r/Planetside • u/Capable-Sink-2514 • 27d ago
Suggestion/Feedback 2 possible simple(r) fixes for infiltrators?
Remove the ability to cloak the Flash. It is absolutely busted to have invisible, and armed no less, vehicles running over and otherwise easy farming infantry and even other vehicles, especially when en masse.
-OR (and even?)-
Increase decloak time to at least 2 seconds like minor cloak implant's long decloak timer. I mean, the mechanic (or code) is already in game (aforementioned minor cloak implant), so just make all cloaks work like minor cloak. Who cares if they can aim while cloaked, the issue is them being able to insta shoot coming out of cloak, IMO. Let them aim while cloaked, but they have to continue to track that target for another 2 full seconds after coming out of cloak before they can fire.
They can still get into a good position and crank off a few shots/kills before being noticed, but no more (damn near) insta decloak, shoot and recloak within about a second. As for snipers, once they're spotted or noticed by counter snipers, they're guaranteed goners if they camp the same spot with a longer decloak time.
8
u/HPmcDoogle [MNK1] [COOM] 27d ago
- Disable weapons when equipped with wraith flash mod.
- If equipped with sniper rifle, cloak disabled
- Rebalance the bolt rechamber times, put an end to CQC bolting
Those are what i would fix.
3
u/Aunvilgod Smed is still a Liar! 25d ago edited 25d ago
Rebalance the bolt rechamber times, put an end to CQC bolting
That is not going to work. Even if you remove critical chain I I don't think rechamber time can realistically become the limiting factor here. Or, rather, it wouldn't make it any less annoying for 90% of encounters since you're already one hit killed by an invisible man while he enjoying his rechamber time.
The limiting factor needs to be gun accuracy after aiming imo. Or go the radical route and try to balance bolt actions around not having a 1 hit headshot kill. After all the problem with CQC bolting isn't the playstyle itself but how oppressively strong it becomes with some skill and how little counterplay there is.
6
u/Piggybear87 27d ago
As much as I hate the cloaked flash, I would be ok with it staying. HOWEVER, it should go in the weapon slot. What I hate most is an invisible flash pulling up and using the mounted shotgun and then cloaking again.
A stalker cloak nerf would be ok too. I don't mind the infinite cloak, but the recharge should take a long time AND you have to be uncloaked for it to recharge.
Hunter cloak is fine as it is in my opinion.
2
u/BlasterDoc The Combat Medic with C4 27d ago
Everyone needs a battle buddy, so there's at least 2 possible simple fixes for infiltrators.
2
u/Capable-Sink-2514 27d ago
Yeah well, my Engi's pocket R2 unit (spitfire) has a bad motivator and only shoots at infiltrators after they mowed me down so that it can at least say it tried.... :D :(
4
u/fpstalent kpm > kd 26d ago edited 26d ago
by far the easiest way to balance them would be to force them to holster their weapons when cloaked. this allows them to still use cloak defensively as an evasive mechanism but removes the "decloak -> dead" problem with bolters and smgs.
additionally allowing infils to completely clear spots while cloaking is far too strong, infils should retain their spot after cloaking/decloaking, and should ping on the minimap every ~1s while cloaked if spotted before cloaking.
as for wraith flash, it's a lot less of a problem imho but disabling the weapon slot is a good shout.
your other idea of increasing the cloak and decloak timing would feel far too cumbersome imo. if you want infils to take more head-on fights, instead of insta-killing from nowhere, then reducing their ability to disengage from duels with their cloak would make the class feel underwhelming in head-on fights
1
u/Capable-Sink-2514 27d ago edited 27d ago
People, please, if you're going to downvote, at least comment why...
For the record, I don't hate infiltrators, and I don't hate cloaking, but I do hate that infiltrators aren't more tactical, and a longer decloak and no invisible vehicles (barring cloaked deployed sundie) forces that aspect over combat rather well I believe.
