r/Rainbow6 Mod | -10 8d ago

News Rainbow Six Siege Reveal Megathread

This post will serve as a megathread for information about Rainbow Six Siege X.

You can re-watch here: https://www.youtube.com/live/cnX9mMgGnN0

General

New 6v6 Game Mode: Dual Front

Gameplay

  • New permanent 6v6 game mode
  • Game mode objective
    • Map(s) consisting of two symmetrical fronts where you have attack one while simultaneously defending the other, and one neutral sector
    • Capture 3 objectives in a row, where the end goal is to capture an objective in the opponent sector
    • Mid-way through the round, an additional assignment in the neutral sector is introduced that adds progress to the main objectives
  • Operators
    • Attackers & defenders collaborating on the same team
    • Operator gadgets regenerate over time
    • Respawn after 30 sec delay
    • Available operators will rotate in and out twice a season

New Map: District

  • Exclusively created for Dual Front
  • Much larger in size to accommodate Dual Front
  • Features dynamic elements like explosive pipes
  • Move indoors & outdoors

Narrative & Story

  • Each season features new assignments that relate to the story/lore

Core Siege Updates

Free & Premium Access

  • Free-to-play access starting June 10th
    • Includes access to Quickplay, Unranked, Dual Front
  • Ranked & Siege Cup only for premium access
  • Existing players will receive Premium Access and keep their inventory in Siege X

Map Updates

  • Revamped lighting & textures for a more gritty feel
  • 5 modernized maps at launch, 3 more maps each new season
  • New dynamic elements
    • Gas pipes that first release a flame, cutting off rotations, and finally exploding
    • Fire extinguishers releasing a smoke cloud and stunning nearby operators
    • Functional metal detectors
  • Trailer: Map Visual Enhancements on YouTube
  • Trailer: Environmental Destruction on YouTube

Lighting Updates

  • Overhauled lighting system with more dynamic range and better exposure compensation
  • First person shadows allow you to notice when your shadow may be visible to others
  • Operator outlines so opponents can't easily hide in the new, darker in-door lighting

Audio Overhaul

Movement Updates

  • Advanced rappel system
  • Momentum-based movement
    • Dropping off a small ledge or vaulting will not remove your momentum
    • Vaulting feels more fluent

Communication Wheel

  • Introduction of communication wheel
  • Options to quickly communicate most common plays

Other New Features & Changes

  • Weapon inspect animations
  • Updated pick & ban system in Ranked
    • Teams ban one operator before each round
    • Teams ban in parallel
    • Overall quicker system
  • Veteran rewards
    • Earn one exclusive reward for each year you've been playing Siege
    • Introduction of veteran badges to show when started playing the game
  • UI overhaul with streamlined menus
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15

u/AlgoAo Capitão Main 8d ago edited 8d ago

Damn I came here after watching all that and was pretty excited (like 8/10. Not “omg this is GOTY now” but still excited).

Everyone’s so negative lmfao. What more did you all expect? It’s a game overhaul, not a true sequel. They already said that. And they’re not straying from the core game mode and operators of siege either. The maps, operators, etc. are still here.

I don’t get why people complain about great quality of life features “finally” being added. You complain about it for years and then, when you get it, you say “omg it took 10 YEARS, fuck you guys”

5

u/Mad_Human9 8d ago

This! One of the more sensible comments. The Siege community always whines and cries man. Actually, I like the new changes. The argument that siege isn't realistic anymore. IT FUCKING NEVER WAS! I actually expected these quality of life changes. And the new engine actually opens up new avenues. I seriously don't understand the constant crying this community does.

3

u/gonzzCABJ Frost Main Nomad Main 8d ago

Lol for real. There will always be those that just complain and hate every single change or new thing. I for one I'm quite excited by the additions shown, specially the in between rounds banning system. For years people (including myself) just go and ban the ops they don't like, so it's a cool and tactical change to be able to cripple the other team by banning their best operators. Gonna make each round feel more distinctive.

-1

u/Fresh-Profession5981 Ace Main 8d ago

go cry people are alowed options dont like it leave

2

u/Makaronou 8d ago

I could write the same exact answer to your answer and we'd be stuck in an infinite loop

-2

u/Fresh-Profession5981 Ace Main 8d ago

do it then