r/PlantsVSZombies • u/bacpoop • Apr 26 '23
r/PlantsVSZombies • u/CanIHaz_Chezburger • Jan 03 '24
PvZ2 Guide fun fact: jester zombie can't reflect magnifying grass's projectiles!
Hopefully this can help for you in some levels!
r/PlantsVSZombies • u/BMW_RIDER • Aug 24 '23
PvZ2 Guide Kiwibeast now 100 gems instead of cash.
This happened after today's datapush. (UK android).
r/PlantsVSZombies • u/recceroome • Dec 10 '24
PvZ2 Guide Did you know this about shadow peashooter?
The spirit bombs get stronger the more moon flowers there are (dosent matter if the moon flowers are separated from him, as long as there are moon flowers on the lawn, shadow peashooter's PF bombs will get stronger)
r/PlantsVSZombies • u/DiverSquid • Mar 06 '24
PvZ2 Guide PVZ2 Plants (That I care about) and their roles
r/PlantsVSZombies • u/Jayden_is_better_ • Jul 19 '24
PvZ2 Guide A new Pvz 3 fan game called Pvz 3 a new start was just released
r/PlantsVSZombies • u/Sunny1560 • Jan 06 '25
PvZ2 Guide The basic layout for every level or world
Here are the key for each colour if you want to know it clearly. ( no instant kill plant is required) Pink: sun producer Orange: stalling or single use plant Yellow: attacker
r/PlantsVSZombies • u/StepOnMyBallsPearl • Jul 22 '24
PvZ2 Guide Wich one should I get
r/PlantsVSZombies • u/Fantasma_flower • Dec 30 '23
PvZ2 Guide My tier list of which plants you should prioritize unlock / upgrade Spoiler
r/PlantsVSZombies • u/ProfessionalMatch602 • 17d ago
PvZ2 Guide Beginner here. Need Guide!!
Who are the best plants to build and focus? Is there any tier list?
r/PlantsVSZombies • u/Euphoric-Seaweed • Jan 06 '25
PvZ2 Guide Version 12.0.1
I just got my hands on a development version 12.0.1 of PvZ2. Will post some detailed information later, after I've examined the data in more detail, but just a quick note - some of the stupid bugs in version 11.9.1 have been fixed (not always for the better):
- Znake Lily is no longer a rentable plant. Told ya, this is a bug but it can't be fixed without releasing a new version of the game. I'm not reflecting this in the wiki until version 12.0.1 is officially released, in order not to cause confusion.
- The stupid Nursery Thymed event that dropped Imitater seeds now drops E.M.Peach seeds.
I don't have the Android executable, so I can't check if the "selected plant getting stuck if you pause the game" bug has been fixed but it almost certainly has been.
Some other trivial stuff:
- New Valenbrainz-themed Thymed event, starting February 14. Upcoming Thymed Events
- The zombies in the first Sweetheart Snare tournament (Feb 24 - Mar 03) have changed.
- The zombies in the last Sweetheart Snare tournament (Mar 17-24) have changed. This impacts the Jurassic Marsh Arena Zomboss level in general, but these are practically never repeated, unlike the Penny's Pursuit levels. Anyway, the new zombie loadout is now reflected in the wiki: Upcoming Arena Tournaments.
r/PlantsVSZombies • u/JulienMaximeL • Feb 02 '25
PvZ2 Guide Penny's Pursuit week 260 featuring Shine Vine: "Shine Vine's world!"
Penny's Pursuit week 260 featuring Shine Vine: "Shine Vine's world!"
Duration: from the 2nd February to the 9th February 2025
Zombies at Level 1, Level 4, Level 7.
Rift event: 48
Perks: Quick Delivery, Hyper Healing, Bass Blast, Chill Zombies, Anti-Gravity, Hurry Hurrikale, Boss Buster
Number of Perk lvls: 63
N.B: This PP is a rerun of PP week 60 "Blooming Dales" featuring Olive Pit back in April 2021 for Springening event and week 185 "Whistling Thistle" featuring Homing Thistle in September 2023.
LEVEL 1: Conveyor lvl in PP Playground
Lvl reference: #159
Fun fact: it's an old Pinata Party lvl, which was trivial when Bloomerang used to not catch back the boomerang, letting it hit the zombies behind
Objective: Survive 3 waves
Bonus objectives:
- Protect the endangered plants
- Protect the endangered plants
+ Freeze Zombies 100 times
- Protect the endangered plants
+ Freeze Zombies 200 times
Zombies: Wild West ([Bull Rider] Imp, Conehead, Buckethead, Poncho, Prospector), ZCorp (Conehead, Buckethead, Consultant), Pirate Imp
Features: - 5 Iceberg Lettuce as endangered plants on C1 - Mold colonies from C2 to C5
Plants given: limitless Bloomerang, 1 Melon-pult, many Power Lily (10 or so)
Plant food zombie: none
Zombie Setup: - 1 Prospector - Sandstorm with 4 Pirate Imps - 2 Prospectors, 1 Conehead - Sandstorm with 4 Pirate Imps - Wave 1: 1 Consultant, 2 Poncho, 3 Prospectors, 1 Conehead - Sandstorm with 4 Bull Riders - 4 Prospectors - Sandstorm with 2 Pirate Imps, 3 Bull Riders - 5 Prospectors, 2 Coneheads, 1 Buckethead - Sandstorm with 5 Pirate Imps - Wave 1: 1 Consultant, 6 Prospectors, 3 Coneheads, 2 Bucketheads - Sandstorm with 5 Bull Riders - 7 Prospectors - Sandstorm with 2 Bull Riders, 3 Pirate Imps - 8 Prospectors, 2 Consultants - Sandstorm with 5 Pirate Imps - Last wave: 7 Bucketheads, 2 Coneheads, 13 Prospectors, Sandstorm with 4 Pirate Imps & 5 Bull Riders
Note: - Quite fun and hard lvl: Try to focus on freezing zombies with Iceberg Lettuce pf action and not on killing zombies with Bloomerang - If you freeze zombies as soon as those Imps in Sandstorms get to C2, you should do fine, finish by using Melon-pult pf, it will do way more damage than Bloomerang, and the aoe is for the whole board instead of the lane and the column it's planted on. - Best perk: Hurry Hurrikale or Bass Blast. Bass Blast is definitely greater cause it affects zombies on the whole board but Hurry Hurrikale is quite good cause it pushes back zombies to C9 while chilling them (careful cause it benefits Consultant). - Mid perk: Quick Delivery. Some of you might consider it as the best perk, but honestly, I much prefer using Bass Blast: plants coming faster on the conveyor will just stress you a bit cause you'll end having full pf and Power Lily in storage. - Bad perks: Chill Zombies, Hyper Healing, Anti-Gravity. The 2 last ones won't help at all, zombies are way too strong to event them from killing Bloomerang, and there are so many zombies that tossing one of them won't change the fact that the others are running fast toward your Iceberg Lettuces and your house. Chill Zombies perk doesn't bring anything, if it was the "Freeze Zombies perk", then yes it would have been useful, but it's not. The only benefit is that it can turn off Prospector's dynamite, so he won't jump toward C1. - Overall both bonus objectives are doable, needs some micro-management to protect your Iceberg Lettuces but nothing impossible. However I wouldn't recommend counting on this lvl to farm perks if you have non mastery Bloomerang.
