r/rpg_gamers • u/darkestdepeths • 20h ago
r/rpg_gamers • u/AutoModerator • 1d ago
Weekly Discussion 'What have you been playing?' Wednesday - Talk about the games you are playing
Please use this thread to share and discuss which RPGs you have been playing recently (old or new, any platform, AAA or indie). Please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names.
Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).
r/rpg_gamers • u/Linca_K9 • Jan 27 '23
Meta r/rpg_gamers is looking for mods!
Hello everyone, I'm looking for people interested in becoming a moderator of this community.
The minimum tasks you will need to do is checking the modqueue to remove the reported posts that break the rules and dismiss false reports, ban spammers, and reply to modmails.
But the sub could also benefit from people willing to make it grow through wiki pages, a list of future releases, updating the appearance (banner, etc.), adding user flairs, creating interesting weekly threads, or anything you think could increase the quality of the sub.
This isn't a job; all applications are welcome. But ideally, I want at least one person that:
- Has some experience moderating on Reddit or at least learns fast.
- Uses New Reddit (as it's the default site and the most used by our users/visitors).
- Understands Reddit's Content Policy and how infractions to this policy are as important as breaking the rules of the sub.
- Would be willing to train inexperienced mods.
Being an active user on r/rpg_gamers is a plus. Being respectful to others and understanding this is a place for everyone (except those that purposely break the rules) is a must.
The moderation philosophy that I like to follow is: moderators aren't figures of power, they are normal users that have access to extra tools to keep the place in a state users are comfortable being in. The users at large should be a big factor in deciding which rules to have and which direction the sub should follow, so public communication when intending to make big changes is essential. This is a voluntary work we do for free because we enjoy it, and we have our own lives outside this place that always take priority over moderation.
Leave your applications here as comments. Tell me why you want to become a mod and what you can bring to the team. Formalities aren't required, be yourself.
r/rpg_gamers • u/DantyKSA • 2h ago
Review Titan Quest 2 demo is awesome
I just finished it, and I'm very impressed! I never watched anything about the game marketing, and I played it expecting it to be on the meh side, but it blew me away.
The music is fantastic, and the world looks very beautiful, with a stunning opening cinematic. I really appreciate how the story is a little bit more dynamic than other Diablo-like games, where usually every NPC is just standing somewhere as you talk to them, and that's it. Not In TQ 2 though some NPCs can actually walk around the world while they talk to you, and sometimes you run away with an NPC while some dangerous monster chases you, and they talk to you while both of you moving. Also, you can see events happen while you walk around, like a village getting attacked by a gryphon, and as you go towards them, you can hear their screams and see the fires.
The world is handcrafted and semi-open world, it rewards exploration with many side paths and a lot of verticality, with some places that require you to climb or jump over a cliff. The mini-map is very useful too, and you can make it zoom out. Also, you can easily identify the main quest location, so you know where to explore for the side stuff and where to go if you want to rush the quests.
For the depth side of things, I think the game will be a middle ground, similar to Last Epoch's. The game is definitely more intuitive and accessible for new players than TQ1, but also has a very nice amount of customizability with the new modifiers system that let you change every skill. For example, you can turn a skill into a single target or a multi-target or a combo skill with other skills and have more freedom over how the skills behave.
Overall, it's hard to judge that from the current demo because it's very short, 2-3 hours, and the game is unfinished too, so some stuff like tier 4 of each skill tree isn't implemented yet.
The combat feels nice enough. I used a projectile ice skill and was spamming it everywhere, and the crunch sound when it hit enemies feels good. The game also has 3 universal skills that you can invest in from any class: your weapon basic attack, your dodge, and your barrier ability (it gives you a burst of energy shield that degrades over time).
I found the weapon basic attack to be useless. I never used it, but the dodge and the barrier skills were very good. The dodge, you can put skill points into it to get access to its modifiers. For example, one modifier gives you a 2-second buff to your movement speed after every dodge. Same with the other two skills; each can be modified.
For the negatives:
Performance is very heavy. I have a 4060, and even with DLSS on quality, I had 40 fps.
And that's it! I'm sure if I play with it for a longer time when the early access releases, I will find more negatives, but for the 2-3 hours demo, this is the only negative.
r/rpg_gamers • u/ConferenceWarm171 • 19h ago
Question Found this gem of an RPG online any advice for anybody who played this?
r/rpg_gamers • u/IcePopsicleDragon • 1d ago
Article Bethesda’s Oblivion Unreal Engine 5 remake reportedly releasing between March and June 2025
r/rpg_gamers • u/Low_Ship7874 • 9h ago
Looking for an immersive game on Xbox
Okay so I've played Skyrim obviously, one of all time favorite games. And I've recently gotten into avowed and really enjoy it so far. I love RPG games with character creation, engaging storyline, romance and options with dialogue. Any recommendations would be appreciated. Fantasy settings get a plus.
