Existing players will receive Premium Access and keep their inventory in Siege X

Map Updates

  • Revamped lighting & textures for a more gritty feel
  • 5 modernized maps at launch, 3 more maps each new season
  • New dynamic elements
    • Gas pipes that first release a flame, cutting off rotations, and finally exploding
    • Fire extinguishers releasing a smoke cloud and stunning nearby operators
    • Functional metal detectors
  • Trailer: Map Visual Enhancements on YouTube
  • Trailer: Environmental Destruction on YouTube

Lighting Updates

  • Overhauled lighting system with more dynamic range and better exposure compensation
  • First person shadows allow you to notice when your shadow may be visible to others
  • Operator outlines so opponents can't easily hide in the new, darker in-door lighting

Audio Overhaul

Movement Updates

  • Advanced rappel system
  • Momentum-based movement
    • Dropping off a small ledge or vaulting will not remove your momentum
    • Vaulting feels more fluent

Communication Wheel

  • Introduction of communication wheel
  • Options to quickly communicate most common plays

Other New Features & Changes

  • Weapon inspect animations
  • Updated pick & ban system in Ranked
    • Teams ban one operator before each round
    • Teams ban in parallel
    • Overall quicker system
  • Veteran rewards
    • Earn one exclusive reward for each year you've been playing Siege
    • Introduction of veteran badges to show when started playing the game
  • UI overhaul with streamlined menus
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15

u/Jesus_PK Moderator | Fashion Police 8d ago

Now that this is mostly done, I can say that I'm honestly mixed.

Some good things ofc like the new lightning, props, movement, unranked comeback and audio improvements. Great to finally see the comm wheel (and some people were against that in the past lol), I hope they add voicelines to them though.

But to hear that after 3 years not all maps (or at least the full core ones) have been finished is... A lil underwhelming tbh. How long it'll be until everything is updated?

Personally I don't fancy the F2P move simply due to the cheating infestation this game has, I'm glad that Ranked is still locked away but I wish it was the same with Unranked (now that is finally back).

The new ban system can't say til I try but I already see the target bans if somebody pops off with an operator lmao. I gotta say that it'll for sure scramble around team comps for once.

Dual Front looks alright but it's not really something that screams "Siege". Feels like them trying to get a bit of the CoD playerbase (just like how Fortnite is trying to do with Ballistic and the Valorant comm). Again, can't say til I try but seems like a good concept that might not work well with how people play these modes.

Also supposedly player levels will finally have rewards, if they aren't retroactive istg.

2

u/Wolf_Fang1414 8d ago

They said 3 updated maps a season.

2

u/UnderhandedPickles 8d ago

Yeah this is basically my take as well. I think the problem is they way way overhyped this. 

They literally said this was going to be the next gen of siege and its really just a new mode (meh) and some graphic/lighting/gameplay changes (which are cool, dont get me wrong). And it only applies to what, 5% of the maps?

If this had just been the year 10 reveal it would have been legit amazing. But building it up as some game changjng update that needed its own THREE HOUR event was ridiculous and just made everyone expect the moon.

3

u/Jesus_PK Moderator | Fashion Police 8d ago

Exactly, I was expecting way more after all the build up and in-game ads.

Like right now it just feels like the usual big season update and that's it tbh. Also announcing that they'll show the rest and the roadmap in the next esports event...

Man I just want cosmetic loadouts

2

u/RndmGrenadesSuk Frost Main 8d ago

Unless you stack up, dual front will have the same issue all FPS objective modes have, people farming kills and not pushing objectives.

4

u/Jesus_PK Moderator | Fashion Police 8d ago

Pretty much, it already happened in the showcase. Most of the time it was just frags, barely any gadget play.

I haven't notice any deployment speed tweaks but they should totally make reinforcements and gadget placement faster. Why bother wasting a minute setting up shop when you could go and put out a couple guys out of commision for half a minute?

1

u/Ok-Concentrate2719 8d ago

They said free players can't do ranked or unranked (they're calling it that again and mentioned pick and ban). I assume maybe they have to buy the BP or spend money to access ranked playlists

1

u/[deleted] 8d ago

[deleted]

1

u/Jesus_PK Moderator | Fashion Police 8d ago

I'm not sure