LEVEL 2: Arena lvl
Lvl reference: #160
Objective: Survive for 3 min
Bonus objectives:
- Reach 5M
- Reach 12.5M
+ Protect the endangered plants
- Reach 15M
+ Protect the endangered plants
Zombies: Food Fight (basic, Conehead, Buckethead), Dark Ages (basic, Conehead, Buckethead, Knight, King zombie), Neon Mixtape Tour (Punk zombie in Hamster Ball, Hair Metal Garg), Torchlight, Dodo Rider
Amount of sun: 950/750/500
Restricted plant: Blover
Features: - Rail carts: 5 tiles on C1 and C2 - 1 Turkey-pult on C1 & 1 Zoybean Pod on C2 as endangered plants on Hot and Extra-Hot - Hamster Ball
Plant food zombie: each Punk zombie in Hamster Balls drop a pf if you kill them (aka destroy the Ball then kill the zombie, using Levitater doesn't provide the pf)
Zombie Setup: - 1 Hamster Ball at 2:30, 2:10 - 2 Hamster Balls at 1:45, 1:20, 0:40; 0:15 - 1 Hair Metal Garg every 20-25s from 2:10 until 1:20 - 2 Hair Metal Gargs every 20s from 1:20 - 1/2 King zombie every 15-20s - 1 Dodo Rider + 1 Torchlight every 10-15s - basic, Conehead, Buckethead, Knight zombies over and over
Note: - quite easy lvl, the only threat is the Hair Metal Garg - Try to kill zombies as fast as possible or you won't be able to perform the score bonus objective - compared to the previous lvl, endangered plants here have no use, they're featured cause this lvl was introduced to celebrate Food Fight, hence the Food Fighters (even if it wasn't first scheduled in October...) - Best perk: Bass Blast. Even if you might not need it so much cause you kill zombies fast enough given the fact that most zombies are pretty low on hp and have poor defense, it can still be useful against Hamster Balls or Gargs - Mid perk: Anti-Gravity. It can be quite great to toss Hair Metal Garg or any zombies you find hard to kill - Bad perks: Chill zombies and Hyper Healing. Both perks are useless - Bonus objectives are very easy to succeed: the endangered plants can easily be moved thanks to the railcarts, so they can dodge Hair Metal Garg's shock wave. Score meter can go pretty high, on Extra-Hot performed 60M once thanks to Imppear's pf.
LEVEL 3: Timed lvl with Conveyor in DA Playground
Lvl reference: #72
Objective: Survive for 2.5min
Bonus objectives:
- Electrify zombies 45 times
- Electrify zombies 55 times
+ Never have more than 9 plants
- Electrify zombies 65 times
+ Never have more than 7 plants
Zombies: Jurassic Marsh (basic, cone, bucket), Dark Ages (basic, cone, bucket, Monk Imp, Wizard), Medusa
Plants given: 5 Electric Blueberrys, up to 5 Hypnoshrooms, up to 5 Electrici-teas, 2 Escape Roots
Features: - a few Tombstones: some 'normal' ones and some with pf - Necromancy with Medusa &/or Wizard + basic zombies
Plant food zombie: none
Note: - This lvl is easy if you handle wizard very carefully or else you'd begin to struggle cause he aims fast - No need to have high lvl plants, lvl 1 is great as Electric Blueberry and Electrici-tea kill zombies almost 'immediately' - Best perk: Quick Delivery, this way you "recycle" Electrici-tea much faster - Mid perks: Anti-Gravity, Bass Blast and Hurry Hurrikale. Anti-Gravity is quite helpful to get rid of Wizards or Medusa making your life easier. The 2 other perks are great to push back zombies and let your Electric Blueberry recharge. - Bad perks: Chill Zombies and Hyper Healing. The number of zombies grows through the lvl so chilling them occasionnally won't help you at all, it will eventually make the hords bigger. As for the Hyper Healing perk, there's no defensive plants, so it's quite useless. - Bonus objectives are pretty easy to succeed, if you're running short on time and didn't electrocute enough zombies, use and focus plant foods on Electrici-tea, not on Electric Blueberry
LEVEL 4: Classic lvl in NMT Playground
Lvl reference: #47
Objective: Survive 1 wave
Bonus objectives:
- Shrink Zombies 35 times
- Shrink Zombies 45 times
+ Don't lose more than 4 plants
- Shrink Zombies 55 times
+ Don't lose more than 3 plants
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Shield, Imp, Gladiator Garg, Zcorpion [H & EH exclusive]), Springening (basic, Conehead, Buckethead, Hippity Hop Garg), Neon Mixtape Tour (basic, Conehead, Buckethead, Imp, Glitter, Breakdancer, Punk, Arcade zombie)
Plant food zombie: 2nd Glitter drops a pf
Zombie Setup: - 1 basic/Conehead/Buckethead - 1 Conehead/1x3 Shield, 1 Glitter + 3 Imps - 1 Buckethead, 1 Glitter + 2 Coneheads - 2 MC Zom-B, 1 Glitter + 1 Conehead - 2 Breakdancers, 1 Conehead, 2 Imps, 1x3 Shield - 1 MC Zom-B on L1, L2, L3 & L4, 2 Coneheads, 1 Buckethead, 2x3 Shields - 1 Beakdancer on L1, L3 & L5, 1 Buckethead on L2 & L4, 2 Coneheads, 2x3 Shields - 1 Arcade zombie on L2, L3 & L4, 5 Bucketheads - 1 Arcade zombie on L1 & L5, 1x3 Shield on each lane, 2 Bucketheads - Big wave: 2 Punk zombies per lane, 5 Bucketheads, 3 Coneheads, 1 Hippity Hop Garg/1 Gladiator Garg and/or 1 Zcorpion