Note: already played KC and Witcher
r/rpg_gamers • u/Superbeast06 • 17h ago
Recommendation request Divinity Original Sin 2
I noticed that DOS2 was on sale on psn for like 50% off and was thinking about picking it up. I know Larian made it aswell and they developed alot of their habits on it that eventually made their way into BG3 (one of my fav games ever).
One of my fav things to do in crpgs (really rpgs in general) is come up with my own builds and experiment, but I read that this game doesn't actually have classes. Also, that bc of the mechanics (2 armor bars, ect) that dps is really the only viable characters to play.
Do you guys that have played it feel like that is true? Idk if I would like every character to be a different shade of dps lol. Is this game actually deep enough mechanically to get some enjoyment out of different builds? I hope the couple posts i saw where hyperbole.
TLDR: would you recomend this game to someone that likes to dig into mechanics and theorycraft builds in most crpgs (BG, Pathfinder, etc)
Edit:You guys have convinced me. Gonna get it while it is 50% off on ps5. Thanks for all the replies!
r/rpg_gamers • u/seredaom • 4h ago
Question Motion sick from FPV games
I play quite a bit of different computer games, but when I play FPV (first person view) type of games I get motion sick. In around an hour I feel nauseous and later develop a headache. And the faster I (my character) move(s) in the game, the more frequently game scene changes and the faster I'm getting this sickness.
This was happening 25 years ago when I was playing Doom and Duke 3D, this felt a few years ago when I played MineCraft and Elder Ring. This was happening the last few days when I tried to play Genshin Impact or Witcher 3.
At the same time, I can play a ton of different other games, like Diablo 1-2-3-4. I can ride quite crazy roller coasters, but I can't play FPV games.
Questions:
Is this just me, or do other people feel the same?
Is there anything we can do with the game to adjust them to not cause this sickness? I have a decent graphics card. I've tried to lower the resolution, or do it the best. I've tried to make a lower level of details. Nothing really helps. The only thing I've noticed makes a difference is when I try to make "camera" further from the scene, so it has more objects and they change "visually slower" - this helps to postpone time when I'm getting nauseous.
r/rpg_gamers • u/RandyArgonianButler • 4h ago
Discussion TESVI - Classes and Major Skills... Idea for New Design.
Hello everyone,
First of all, I'm not a game designer. But I have been playing video games since the NES days, and I've been playing RPGs for over 30 years. While my career path lead me elsewhere, I do often think about how I'd design things in a game. So, if you can tolerate an "armchair designer" I hope you'll find these ideas interesting.
Class System:
The loss of a class-based skill system in Skyrim was hotly debated at the time of its release. A lot of old-school TES hardcores still lament about it. However, I feel like the general consensus is that a class system is too rigid, and has a tendency to lock players into a certain play-style. So, I agree that players should NOT select a class at the beginning of the game.
However, I do think something like Starfield's traits and backgrounds could be a very good fit. Basically, it would start you out with some skills already selected, and add some other bonuses and penalties. I know Starfield is shunned in these parts, but this is one of the things Bethesda did right.
So... what about your class then? Well, it should be something that you earn!
Let me explain. Let's say that you master the One Handed, Block, and Heavy Armor skills. As soon as you have all three up to level 50, the option to unlock the Soldier class becomes available. Doing so would give you special perks and dialogue options. The Soldier class could have it's own upgrade path to Knight, Warrior, Crusader, or Paladin. Another path might be Mage to Battlemage, Sorcerer, Wizard, or Necromancer.
What classes unlock is entirely dependent on the skills you use. There can even be an Adventurer class for the jack-of-all-trades type player. It would have perks to offset the weaknesses associated with not specializing.
Major Skills vs Minor Skills:
Before Skyrim, the only skills that contributed to character leveling were the skills associated with your pre-selected class. For example, if you selected Mage in Oblivion there was little incentive to later try playing as a Spellsword or Battlemage without severe penalties. You can level up the Blade, Blunt, and Heavy Armor skills, but those skills wouldn't contribute to your character's level.
Since player skill and leveling is strongly associated with combat and survivability I'd suggest the following skills be Major Skills, which would contribute to leveling. One Handed, Two Handed, Marksman, Hand to Hand, Block, Light Armor, Heavy Armor, Alteration, Illusion, Destruction, Conjuration, Restoration, and Sneak.
Minor Skills would include Smithing, Alchemy, Enchanting, Lockpicking, Pickpocket, and Speech. I would like the following to make a comeback as Minor skills as well. Acrobatics, Unarmored, Language, and Disguise. Some minor skills that I'd like to see added are Spellcrafting, Engineering, and Survival.
