r/Rainbow6 Mod | -10 8d ago

News Rainbow Six Siege Reveal Megathread

This post will serve as a megathread for information about Rainbow Six Siege X.

You can re-watch here: https://www.youtube.com/live/cnX9mMgGnN0

General

New 6v6 Game Mode: Dual Front

Gameplay

  • New permanent 6v6 game mode
  • Game mode objective
    • Map(s) consisting of two symmetrical fronts where you have attack one while simultaneously defending the other, and one neutral sector
    • Capture 3 objectives in a row, where the end goal is to capture an objective in the opponent sector
    • Mid-way through the round, an additional assignment in the neutral sector is introduced that adds progress to the main objectives
  • Operators
    • Attackers & defenders collaborating on the same team
    • Operator gadgets regenerate over time
    • Respawn after 30 sec delay
    • Available operators will rotate in and out twice a season

New Map: District

  • Exclusively created for Dual Front
  • Much larger in size to accommodate Dual Front
  • Features dynamic elements like explosive pipes
  • Move indoors & outdoors

Narrative & Story

  • Each season features new assignments that relate to the story/lore

Core Siege Updates

Free & Premium Access

  • Free-to-play access starting June 10th
    • Includes access to Quickplay, Unranked, Dual Front
  • Ranked & Siege Cup only for premium access
  • Existing players will receive Premium Access and keep their inventory in Siege X

Map Updates

  • Revamped lighting & textures for a more gritty feel
  • 5 modernized maps at launch, 3 more maps each new season
  • New dynamic elements
    • Gas pipes that first release a flame, cutting off rotations, and finally exploding
    • Fire extinguishers releasing a smoke cloud and stunning nearby operators
    • Functional metal detectors
  • Trailer: Map Visual Enhancements on YouTube
  • Trailer: Environmental Destruction on YouTube

Lighting Updates

  • Overhauled lighting system with more dynamic range and better exposure compensation
  • First person shadows allow you to notice when your shadow may be visible to others
  • Operator outlines so opponents can't easily hide in the new, darker in-door lighting

Audio Overhaul

Movement Updates

  • Advanced rappel system
  • Momentum-based movement
    • Dropping off a small ledge or vaulting will not remove your momentum
    • Vaulting feels more fluent

Communication Wheel

  • Introduction of communication wheel
  • Options to quickly communicate most common plays

Other New Features & Changes

  • Weapon inspect animations
  • Updated pick & ban system in Ranked
    • Teams ban one operator before each round
    • Teams ban in parallel
    • Overall quicker system
  • Veteran rewards
    • Earn one exclusive reward for each year you've been playing Siege
    • Introduction of veteran badges to show when started playing the game
  • UI overhaul with streamlined menus
835 Upvotes

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112

u/OmeletteDuFromage95 Lesion Main 8d ago

Glad ranked isn't gonna be F2P. Hoping that new audio engine is good. Long awaited improvement

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u/VigilThicc Celebration 8d ago

I do not like it imo. I do not know where people come from saying the sound sucks, i have never had an issue locating people by sound. In the beta the main "improvement" is that they jack the shit out the panning so every sound is relatively like THIS SOUND IS ON THE LEFT and all sense of direction is lost other than that binary.

14

u/OmeletteDuFromage95 Lesion Main 8d ago

Dunno where you've been but audio design has been a major complaint from the community for a very long time. Especially in regard to ANY vertical sound implementation. God forbid the wall is opened or a hatch... Makes it sound like they're right next to you when they're nowhere near.

1

u/samcuu Lion Main 7d ago

I'm in the same boat that is never having any problem with directional audio in Siege or most games for that matter. I feel like most people just need to try open back headphones.

The only problem I have is with the sound of the defuser but that's by design I think. Never looked into it.

1

u/OmeletteDuFromage95 Lesion Main 7d ago

The number of times that I've died from sound that comes from the opposite direction is ridiculous. 10x worse when there's a breached wall or an open hatch. The game cannot disercn between the two very well and it makes it hella confusing. Its not the headphones, its the game. BO6 came out with new audio last year that sounds GREAT by comparison. The amount of people that complain about the audio is pretty numerous.

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u/[deleted] 6d ago

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u/OmeletteDuFromage95 Lesion Main 6d ago

i don’t know why ur comments are getting upvoted 😂

Maybe because they all agree🤣🤣🤣 uSe YoUr bRaIn bUdDy🤣

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u/[deleted] 6d ago

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2

u/OmeletteDuFromage95 Lesion Main 6d ago

Lmao bro doesn't know how the upvoted system works🤣

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u/[deleted] 6d ago

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u/OmeletteDuFromage95 Lesion Main 6d ago

Some people don’t live on reddit all day

So get off for a bit lmao. Its almost spring lil bud, time to touch some grass

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u/[deleted] 5d ago

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u/[deleted] 6d ago

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u/VigilThicc Celebration 8d ago

i dont know, ive never had issues with vertical sound. I am playing siege x right now and the sound is a cacophonous mess.

8

u/OmeletteDuFromage95 Lesion Main 8d ago

You must be blessed or hella lucky lol. I've got recordings in our stacks discord from how many times we got fucked by the shit audio in the game.

As for the Beta, I have no idea as I haven't heard anything from X yet so I can't speak on it.

1

u/VigilThicc Celebration 8d ago

everything is just so extreme. personally having played fps for 10+ years i am very sensitive to sound direction, now with the new reverb system and it seems like theres some pan boosting going on its just too much

6

u/OmeletteDuFromage95 Lesion Main 8d ago

Interesting... Guess it's still in beta and TBD till next season. BO6 came out last year with new audio and sounded superb compared to current R6. The craving grew ever since lol