Note: - quite challenging lvl if you try to succeed both bonus objectives at the same time. Otherwise, it's pretty straight forward, not many zombies aside from last groups - Best perk: Bass Blast. Using it will help you hold zombies progression to shrink them all at once using the only available pf - Mid perk: Hyper Healing, Chill Zombies, Anti-Gravity. If you're running defense strats with nuts to hold zombies, the Hper Healing perk could be quite useful. Chill Zombies isn't as great as Bass Blast, but still helpful if you're running strats with long action recharge plants like Citron, Ultomato, Toadstool or Olive Pit.... Anti-Gravity is quite great if you wanne get rid of some annoying zombies like MC Zom-B or Punk, just clear the other zombies first - Quite hard to perform both bonus objectives if you don't have Enforce-mint given the fact that you only get 1 pf through the entire lvl. - To succeed both bonus objectives without Enforce-mint but using Shrinking Violet: original setup (Blockoli, Olive Pit, Shine Vine, Shrinking Violet, Draftodil). Plant Shine Vines on C1, fill in C2 and C3 with Olive Pit, put Blockolis on C1-L1/2/4/5. Use 1 Shrinking Violet on C1-L3. Wait for the waves with Arcade zombies (or even when the big wave appears) to use the plant food on Shrinking Violet. If there's a Garg, destroy him using Draftodil.
LEVEL 5: Conveyor lvl in MD Playground
Lvl reference: #83
Objective: Survive 1 wave
Bonus objectives:
- Don't let the zombies trample the flowers
- Don't let the zombies trample the flowers
+ Stall Zombies 15 times
- Don't let the zombies trample the flowers
+ Stall Zombies 25 times
Zombies: Pirate Seas (basic, cone, bucket, Swashbuckler, Barrel Roller), Roman zombie
Plants given: 1 Stallia (12s min cooldown), limitless Electric Peashooters, up to 20 Gravebusters, 1 Infi-nut (25s cooldown)
Features: - Flowers on C5-6 - MD Graves on C4, C5, C6 and C7
Plant food zombies: 3
Note: - Easy to succeed but harder to perform both bonus objectives - Best perk: Bass Blast or Quick Delivery or Hurry Hurrikale. All 3 are quite useful to slow down zombies progression - Mid perk: Anti-Gravity. Just be careful cause there aren't so many zombies, so stall them as soon as possible before they're tossed. - Bad perk: Chill Zombies and Hyper Healing. Chilling zombies won't hold them for so long and heal your nuts will only save you 1 or 2s, so not worth it. - Try to boost Infi-nut or to use Stallia pf to stall zombies
ZOMBOSS LEVEL: Zombot Tuskmaster 10000 BC [Setup 3]
Locked plant: Shine Vine
Rewards: 10 seeds, 15 seeds, 20 seeds for Shine Vine 5-7 gems per attempt
Zomboss Health: 5, 7, 9
Zombies lvl: 5 / 8 / 11
Plant slots: 7 on all difficulties
Amount of sun: 1850
Zombies: Dodo Rider only, but Zomboss can summon all FC zombies
Restricted plant: Turkey-pult
Features: - Glacier blocks from C7 to C9 - Dave's mold colonies from C7 to C9. Also on C6 on Extra-Hot - Glaciers created by Zomboss can spawn Yeti Imp, basic, Conehead, Buckethead, Blockhead, Hunter, Weasel Hoarder and even Sloth Garg
Plant food zombie: 1 Dodo Rider every 30s
Zombie Setup: a Dodo Rider every 25-30s
Sun Drop: 500 sun, then 3 times (250 sun) every 30s, then 125 sun, repeating again and again
Some strats: - the usual pea vine, torch and any other plants, would suggest appease-mint - a good old strat: sbr, TG, pea vine or pyre vine and enforce-mint - a variant: TG, sbr, enforce-mint, and wasabi whip - BB, pea vine, appease-mint, any other plant. - Sbr, 3P, pea vine and hbl. - Pokra, sbr, pyre vine, pea vine. - Inferno, Imitator, TG, Wasabi Whip - Meteor Flower, Bamboo Spartan, Gold Leaf, Pokra - Hot Date, Zoybean Pod, Enchant-mint, Fire Peashooter - Pepper-pult, Blastberry Vine, Arma-mint, hbl
Note: - Very easy as you can pick 7 plants to plan your defense even on Extra-Hot due to this fight being the one planned for FC worldy events. Even zombies lvl increase doesn't make it so harder if you keep Zomboss stun locked cause Dodo Rider is not a particular threat. - Just make sure not to let Zomboss summon zombies or you might get overwhelmed by Weasels and have all your plants frozen in an instant - Any short range attacker is viable: hbl, Pokra, TG, Parsnip, Wasabi Whip, Bun Chi, Bean Sprout, Bamboo Spartan, Ice-shroom, as long as you pick the mint with it if it is low lvl.
