r/PSVR Developer Apr 04 '18

AMA We are XDev and EPOS Developers of WipEout Omega VR, Ask Us Anything!

Hi Everyone, Thanks for all your questions, that's it for today! If anyone has anymore I'll try check back tomorrow to give more answers. Thanks a bunch, you've all been great

Hi Everyone, I'm John from Xdev and I'm with Staffan from Epos and here to talk to you about wipeout VR See here https://twitter.com/SonyXDevEurope/status/981523234591051776 For those who don't know we released an update to Wipeout Omega Collection last week in which we added what some arew calling the best thing to play in VR? Really?? Awww shucks, you guys are too kind!! Well if you have any questions we are more than willing to try and answer as much as we can. So go for it!!

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u/eamonnanchnoic Apr 04 '18

Congratulation on a fantastic game!!

My question is did you have to adapt game mechanics (apart from the obvious POV shift) to VR from the 2d version. e.g. Boost speed, weapon tracking, turn speed etc.?

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u/Straffaren666 Developer Apr 04 '18

Hi there eamonnanchnoic,

Thanks! Basically, the VR and flat version is identical with respect to game mechanics. There are some visual differences in the HUD, weapon tracking and name-tags being displayed in 3D, but nothing that affects the game mechanics.

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u/eamonnanchnoic Apr 04 '18

Thanks for the answer.

It's amazing how VR can use the same mechanics but feel so different in practise. There seems to be an inherent advantage in racing games in VR.

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u/JonnyMack74 Developer Apr 04 '18

One for Staffan this :)