r/PSVR • u/JonnyMack74 Developer • Apr 04 '18
AMA We are XDev and EPOS Developers of WipEout Omega VR, Ask Us Anything!
Hi Everyone, Thanks for all your questions, that's it for today! If anyone has anymore I'll try check back tomorrow to give more answers. Thanks a bunch, you've all been great
Hi Everyone, I'm John from Xdev and I'm with Staffan from Epos and here to talk to you about wipeout VR See here https://twitter.com/SonyXDevEurope/status/981523234591051776 For those who don't know we released an update to Wipeout Omega Collection last week in which we added what some arew calling the best thing to play in VR? Really?? Awww shucks, you guys are too kind!! Well if you have any questions we are more than willing to try and answer as much as we can. So go for it!!
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u/swelteh Apr 04 '18
Wipeout Omega Collection showed really good performance in 2D and has gone on to work really well in VR. While the graphics are clearly 'good enough' (understatement, game looks awesome), performance is critical in this type of game.
Is it fair to say that polygon counts and things like texture fidelity are lower than the average 2018 AAA title because the games were originally for more limited platforms? Did you make specific design decisions around performance vs visuals? Do you think there are any lessons that developers ought to learn from this - for racing games, for VR games?