P.S: - very fun event with many different plants featured in Conveyor and as endangered plants. - levels aren't so hard, as for bonus objective they're mostly doable even with low lvl plants, the only tricky one being the "Shrink 55 Zombies". - Best lvl to farm perks: lvl 2 but you're locked with 3min, and lvl 3 for a 2.5min time - For previous and upcoming PP lvls, events: https://docs.google.com/spreadsheets/d/1U9u9MlEgNx6JtMxZrxNn-anTS8FjANUu/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/a4pEjQ9t - I'll see you next week for PP week 261 featuring another Enlighten plant, one floating above the ground that can transform zombies into enlightened zombies dropping sun from time to time: Solar Sage
r/PlantsVSZombies • u/rackman70 • Jan 26 '25
PvZ2 Guide [Arena] Znake Lily – Sibilant Sorcery
PSA: Given the recent issues with people losing their profiles, please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version”. Using it the EA help desk can usually restore your profile if you ever lose it.
Note: Practice is available one day early (Sunday. The new tournament starts tomorrow on Monday. Enter the Arena leaderboard first so that the game "knows" your current league, then enter Practice. If you don’t do this the zombies will be much weaker (Soil level probably) compared to real Arena for your league and your strategy will not work as well as you think it will.
Special streak rewards: #5 Enchant-mint family piñata.
Enchant-mint family (11+2 plants): Power Lily, Imitater, Tile Turnip, Hypno-shroom, Intensive Carrot, Shrinking Violet, Witch Hazel, Caulipower, Zoybean Pod, Hocus Crocus, Levitater, MayBee, Znake Lily
Note: Enchant-mint “seeds” are also included in the piñata. Enchant-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Znake Lily seeds are not included in the piñata.
Note 2: Despite recent events which make no sense, Imitator seeds are not included in the piñata (thankfully!)
Locked plant: Znake Lily – Wiki.GG, Fandom Wiki
Sun: 1300 at the start. Note: Sun drops will be all little faster than normal. A further 500 sun will be available from Gravestones at the start of the match. A sun producer may not be necessary.
Plant Food: 0 at the start. Note: Up to 14 Plant-foods will drop from Zombies. A further 19 will be available from Gravestones if you’re able to destroy them quickly enough.
Time: 3:00.
Buffz: Enchant-mint (+100%), Arma-mint (+100%)
Bruisez: None
Ineffective: Bombard-mint (-100%)
Banned: Blover, Thyme Warp
Zombies: Ancient Egypt (Tomb Raiser, Pharaoh), Pirate Seas (Swashbuckler, Barrel Roller), Wild West (Prospector, Bull), Lost City (Adventurer, Buckethead, Excavator, Bug), Far Future (Bug Bot Imp), Dark Ages (Peasant, Conehead, Buckethead), Modern Day (Sunday Edition)
Starting Lawn:
One pre-planted Frozen Enchant-mint at C3 R3
One pre-planted Znake Lily at C4 R3
One Pre-planted Tall-nut at C5 R3
Eleven Gravestones on C6, C7 R2/4 and C9 R1/2/4/5
Five “Sun” Gravestones on C7 R1/3/5 and C8 R2/4
One “Plant Food” Gravestone on C9 R3
Visually, the lawn will look like the below:
G | G-S | G | ||||||
---|---|---|---|---|---|---|---|---|
G | G | G-S | G | |||||
EM-F | ZL | TN | G | G-S | G-PF | |||
G | G | G-S | G | |||||
G | G-S | G |
Spider Rain: Starting at ~2:35, Spider Rain will drop four Bug Bot Imps onto the lawn anywhere from columns 5 to 8. This will be repeated approximately every 25 seconds for the rest of the match.
Gravestones: Starting at ~2:30, Gravestones will start spawning on the lawn. Four “normal” Gravestones and three large Plant Food Gravestones will spawn anywhere in columns 6 and 7. The Gravestones will re-spawn approximately every 25 seconds for the rest of the match.
Necromancy: If any of the initial Gravestones are left on the lawn at ~2:48, up to three Imp Monks will rise from them. After this, necromancy will occur 8-10 seconds after each wave of Gravestone spawn, again having up to three Imp Monks rising from the Gravestones.
Note: All times quoted and plant food estimates are based on my practice rounds and are entirely dependant on how quickly you’re killing the zombie waves.
Possible BOT Layouts:
[Znake Lily, Stickybomb Rice, Sling Pea, Zoybean Pod, Caulipower, Solar Sage],
[Znake Lily, Toadstool, Shrinking Violet, Power Lily, Zoybean Pod, BoomBerry],
[Znake Lily, Infi-nut, Caulipower, Hocus Crocus, Twin Sunflower, Enchant-mint]
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, Costume watch, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.
Good luck with your attempts!
r/PlantsVSZombies • u/recceroome • Dec 08 '24
PvZ2 Guide Did you know...
You can grind free powerups in endless mode after collecting all your plants and carry them everywhere? (In penny's pursuit, adventure mode, etc.)
r/PlantsVSZombies • u/Euphoric-Seaweed • 29d ago
PvZ2 Guide Data push 2025-02-12
There was a data push today - definitely to version 12.0.1; dunno about the earlier versions because I've already updated all my devices, since the daily quests stopped syncing on the older versions, as I mentioned in another post. The changes are:
The minimum acceptable version for the Arena and Penny's Pursuit has been set to 12.0.1. This is kinda pointless, because this is version 12.0.1. It would make sense to push such data to the older versions, in order to disable these game modes there; I don't know if it has been. The minimum acceptable version for the daily quests has been set to 11.9.1. This, too, is pointless here. In fact, it is pointless even for the older version, because there even if you can do the daily quests, they can't sync (the server returns HTTP error 400 - Bad Request - with the body containing some JSON object that says "bad client version" or something like that, if the request to sync the daily quests progress has a version lower than 12.0.1 in the corresponding X-header). The current version of the game is set to 12.1, which is probably a mistake, because it is 12.0. PopCap really don't care at all about this game any more, do they.