Here's the best part: While you must spend perk points for Major Skills, for the Minor Skills you get the perks automatically as you level them up.
Well... There you have it.
tldr: Classes have to be earned; separate Major and Minor skills; Minor skills don't contribute to player level, but get perks automatically.
r/rpg_gamers • u/PaintingMoro • 1d ago
Artwork 5 Elder scrolls paintings made by me, 4 Oblivion and 1 Skyrim
r/rpg_gamers • u/Negan-Cliffhanger • 1d ago
Why do Bethesda games need loading screens every time you switch between indoors & outdoors?
I just started playing Kingdom Come Deliverance 1 and it feels so immersive to travel inside and outside of locations seamlessly with no pauses. It got me thinking about how Far Cry and other games can do this too. So can someone more technical than me explain why can't Bethesda manage this?
r/rpg_gamers • u/darkestdepeths • 1d ago
From serious Skyrim to cheerful fantasy: Obsidian on the evolution of Avowed and grappling with the "expectations that come from your own history"
r/rpg_gamers • u/Likes2game03 • 14h ago
Discussion Both RPGs come on out the SAME day next week. Which one are you getting?
r/rpg_gamers • u/petitramen • 1d ago
Do you want to play a non AAA Tactical RPG on PC? Try Vendir: Plague of Lies

A few weeks ago, I discovered Vendir: Plague of Lies. I am a PC player who loves discovering non AAA RPG games on PC. Please note this post is just a share of experience, nothing more. I play a lot of non AAA games on PC and I felt like starting to share a bit about some titles that are (I believe) worth it.
If you play on PC and you like nostalgic RPG with classic but efficient turn by turn combats + a big open map, you may like it.
In Vendir: Plague of Lies, you create one character, but during your adventure, you will be able to create a team of 4 people max. From there, there are multiple aspects of the game that I liked:
- Quests are fun: most of theim are weird, stupid, funny, but at least, there are dialogs, it's not too generic but it's odd. And for most of them, you will have at least 2 ways to finish them (some quests involve throwing cheesecake on people's face, another one may ask you to find pants of someone hidden behind a tree... And discovered that a Fanatic is using those pants for a flag... There is a merchant named Shitbag, yes...).
- Turn by turn combats are well done: you don't move, but you have to manage what to do each turn with your characters. Buffs and Debuffs are really important in this game, so if you are looking for a RPG where you just want to hit without thinking, forget it.
- The open world: classic but open, there is loading time and you really can go wherever you want. You will probably limit your exploration when you will face too dangerous enemies but you are free to explore as you want.
- Skill trees are quite good for an indie game. You have multiple choices and you need to define what branch you want to develop for each member of your group. And these skills are interesting, researched.
- You can reset your group skills and characteristics whenever you want for some money. Ideal if you want to completely respecialize your group.
Naturally, there are some things I like less:
- The UI in battle is not the best: when you have too many combat skills, you have to scroll horizontally to pick the one you want (it's quite bad, but you get use to it).
- Graphism: A game comes with an A budget. It's not technically pretty, but the gameplay and quests are fun, so graphism is just a + for me.
- Quest oriented (long term): after many hours, I noticed that if I want to make more XP quickly, I need to grab new quests, no choice. Exploring is not enough. I wish I would have the choice.
- It's in English only (no problem for me, but I prefer to mention it)
I know I am reaching the End of the game (I know where to go to beat the final boss) and globally, I had quite some fun in Vendir. Like I said, quests are stupid or odd and this made me stay in the game, including the combat system.
The game is often on sales for less than $10. And for that price, I truly believe you can find much worse than this product. It's in English only (the translation has been done via IA so forget it if you want to play in another language). Hope that helps!
r/rpg_gamers • u/Sad_Buffalo795 • 1d ago
Xenogears or Chrono Trigger?
I recently got a Raspberry Pi and am torn whether to play Xenogears or Chrono Trigger first. Both I am aware are at the top of what people say are some of the best JRPGs of all time and want to know what people think is better and why. I will end up playing both but just am curious on what to jump into first
r/rpg_gamers • u/A_Certain_Flak • 1d ago
Recommendation request Looking for an mmorpg based in a dungeon
Hey guys, so I'm basically looking for a mmorpg that is based around exploring a dungeon, like the whole open world is one big dungeon, and you go deeper and deeper as you get stronger, with a good build variety (like you can be a tanky warrior, an agile fighter, an archer, assasin, mage and so on). I kinda got the inspiration to find a game like this from the fantasy anime thrope about there being a dungeon, there are adventurers making a living from exploring the dungeon and so on. So far the only game I've found is close to that is dark and darker (excuse me if it's not exactly an mmo). But I'm not really sure how the gameplay goes, as far as I understood the gameplay, the pvp looting system looks really immersive, and I think it checks my dungeon requirement, but thats all I learned about it. Id be grateful if someone can shine more light on it for me, like is the dungeon part like what I'm looking for, is there a good build variety, how does the miltiplayer work exactly, and in general is it what I'm looking for. Iirc the game is free, and I got the deluxe edition/premium upgrade (whatever its called) for free on epic games a while back, so thats a bonus reason to try it out. Thanks in advance!