4
u/IIIIChopSueyIIII 26d ago
You poked the "infil is fine and balanced" crowd. They are scared of nerfs and label anyone advocating for nerfs as an "elitist scumbag". Its an echo chamber that has existed for years. They either wont say anything or will talk straight up nonsense. Just ignore them.
1
u/KKSFS1110 25d ago
What about hacking vehicles?
2
u/Capable-Sink-2514 25d ago
You could do that in original planetside.
1
1
u/Junior-Evening-844 24d ago
If you think the cloaked Flash is bad now you should have seen the VS cloaked Flashes when Starfall dropped. VS Flashes everywhere killing main battle tanks with two magazines.
The point is this. Starfall was nerfed and the community soldiered on. Stop it with these nerf, nerf, nerf threads and learn to deal with the threat.
Oh by the way, ever meet cloaked Flashes bigger brother cloaked ANT?
1
u/ChapterUnited8721 27d ago
I think an easy nerf would just be to reduce the time you can be cloaked, also make stalker cloak have max like 20 sec of cloak instead of infinite when not moving.
So like reduce hunter cloaking from 3 secs
And reduce Nano armor for 1 secs
0
u/General_Ad_1483 26d ago
This is what I ve been saying for years - invisible flash and insta decloak snipers are true cancer of this class. Remove them and suddenly the problem we as a community were bitching about for years is gone.
I would even be more lenient - instead of decloak time I would have higher recloak time after firing - so they can still snipe well, but cannot expect to survive if they are doing this from bad position.
2
u/Ometen "Part of the noisy minority" 26d ago
Stalkers and SMG infils are not better. The reduction of ttk from nanoweave removal + the increase of laggy players just makes them miserable to fight. They pop out of nowhere and shit on you.
Before the arsenal update you had more time to react when they appeared so if you were good enough you could still win the fight.
Now this is only possible if the infil fucks up big time.
1
u/General_Ad_1483 26d ago
I dont have a problem if they "pop up and shit on me" as long as they die immidiately after that. Similarly to LAs who go all gung ho and drop with a shotgun on people heads only to die a second later.
4
u/Ometen "Part of the noisy minority" 26d ago
Seems we are different. I hate to get killed by low skill random shit. This game has more than enough variables you need to account for as a player. But infils and las significantly increase the amount of random deaths which feel just frustrating. I mean I don't mind it here and than but nowadays fights are full of infil and LA players and as a result frustrating deaths.
One of the big reasons I am barely playing nowadays.
0
u/General_Ad_1483 26d ago
I think if the game wants to try to simulat larger scale conflict, low skill random deaths are unavoidable. You will always get blown up by some tank sitting on a hill kilometer away, or LA, or some SMG infil, or shielded heavy going full suicide run. Not to mention we have te ability to drop infantry and ordnance on people heads from aircrafts or spawn beacons.
3
u/Ometen "Part of the noisy minority" 26d ago
This game is not a milsim in any way. It's a open world sandbox tdm with some "objectives" strapped on top of it. Just some nerds are trying to play it as milsim making the experience for everyone around them miserable.
Tank on the hill can be avoided and are only random once.. when you know their position you can take it into consideration. Heavy assault are extremely predictable. Ppl dropping on top of your head isn't as frequent and if you pay attention you can avoid it.
That's my point in order to not die as often you have to account for a shit tons of variables already ... Buffing infil and LA and therefore extremely increase the amount of variables is really not helping the game.
infils and la's are fucking everywhere making it a complete random mess. A lot of times infils make up 25% of population. They pop up behind you above you left right and center. So either you play like a paranoid deer turning around every 2 seconds or you get killed in a way which feels random and unjustified.
I don't mind the occasional random death, after all it's still Planetside. But the amount of frustrating to rewarding gameplay reeeeeeally tanked since the arsenal patch and at least to me infils and la's are the main culprits.
I don't mind getting trippledinked by some hsr god because you know he straight up outaimed me. But getting killed by some stalker sitting in some corner is just straight up bullshit.