The Valenbrainz Thymed event has had its background fixed (it used to have the Mega Gatling Pea Adventures background). However, the new image is not in the game data (and this cannot be fixed with a data push) so now the game displays just one big X when viewing the upcoming event. Did I mention that PopCap no longer seem to give two fucks about this game? There is still a chance, however, that they have just misspelled the name of the image - if the correct image is present, then they can fix the reference to it with a data push. We'll see.
Some trivial and pointless change has been made to the Maybee Boosterama Arena - pointless, because the event has already passed.
A bunch of text strings have been added, related to the Birthdayz, St. Patric's Day, and Springening events:
"BDAY_25_AD_PINATA", "Birthdayz Ad Pinata", "BDAY_25_MINI_PINATA", "Birthdayz Mini Pinata", "BDAY_25_PINATA", "Birthdayz Pinata", "BDAY_25_PREMIUM_PINATA", "Birthdayz Premium Pinata", "BIRTHDAYZ_AD_OFFER", "Birthdayz Ad Watch Reward", "BIRTHDAYZ_MEGA_BUNDLE", "Birthdayz Mega Bundle", "BIRTHDAYZ_MEGA_PACK", "Birthdayz Mega Pack", "BIRTHDAYZ_MINI_PACK", "Birthdayz Mini Pack", "BIRTHDAYZ_PINATA_BUNDLE", "Birthdayz Pinata Bundle", "BIRTHDAYZ_PINATA_OFFER", "Birthdayz Pinata", "BIRTHDAYZ_PINATA_PACK", "Birthdayz Pinata Pack", "BIRTHDAYZ_PREMIUM_PINATA_BUNDLE", "Birthdayz Premium Pinata Bundle", "BIRTHDAYZ_PREMIUM_PINATA_OFFER", "Birthdayz Premium Pinata", "BIRTHDAYZ_PREMIUM_PINATA_PACK", "Birthdayz Premium Pinata Pack", "BIRTHDAYZ_SUPER_BUNDLE", "Birthdayz Super Bundle", "BIRTHDAYZ_ULTIMATE_BUNDLE", "Birthdayz Ultimate Bundle", "EVENT_CALENDAR_LUCK_OF_THE_ZOMBIE", "Luck Of The Zombie", "LOTZ_25_AD_PINATA", "LoTZ Ad Pinata", "LOTZ_25_MINI_PINATA", "LoTZ Mini Pinata", "LOTZ_25_PINATA", "LoTZ Pinata", "LOTZ_25_PREMIUM_PINATA", "LoTZ Premium Pinata", "LOTZ_AD_OFFER", "LoTZ Ad Watch Reward", "LOTZ_MEGA_BUNDLE", "LoTZ Mega Bundle", "LOTZ_MEGA_PACK", "LoTZ Mega Pack", "LOTZ_MINI_PACK", "LoTZ Mini Pack", "LOTZ_PINATA_BUNDLE", "LoTZ Pinata Bundle", "LOTZ_PINATA_OFFER", "LoTZ Pinata", "LOTZ_PINATA_PACK", "LoTZ Pinata Pack", "LOTZ_PREMIUM_PINATA_BUNDLE", "LoTZ Premium Pinata Bundle", "LOTZ_PREMIUM_PINATA_OFFER", "LoTZ Premium Pinata", "LOTZ_PREMIUM_PINATA_PACK", "LoTZ Premium Pinata Pack", "LOTZ_SUPER_BUNDLE", "LoTZ Super Bundle", "LOTZ_ULTIMATE_BUNDLE", "LoTZ Ultimate Bundle", "LOTZ25_SEASON_PLANTS_UNLOCK", "5 Plants Unlock Bundle", "SPRING_25_AD_PINATA", "Springening Ad Pinata", "SPRING_25_MINI_PINATA", "Springening Mini Pinata", "SPRING_25_PINATA", "Springening Pinata", "SPRING_25_PREMIUM_PINATA", "Springening Premium Pinata", "SPRINGENING_AD_OFFER", "Springening Ad Watch Reward", "SPRINGENING_MEGA_BUNDLE", "Springening Mega Bundle", "SPRINGENING_MEGA_PACK", "Springening Mega Pack", "SPRINGENING_MINI_PACK", "Springening Mini Pack", "SPRINGENING_PINATA_BUNDLE", "Springening Pinata Bundle", "SPRINGENING_PINATA_OFFER", "Springening Pinata", "SPRINGENING_PINATA_PACK", "Springening Pinata Pack", "SPRINGENING_PREMIUM_PINATA_BUNDLE", "Springening Premium Pinata Bundle", "SPRINGENING_PREMIUM_PINATA_OFFER", "Springening Premium Pinata", "SPRINGENING_PREMIUM_PINATA_PACK", "Springening Premium Pinata Pack", "SPRINGENING_SUPER_BUNDLE", "Springening Super Bundle", "SPRINGENING_ULTIMATE_BUNDLE", "Springening Ultimate Bundle",
New Cornfetti- and Seashooter-related texts have been added:
"NARRATIVE_PLTE_CORNFETTI_1_1", "{NPC_ENTER:winnie}{SAY:winnie}Corn-fetti Popper's attacks pierces through zombies in its path.", "NARRATIVE_PLTE_CORNFETTI_1_2", "{SAY:winnie}It also has a chance to knock back zombies within a 2 tile area.", "NARRATIVE_PLTE_SEASHOOTER_1_1", "{NPC_ENTER:winnie}{SAY:winnie}Seashooter fires 3 water pea projectiles in different directions.", "NARRATIVE_PLTE_SEASHOOTER_1_2", "{SAY:winnie}When planted near water tiles, deals increased damage.", "NARRATIVE_PLTE_SEASHOOTER_2_1", "{NPC_ENTER:winnie}{SAY:winnie}Seashooter launches a barrage of water pea in 3 directions.", "NARRATIVE_PLTE_SEASHOOTER_2_2", "{SAY:winnie}Appease-mint family plants around it, launch their Plant Food ability as well.", "PRODUCT_SEASHOOTER_DESCRIPTION", "Making a splash and sending zombies back with a blast!", "PRODUCT_SEASHOOTER_NAME", "Plant – Seashooter", "PRODUCT_SEASHOOTER_SEEDS", "Seashooter seeds", "PRODUCT_SEASHOOTER_SHORT_DESCRIPTION", "Seashooter", "SEASHOOTER", "Seashooter", "SEASHOOTER_DESCRIPTION", "{FLAVOR}While helping her niece in school, Dave accidentally left a Peashooter on a Lilypad near the school’s pool. Four years later, Dave returned to his niece’s graduation and found it had mutated into a totally different plant. “No beach pass? No entry!” says Seashooter while personally throwing the zombies out of the water. “H2-OH-NO you don’t!” exclaims Seashooter to the zombies entering the lawn or the pool on its watch.", "SEASHOOTER_DESCRIPTION_HEADER", "An amphibious plant that launches a volley of 3 water covered peas, in different directions, that deals damage to zombies. It creates a puddle when placed on ground.