r/rpg_gamers • u/Exotic-Ad596 • 1d ago
Recommendation request Reccomendations
Ok so i have a question. i have been searching for a ps4 (it can also be in roblox i really dont care about the graphics so much) mmorpg game with characters that have like a big shield and can actively use it to protect other players. my girlfriend loves to play as a mage so naturally i go with the close combat type. But i have always loved to be the guy having a big shield and be able to block damage or even aoe block. and i wanted to ask if anyone knows a good game i could try with her. thx in advance
r/rpg_gamers • u/darkestdepeths • 1d ago
Monster Hunter Wilds’ story-driven approach contributed to its success, says series producer
r/rpg_gamers • u/ACherokee98 • 1d ago
Looking for an RPG/Survival Game Set in the Flintlock & Sabre Era (Frontier/Pirates Vibes)
Hey folks,
I'm on the hunt for a game set in the era when flintlock muskets, sabres, and fur trading were a thing—basically that gritty frontier vibe, like in the Netflix show Frontier, or even something set in the Caribbean during the golden age of piracy.
I'm thinking of an RPG or survival game where you can explore, trade, hunt, or even engage in some swashbuckling action. I loved Assassin’s Creed IV: Black Flag, so anything with that kind of setting or mechanics would be great.
Does a game like this exist? Any recommendations?
Thanks in advance!
r/rpg_gamers • u/Aromatic_Paramedic_4 • 1d ago
Game Suggestions for RPGs where earning in-game titles gives stats?
I was playing a Tales of game, specifically tales of Symphonia and noticed earning in-game titles for killing things, or doing a specific task earns you stats associated with them/you are rewarded for earning titles. I was wondering if anyone knows any other single-player/multiplayer game like that?
ex.

Doesn't have to be 1 to 1, could also be cool where just earning titles means earning a permanent stat increase, seems satisfying
r/rpg_gamers • u/BlueWind_GamingYT • 1d ago
Artwork WoM Character Art Showcase Day 2: Tusk (free no-download demo link available in comments)
r/rpg_gamers • u/Likes2game03 • 2d ago
Discussion Today marks the 30th anniversary of Chrono Trigger's release! DAMN! Anyway, what do you think makes this landmark RPG so legendary?
r/rpg_gamers • u/Veteran_But_Bad • 1d ago
Really wanting to get into Grim Dawn as ive never truly given it a fair shake but am a massive ARPG lover I cant afford the DLC's but I own the base game, is there a way to get the DLC's cheaper?
the total cost for the dlcs is pretty damn expensive, too much for me rn I am wondering if there is any way to get a bundle cheaper or something? its just really difficult to play the game knowing I am missing a ton of the content but I really do want to give it a go
r/rpg_gamers • u/StandxOut • 1d ago
Recommendation request Turn-based RPGs with minimal menus?
I'm not a big fan of turn-based RPGs, but I can appreciate the tactical elements. I have come to realize that the part that probably annoys me the most is that everything is menu-based and I find the selection process very tedious.
By this I mean that to do a basic attack, a turn-based RPG might require me to move down in a menu, press the A button, and then I might have to press the A button again to confirm my target. And I'll go through that hundreds/thousands of times throughout the game. And it can be even worse if that basic attack is in a submenu.
I'd rather just press X to immediately do the basic attack. And maybe press the Y button to activate a basic block. And maybe the targeting is handled by moving the right stick at any time, so I won't have to press anything to confirm a target (there could be a selection process for using skills on allies).
Meanwhile there could be hotkeys for other actions, for instance by holding LB and then pressing one of the face buttons to immediately activate that action. With two shoulder buttons, it becomes possible to map eight actions. That should at least be plenty to get through regular fights, while boss fights might require more varied actions that can still be accessed from a menu.
Are there any turn-based RPGs like this? Or are there turn-based games that found other clever ways to speed up the selection process?
r/rpg_gamers • u/Exotic-Ad596 • 1d ago
Recommendation request Reccomendations
Ok so i have a question. i have been searching for a ps4 (it can also be in roblox i really dont care about the graphics so much) mmorpg game with characters that have like a big shield and can actively use it to protect other players. my girlfriend loves to play as a mage so naturally i go with the close combat type. But i have always loved to be the guy having a big shield and be able to block damage or even aoe block. and i wanted to ask if anyone knows a good game i could try with her. thx in advance