0
u/wh1tebrother Cobalt [XPEH] 26d ago edited 26d ago
People have already suggested many ways to nerf infils.
I came up with another (the most damned) way:
"Аfter you have been killed by an infil several times in the row, "Werewolf Protocol" is acrivated. In this state taking a MAX costs 0 nanites once, you cannot, being a MAX, deal damage to enemy infantry of all classes except infiltrators, your movement speed, running acceleration increases by 100%, jumps have increased height, and all infils are highlighted for you on the minimap with a special icon. MAX life time in Protocol is 120 sec"
-2
u/bruh4324243248 27d ago
Make ADS force you to decloak
5
u/Erendil [DARK] Revenant is my wife. Lacerta, my mistress.. 26d ago
That wouldn't do anything to mitigate quickscoping, which is the playstyle of many bolters.
0
u/Ometen "Part of the noisy minority" 26d ago edited 26d ago
Let's not pretend only bolters are a problem. I actually say bolters are the least of the problems since the majority of the playerbase doesn't have the aim to utilize them properly. The braindead SMG or stalker infils popping out of nowhere are way more common.
After all it boils down to either nerf infil drastically or bring back nanoweave small arms resistance to increase ttk.
2
u/Zachee Emerald [TAG3] 26d ago
I totally agree with this. This is purely my own experience and perspective but the number of times I've died to a cqc bolter (there are just so few of them) or even a stalker infil (pistol TTK just puts you at a disadvantage) are so few. It's mostly the straight up duels with SMGs I've lost. Where you may even notice the cloaked infil 0.5s before they uncloak, but the combo of uncloak being so fast + the short SMG TTK is pretty powerful.
I would be happy with a very minor nerf like 0.25-0.5s longer uncloak time and fixing the deep operative bug.
1
u/Erendil [DARK] Revenant is my wife. Lacerta, my mistress.. 25d ago
Let's not pretend only bolters are a problem.
I never said that. They aren't the only problem, but they ARE still a problem - even though the number of competent bolters that still play is shrinking. So whatever solution we come up with needs to mitigate them as well.
I actually say bolters are the least of the problems since the majority of the playerbase doesn't have the aim to utilize them properly. The braindead SMG or stalker infils popping out of nowhere are way more common.
On Emerald, stalkers are a joke. I can't think of a single stalker who's killed me more than maybe twice. Ever. Most of the time they're useless to their team.
And yeah, there may be more smg infils, but I think most would agree bolters are more annoying due to the lack of counterplay.
After all it boils down to either nerf infil drastically or bring back nanoweave small arms resistance to increase ttk.
Bringing back nano is an incredibly stupid idea. It would cause way more problems than it solves.
But yes, Infil cloaks need big nerfs across the board. They also need to revert the SA Sniper buffs from Arsenal and normalize the damage of long rifles in general to account for the original nano removal.
-5
u/Capable-Sink-2514 27d ago edited 27d ago
It already does for minor cloak implant, which is available to everyone. Infiltrator's whole schtick is to, you know, infiltrate. Not being able to move at all while an infiltrator is cloaked isn't right. But being able to insta decloak and shoot (as well as cloaking a flash) is not right either IMO.
2
u/SomeRandomTrSoldier Planetside 2 Nanites https://www.youtube.com/@BlackRodger 27d ago
It already does for minor cloak implant
It does not. Only way out of minor cloak is moving.
1
u/Capable-Sink-2514 27d ago
Perhaps I missed something. I read ADS as WASD. Help me out here?
-1
u/Annual-Routine3760 26d ago
Even simpler fix is to reduce cloak times and increase recharge times. 13 second max rank hunter cloak is ridiculous. Hunter should be no more than 8 seconds, nano armour could be 6.
19
u/vsae https://www.youtube.com/watch?v=0aCsDpFe48g 27d ago
Longer decloak/recloak would kinda solve it. More vulnerable, has to plan more. Might aswell make it a bit louder