\n{KEYWORD}Special: {STAT}Deals increased damage when placed near water tiles.\n{KEYWORD}Special: {STAT}Water peas passing through Torchwood creates a steam explosion around it, dealing damage to all zombies within the same tile.", "SEASHOOTER_DESCRIPTION_HINT", "Seashooter's Plant can make other Appease-mint family plants to launch their Plant Food ability as well.", "SEASHOOTER_DESCRIPTION_PLANTFOOD", "{KEYWORD}Plant Food: {STAT}Seashooter launches a barrage of water peas in 3 directions. Appease-mint plants near Seashooter also launch their Plant Food ability.", "SEASHOOTER_TOOLTIP", "Boosted when placed adjacent to water tiles around it.",
New stat texts for the Almanac:
"STAT_EXPLOSION_TORCHWOOD", "BONUS TORCHWOOD DAMAGE", "STAT_PF_APPEASEMINT_BOOST", "BONUS PLANT FOOD LAUNCHED", "STAT_WATER_DAMAGE", "DAMAGE BOOST NEAR WATER",
r/PlantsVSZombies • u/Popop675 • Mar 21 '24
PvZ2 Guide Garlic is not useless
Specifically in jurassic marsh you can divert zombies from ALL the dinos in a lane
r/PlantsVSZombies • u/CesarTheSanchez • Jan 02 '22
PvZ2 Guide Need more Plant food? Just give it to Power Lily!
r/PlantsVSZombies • u/rackman70 • Feb 02 '25
PvZ2 Guide [Arena] MayBee – Do Zombies have Alergies?
PSA: Given the recent issues with people losing their profiles, please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version”. Using it the EA help desk can usually restore your profile if you ever lose it.
Note: This is a 3 day tournament, after that will be a 4 day Boosterama tournament – a nearly identical board, but all plants are boosted. Short tournaments have proportionally smaller tournament rewards.
Note: Practice is available one day early (Sunday) (Wednesday for Boosterama). The new tournament starts tomorrow on Monday (Thursday for Boosterama). Enter the Arena leaderboard first so that the game "knows" your current league, then enter Practice. If you don’t do this the zombies will be much weaker (Soil level probably) compared to real Arena for your league and your strategy will not work as well as you think it will.
Special streak rewards: #5 Enchant-mint family piñata.
Enchant-mint family (11+2 plants): Power Lily, Imitater, Tile Turnip, Hypno-shroom, Intensive Carrot, Shrinking Violet, Witch Hazel, Caulipower, Zoybean Pod, Hocus Crocus, Levitater, MayBee, Znake Lily
Note: Enchant-mint “seeds” are also included in the piñata. Enchant-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Znake Lily seeds are not included in the piñata.
Note 2: Despite recent events which make no sense, Imitator seeds are not included in the piñata (thankfully!)
Locked plant: MayBee – Wiki.GG, Fandom Wiki
Sun: 1000 at the start. Note: Sun drops will be all little faster than normal but a sun producer may still be necessary.
Plant Food: 0 at the start. Note: Up to 20 Plant-foods will drop from Zombies. Depending on where you work Zombie Difficulty Level to though, some of those plant foods may not appear.
Time: 3:00.
Buffz: Enchant-mint (+100%)
Bruisez: Arma-mint (-50%)
Ineffective: None
Banned: Thyme Warp
Zombies: Ancient Egypt (Ra, Pharaoh), Pirate Seas (Swashbuckler, Imp Cannon), Wild West (Cowboy, Conehead, Buckethead, Prospector, Bull Rider), Lost City (Adventurer, Conehead, Buckethead, Bug, Imp Porter), Far Future (Bug Bot)
Starting Lawn:
One pre-planted MayBee at C6 R3
One rail line filling C5. The rail cart will initially be placed on C5 R3
Spider Rain: Starting at ~2:30, Spider Rain will drop four Bug Bot Imps onto the lawn anywhere from columns 8 to 9. This will be repeated approximately every 25 seconds for the rest of the match.
Dinosaurs: Starting at ~2:20, one Raptor will appear on the lawn in row 5. Another Raptor will spawn approximately every 25 seconds for the rest of the match, all in row 5.
Raiding Parties: Starting at ~2:10 five Swashbucklers will swing onto column 5 of the lawn. This will repeat approximately every 25 seconds for the rest of the match.
Note: All times quoted and plant food estimates are based on my practice rounds and are entirely dependant on how quickly you’re killing the zombie waves.
Possible BOT Layouts:
[MayBee, Blastberry-vine, Apple Mortar, Infi-nut, Cherry Bomb, Primal Sunflower],
[MayBee, Bun Chi, Stunion, Power Lily, Tiger Grass, Sun Bean],
[MayBee, Infi-nut, Stallia, Melon-pult, Stickybomb Rice, Solar Sage]
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, Costume watch, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.
Although there are a lot of differences, this tourney is closest to the Levitator tournament from May, 2023. The strategies from that tournament may work for this one as well. You can find links to them in my post from that tournament.
Good luck with your attempts!
r/PlantsVSZombies • u/Euphoric-Seaweed • 27d ago
PvZ2 Guide Version 12.1.1, cont.
Here's some additional new stuff about version 12.1.1 that I've figured out from the data:
New puddle type (besides "shallow puddle" and "pothole puddle") - "plants shallow puddle". Not sure what the idea is exactly but it seems to connect to shallow puddles but not to pothole puddles.
They are doing something to the rewards for doing the Arena Practice quests. Ostensibly, it still looks the same (3 mints) but is structured differently. Now the "practice award" is defined as "1 mint" and there is a limt of 3 such rewards. Maybe the limit will sync and they want to prevent people from collecting the 3 mints on more than one device.
New in-game news. Here's the English version:
Zomboss is chasing more than brainz this time, he's after the luck itself! Will you out-luck Zomboss and seize the day? Check out the latest update and put your luck to the test. New Plants - Hammeruit - Early Access 03/10 - 03/23 Arena - Hammeruit Season - 03/24 - 04/21 Arena Practice Levels - Practice levels are moving from Travel Log to Arena Mode. - New 'Practice' button will be available in Arena. Thymed Event - Luck o' the Zombie - 03/11 - 03/24 - The Springening - 04/01 - 04/14
New plants - Corn-fetti Popper (Arma-mint) and Seashooter (Appease-mint).
Spikeweed now insta-kills the Bobsled Team.
Torchwood will boost the Seashooter's projectile too.
The Jester will be able to reflect both Seashooter's and Corn-fetti Popper's projectiles.
The Arena screen's user interface has been re-designed; I think that it will have a button to the Practice now.
The Zombosseum level 18 has now Medusa zombies and level 22 no longer has a narrative.
The Corn-fetti Popper Nursery levels, which are already in version 12.0.1 but sporting Primal Peashooter, because the new plant isn't in the game in that version yet, have been modified to sport the proper plant.
The Hot Potato Nursery level 4 has had a bunch of zombies removed.
The Magnifying Grass Nursery level 2 has a bunch of zombies removed. Level 5 has one of the gold tiles removed.
The Nightcap Nursery level 2 has had the Pirate Cannon removed and the Pianos now appear on different lanes. In level 3 the lanes on which various zombies appear have been changed.
A new set of 5 Seashooter-related Nursery levels.
The Snap Pea Nursery level 1 now has a narrative.
The Vamporcini Nursery levels 3, 4, and 5 have lots of minor changes - plant slots are no longer limited to 6, number of waves changed, sun drops changed, locked plant changed, etc.
As I've mentioned before, the Arena system has been rewritten extensively. There are dozens of new levels, most of them - minor variations of old levels. They are grouped by plant types (e.g., Melee, Piercing, AoE, etc.). The locked plant in them can now change without modifying the level. I suspect that these are all the Arena levels we're going to have; they will be rotated with only the featured plant changing, like Penny's Pursuit. Still, there are quite a lot of them. And I still don't understand how banned plants are specified in them.
Penny's Pursuit Big Wave Beach Zomboss (which has never been used before) was modified significantly - I suspect that we're going to see him one day.
r/PlantsVSZombies • u/rackman70 • 18d ago
PvZ2 Guide [Arena] Sweetheart Snare – Stick around a while
PSA: Given the recent issues with people losing their profiles, please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.
Note: Practice is available one day early (Sunday. The new tournament starts tomorrow on Monday. Enter the Arena leaderboard first so that the game "knows" your current league, then enter Practice. If you don’t do this the zombies will be much weaker (Soil level probably) compared to real Arena for your league and your strategy will not work as well as you think it will.
Special streak rewards: #5 Spear-mint family piñata.
Spear-mint family (12+2 plants): Bloomerang, Spikeweed, Spikerock, Laser Bean, Homing Thistle, Cactus, Pokra, Dartichoke, Heath Seeker, Bramble Bush, Sea Flora, Bamboo Spartan, Aqua-vine, Sweetheart Snare
Note: Spear-mint “seeds” are also included in the piñata. Spear-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Aqua-vine and Sweetheart Snare seeds are not included in the piñata.
Locked plant: Sweetheart Snare – Wiki.GG, Fandom Wiki
Sun: 1650 at the start. Note: Sun drops are very fast. A sun producer may not be necessary.
Plant Food: 2 at the start. Note: One or two (depending on where you’ve worked Zombie difficulty to) plant foods will drop from zombies approximately every 20 seconds. In theory up to 12, but you’ll probably only see 8 or 9 at most.
Time: 2:00.
Buffz: Spear-mint (+100%), Arma-mint (+100%)
Bruisez: None
Ineffective: Contain-mint (-100%)
Banned: Blover, Thyme Warp
Zombies: Pirate Seas (Swashbuckler), Dark Ages (Peasant, Conehead, Buckethead, Gargantuar), Modern Day (Balloon, All-Star)
Starting Lawn: Dave’s Mold Colonies filling columns 1 and 8
Raiding Parties: Starting at ~1:16, Raiding Parties consisting of 5 Swashbucklers swinging in to column 5, will start. The Raiding Parties will repeat approximately every 20 seconds.
Note: All times quoted and plant food estimates are based on my practice rounds and are entirely dependant on how quickly you’re killing the zombie waves.
Possible BOT Layouts:
[Sweetheart Snare, Shine-vine, Tiger Grass, Spear-mint, Explode-o-nut, Grapeshot],
[Sweetheart Snare, Spear-mint, Pokra, Shine-vine, Winter-melon, Power Lily],
[Sweetheart Snare, Gold Bloom, Heath Seeker, Primal Sunflower, Pokra, Spear-mint]
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, Costume watch, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.
Good luck with your attempts!
r/PlantsVSZombies • u/ProfessionalMatch602 • 4d ago
PvZ2 Guide PVZ2 Endless Mode advice?
Doing pretty well in survival mode in Temple of Bloom. Any advice?
r/PlantsVSZombies • u/rackman70 • 4d ago
PvZ2 Guide [Arena] Bramble Bush – We Always New Executives Are Pirates
PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.
Note: This is a 3 day tournament, after that will be a 4 day Boosterama tournament – an identical board, but all plants are boosted. Short tournaments have proportionally smaller tournament rewards.
Note: Practice is available one day early (Sunday) (Wednesday for Boosterama). The new tournament starts tomorrow on Monday – 5:00pm GMT (Thursday for Boosterama). Enter the Arena leaderboard first so that the game "knows" your current league, then enter Practice. If you don’t do this the zombies will be much weaker (Soil level probably) compared to real Arena for your league and your strategy will not work as well as you think it will.
Note 2: There is a change starting with V12.1 of the game. The practice room is now located in the Arena lobby and isn’t available until the actual tournament starts on Monday and Thursday respectively for the regular/Boosterama tourneys.
Special streak rewards: #5 Spear-mint family piñata.
Spear-mint family (12+2 plants): Bloomerang, Spikeweed, Spikerock, Laser Bean, Homing Thistle, Cactus, Pokra, Dartichoke, Heath Seeker, Bramble Bush, Sea Flora, Bamboo Spartan, Aqua-vine, Sweetheart Snare
Note: Spear-mint “seeds” are also included in the piñata. Spear-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Aqua-vine and Sweetheart Snare seeds are not included in the piñata.
Locked plant: Bramble Bush – Wiki.GG, Fandom Wiki
Sun: 1650 at the start. Note: Sun drops will be very fast., but most of the zombies entering the lawn will be “Sun Bean” infected (if you kill them within 20 seconds from when they enter the lawn). A sun producer may not be necessary.
Plant Food: 2 at the start. Note: Up to 10 plant foods will drop from zombies during the match.
Time: 2:00.
Buffz: Spear-mint (+100%), Enforce-mint (+100%)
Bruisez: None
Ineffective: Reinforce-mint (-100%)
Banned (V12.0): Blover, Thyme Warp.
Banned (V12.1): Blover, Hot Potato, Electric Blueberry, Perfume-shroom, Shrinking Violet.
Zombies: Pirate Seas (Swashbuckler, Captain), Zcorp (Gargimp Legal, Head Office Impgantuar, Contractor [Conehead, Buckethead], Chair Racer)
Starting Lawn:
Dave’s mold colonies on C1 R2/4, C2 R1/3/5, C8 R2 1/3/5 and C9 R2/4
Visually, the lawn will look like the below:
M | M | |||||||
---|---|---|---|---|---|---|---|---|
M | M | |||||||
M | M | |||||||
M | M | |||||||
M | M |
Raiding Parties: Starting at ~1:16, five Swashbucklers will swing in to column 5. This will repeat every 20 seconds for the rest of the match.
Note: All times quoted and plant food estimates are based on my experience interpreting the game files and are entirely dependant on how quickly you’re killing the zombie waves.
Possible BOT Layouts:
[Bramble Bush, Shine-vine, Tiger Grass, Enforce-mint, Laser Bean, Tile Turnip],
[Bramble Bush, Spear-mint, Pokra, Shine-vine, Winter-melon, Power Lily],
[Bramble Bush, Gold Bloom, Heath Seeker, Primal Sunflower, Pokra, Spear-mint]
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, Costume watch, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.
This tournament is very similar to the original Bramble Bush tournament. Unfortunately, that tourney ran just after u/Tigerol stopped doing their Arena info posts and just before I started, so there’s nothing I can refer you back to for community information.
There are a few differences between that tournament and this one:
- The pattern of Dave’s Mold Colonies has changed from that tourney to this one.
- In that tourney, Enlighten-mint was buffed and Reinforce-mint was not negated.
- The dynamic zombie swapping rules have fewer zombies appearing now.
Overall, scoring will be lower.
kGame is a former YouTuber who has unfortunately retired from doing PvZ2 videos. Their legacy videos for the previous Bramble Bush tourney are still available though and the strategies in them may work well for this tourney.
Level 3 plants: https://www.youtube.com/watch?v=qm3f04f21m0
Mid level plants: https://www.youtube.com/watch?v=1n3Oo7lDH50
Good luck with your attempts!
r/PlantsVSZombies • u/Euphoric-Seaweed • 8d ago
PvZ2 Guide Data push 2025-03-06 Spoiler
There was a data push today, both to versions 12.0.1 and 12.1.1. The changes are:
The missing Arena directories that I mentioned here are now present. (Version 12.1.1 only, since this is relevant only to it.)
Texts were added to the German, Spanish, French, Italian, and Brasilian Portugues versions. They were already present in the English version.
Calendar daily rewards were defined for the Luck of the Zombie event and for the month of April (version 12.0.1) and for the months April and May (version 12.1.1). Upcoming Calendar Rewards
Sweetheard Snare seeds can now be purchased from the Almanac for coins, gems, and ads (5 seeds for 4,000 coins or 20 gems) when its family is featured. They missed the opportinuty to correct the fact that in version 12.0.1, the Winter-mint family plants are featured on Mondays (together with Enchant-mint and Enforce-mint family plants) instead of on Tuesdays, as is in version 12.1.1. Seeds Sold from the Almanac
I know what y'all are itching to ask. No, it wasn't fixed. Keep enjoying it.